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EmulationStation

Introduction

EmulationStation is the official graphical frontend of the RetroPie project.

firstboot

EmulationStation is not an emulator, rather it is a polished game launcher that includes:

  • Controller and keyboard support
  • Custom themes
  • Scraper for box art and game metadata

ES was originally developed by Aloshi (code) and Nils Bonenberger (UI) but, since they have moved on to other projects, the RetroPie project keeps its own fork. That fork has made some improvements like video support, faster load times, favourites, and controller integration among others. Any reference for versions in this doc is related to the RetroPie's fork.

Enabling Favorites, All Games, and Last Played systems

Since ES version 2.4.0 you can create a list of your favorite games. You can also have a list of all games, and your last played games. These lists are all optional and in the example below we'll see how to enable them.

Note: In order to use this feature, the theme you're using MUST support it.

  1. press Start to access the ES main menu and then select "GAME COLLECTIONS SETTINGS".
es-main-menu
  1. Next, select the first option: "AUTOMATIC GAME COLLECTIONS".
es-game-collection-settings
  1. And then mark those you want to enable.
es-select-collections
  1. After marking those you want, go back to the default ES user interface. Note that now you have more systems, like in the example below:
es-favorites-lastplayed

Adding games to Favorites

It's pretty simple: just move to the game you want to add and press the button you set to be Y. Pressing Y when the cursor is on a game already present in the Favorites, removes it from the list.

Custom collections

Since ES version 2.6.0 you can create a custom list of games. You can group games by any category you want. Examples: shoot'em ups, beat'em ups, Street Fighter, RPGs, Batman, TMNT, Mega Man or any other category you can think.

If the name of the collection you're creating matches an unused theme folder, it will be shown in the main carousel as a new system entry. If there's no matching theme folder for the name you selected, it will be grouped under a new "Collections" carousel system entry.

In the example below we'll create a custom collection to group Mega Man games. Note: You can either choose to create a collection based on an unused theme folder, or if creating from scratch you'll need a keyboard to type the name of your custom collection.

  1. press Start to access the ES main menu and then select "GAME COLLECTIONS SETTINGS".

  2. Select the option "CREATE NEW CUSTOM COLLECTION".

es-create-new-custom-collection
  1. An input box will be shown. Type the name of your custom collection.
es-new-collection-name
  1. After typing the name and pressing OK, you're now in a mode where the button you set to be Y adds a game to the collection. Look the message on top of the image below. (Note: while in this mode you can't add games to your favorites).
es-editing-custom-collection
  1. Move the cursor to the game you want to add to your collection and press Y, just like you do to add/remove a game to Favorites. After adding a game you'll see a message on the top of screen, like in the image below.
es-added-to-custom-collection
  1. After adding the games you want in your collection, you can finish editing the collection by either: a) going to any game list, pressing Select and selecting "FINISH EDITING 'YOUR CUSTOM' COLLECTION", or b) going to "GAME COLLECTIONS SETTINGS" menu and then select "FINISH EDITING 'YOUR CUSTOM' COLLECTION".
es-finish-editing-custom-collection
  1. Now go to the "collections system" and you'll see your custom collection.
es-collections
es-collections2
es-megaman-custom-collection
  1. Once you "FINISH EDITING 'YOUR CUSTOM' COLLECTION", the Y button recover the behavior of adding/removing games to the favorites list. If you want to put ES on "editing custom collection mode" again, go the custom collection game list, press Select and then choose "ADD/REMOVE GAMES TO THIS GAME COLLECTION".
es-addremove-games-to-collection

Editing ES Configs

ES uses xml files for its database and caches them on loading and exit, so any edits to the configuration files will need to be changed when ES is closed.

Because of the way the RetroPie-Setup script works custom configurations will need to be copied and edited in specific places, otherwise your custom edits would be overwritten anytime a system was updated from the RetroPie setup script.

Note that any configs in ~/.emulationstation/ are symlinked to /opt/retropie/configs/all/emulationstation/ which means both paths will work.

Configuration Files

There are different configuration files for the different aspects of EmulationStation:

Systems

es_systems.cfg defines the systems that show up in ES. The RetroPie-Setup script will automatically generate this config file alphabetically when you install any new systems. ES will check two places for an es_systems.cfg file, in the following order, stopping after it finds one that works:

  • ~/.emulationstation/es_systems.cfg
  • /etc/emulationstation/es_systems.cfg

Example config:

<?xml version="1.0"?>
<systemList>
  <system>
    <name>nes</name>
    <fullname>Nintendo Entertainment System</fullname>
    <path>/home/pi/RetroPie/roms/nes</path>
    <extension>.nes .zip .NES .ZIP</extension>
    <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ nes %ROM%</command>
    <platform>nes</platform>
    <theme>nes</theme>
  </system>
</systemList>

More information HERE

es_systems.cfg edits

Custom es_systems.cfg should be in ~/.emulationstation/es_systems.cfg

copy es_systems.cfg from /etc/emulationstation to ~/.emulationstation

cp /etc/emulationstation/es_systems.cfg ~/.emulationstation/es_systems.cfg

Note that anytime you add a new system from the RetroPie-Setup Script you will need to manually copy over the new system to the new location in order to keep parity.

platforms.cfg edits

Retropie uses a file called platforms.cfg to generate the system configurations for es_systems.cfg you can create a custom platforms.cfg to override the default system for regional variants such as the Sega Genesis instead of Megadrive, Turbografx instead of PC-Engine, and the Magnavox Odyssey instead of the Videopac.

Create a platforms.cfg in

/opt/retropie/configs/all/platforms.cfg

name, extensions, platform (used by es for scraping), and the theme can be overridden, see HERE for the default platforms.cfg.

The following is an example of a custom platforms.cfg:

megadrive_theme="genesis"
megadrive_platform="genesis"

pcengine_theme="tg16"
pcengine_platform="tg16"

videopac_theme="odyssey2"
videopac_platform="odyssey2"

Note that with any custom platforms.cfg you create you'll need to update all systems from the setup script to generate a new es_systems.cfg with your changes.

Controller Configs

After configuring your controller in ES, your controller configurations will be saved to:

~/.emulationstation/es_input.cfg

es_input.cfg edits

RetroPie uses custom generation scripts that will create the controller configurations for many emulators after going through the initial ES controller configuration. If you remove or make any modifications to this configuration, the changes will not automatically propagate to the emulators, so it's recommended that any re-configuration of the controller to be perfromed from ES's input configuration dialog.

To reset completely the controller configuration in ES, use the RetroPie-Setup script to do it, by navigating to:

Retropie Setup ➤ Configuration/Tools ➤ emulationstation ➤ Clear / Reset EmulationStation Input Configuration

After the reset action above is performed, restart EmulationStation or the RetroPie system and EmulationStation will start with the input cofiguration dialog, asking for a new controller to be configured.

Scraper

There are several scrapers available in RetroPie: the built in EmulationStation scraper, Steven Selph's scraper and Lars Muldjord's Skyscraper. More information HERE.

The gamelist.xml file for a system defines metadata for a system's games, such as a name, image (like a screenshot or box art), description, release date, and rating.

ES will check three places for a gamelist.xml in the following order, using the first one it finds:

  • [SYSTEM_PATH]/gamelist.xml
  • ~/.emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml
  • /etc/emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml

An example gamelist.xml:

<gameList>
    <game>
        <path>/home/pi/ROMs/nes/mm2.nes</path>
        <name>Mega Man 2</name>
        <desc>Mega Man 2 is a classic NES game which follows Mega Man as he murders eight robot masters in cold blood.</desc>
        <image>~/.emulationstation/downloaded_images/nes/Mega Man 2-image.png</image>
    </game>
</gameList>

See more information HERE

gamelist.xml edits

If you use the built in ES Scraper your gamelist.xml and images folder will be in

  • ~/.emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml

If you use another scraper (Steven Sselph's scraper or Lars Muldjord's Skyscraper) you can choose whether your scraped data goes in

  • [SYSTEM_PATH]/gamelist.xml (the rom folder) or
  • ~/.emulationstation/gamelists/[SYSTEM_NAME]/gamelist.xml

Themes

The RetroPie community has developed many themes for ES. See Themes page HERE.

ES will check two places for a theme in the following order, using the first one it finds:

  • ~/.emulationstation/themes
  • /etc/emulationstation/themes

Themes installed from the RetroPie-Setup script will be installed in /etc/emulationstation/themes

See more information HERE

See here for a tutorial on Creating Your Own EmulationStation Theme

Theme edits

Custom themes should be in ~/.emulationstation/themes

if you want to make custom themes or edit an existing theme:

First make a themes directory if it doesn't exist

mkdir ~/.emulationstation/themes

add your theme to the themes folder or if you are copying an existing theme to edit, we'll use carbon as an example:

cp -R /etc/emulationstation/themes/carbon ~/.emulationstation/themes/carbon_custom

Scripting

EmulationStation supports calling external scripts and executables on certain program events.

1. The scripts directory

First, create a new directory called scripts inside the config directory:

Linux (as user pi): mkdir ~/.emulationstation/scripts

2. Event directories

Inside the scripts folder, create a new directory for the kind of event you want to script:

Name When Arguments (max. 4)
quit on program quit %quit_mode%
reboot on system reboot (also calls quit first)
shutdown on system shutdown (also calls quit first)
config-changed on the change of any configuration option
controls-changed on change of the control settings (also calls config first)
settings-changed on change of the regular (non-control) settings (also calls config first)
theme-changed on change of theme (also calls settings-changed after) %new_theme% %old_theme%
game-start before starting a game %rom_path% %rom_name% %game_name%
game-end after finishing a game
sleep station is without user input for more than systemSleepTime see note 1.
wake station returns from sleep (i.e. user input) see note 1.
screensaver-start after screensaver starts
screensaver-stop after screensaver stops
screensaver-game-select screensaver is displaying the media for a game %system_name% %rom_path% %game_name% %media%
see note 2.
system-select after a system is selected %system_name% %access_type%
see note 3.
game-select after a game is selected in the gamelist %system_name% %rom_path% %game_name% %access_type%
see note 4.

Notes

  1. sleep/wake use no arguments.

    systemSleepTime is usually after screenSaverTime (both editable in the Screensaver Menu). A value of 0 disables sleep and the screensaver respectively.

  2. %media% is one of:

    • randomvideo: a video is played when screensaver is set to Random Video
    • slideshow: a picture is displayed when screensaver is set to Slideshow
  3. %access_type% is one of:

    • gotostart: when EmulationStation is set to start on a certain system and the system is opened on startup
    • input: when the system is selected in the carousel
  4. %access_type% is one of:

    • requestedgame: when EmulationStation is set to start on a certain system and the game is selected after startup
    • input: when the game is selected while browsing a system's gamelist

    %system_name%, %system_path% and %game_name% will be set to NULL (literal string) when there are no games in the system

3. Script calling

Put your executable scripts or binaries into these new directories. They will be called in alphabetic order when the event happens.

Command Line Arguments

EmulationStation has a few command line arguments that could be helpful to you for various customisation. Let's say you wanted to setup a kiosk but did not want to give access to the builtin scraper function or you didn't want the end user to be able to exit EmulationStation, you can simply edit /opt/retropie/configs/all/autostart.sh and append the corresponding command line argument.

For example, to disable the Exit option from inside the Quit menu, edit /opt/retropie/configs/all/autostart.sh with

emulationstation --no-exit #auto

To see a complete list of the supported command line arguments

emulationstation --help

Alternative Frontends

Because of the development hiatus, there has been some attention towards other front-ends. The following alternate frontends can be installed from experimental packages of the RetroPie Setup-Script but support is currently only preliminary.

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