@yfzdude Ty for the fast response, ill keep trying to make it work¡¡
I bought myself a new pair of 8bitdo FC30 controllers and I can't get them to pair with my Raspberry Pi. I managed to update the firmware in both of them to 4.20, the latest available. I get the blue light to blink fast, hit Pair and Connect - and it always fails. No devices were found. Ensure device is on and try again.
I'm on Retropie 4.7.1.
EDIT: Tried different Bluetooth connection settings (boot, background), hack on, hack off - nothing.
EDIT 2: I noticed that if I try to run bluetoothctl manually it never launches. Just waits and waits forever, stuck in a void.
Hi guys, I'm new and building my first mame cabinet. By reading these forums I've found solutions to most of my issues but this one has me stuck, so asking for some assistance :)
Raspberry Pi 4 (official power supply)
Picade X HAT USB-C
Player X USB
Running Retropie 4.7.1
So I have the Picade X Hat configured to a zippy joystick and buttons all working well. I have a 2nd joystick and buttons connected to a player x USB which aren't working at all.
In retroarch I see the Player X USB but if I try to configure the joystick/buttons nothing registers.
I've tried connecting the player X to my laptop and everything works, so I'm guessing it's a config issue.
Be grateful to know how to troubleshoot this or if there is a guide I should follow.
I followed this tutorial on how to setup video recording: https://www.artificialworlds.net/blog/2018/01/07/recording-gameplay-videos-on-retropie/comment-page-1/I compiled the codecs and ffmpeg I didn't recompile RetroArch (it already has ffmpeg support) I copied the provided config file
Then I set up RetroArch to load the config file, set threads to 3 and saved the global config.
Now if I launch a game, open RA menu, and select "start recording", a video file is created at ~/, it works, it's good.
But I have set up my RetroPie install to use CRT shaders and display overlays around the screen. Those are not recorded, only the emulator's output is saved.
I understand I need to enable GPU recording, but if I activate it, as soon as I start recording, RA closes and the video file is empty.
Am I missing something?
RetroPie 4.7, everything updated including the underlying system
Built From: pre made SD Image on RetroPie website
USB Devices connected: USB key
Error messages received: none? I have no idea where to check.
Guide used: https://www.artificialworlds.net/blog/2018/01/07/recording-gameplay-videos-on-retropie/comment-page-1/
Emulator: I guess any but I tried lr-stella2014
I'm wondering if it would be possible to use a second screen (with touch functionality) to be the lower half of the Nintendo DS emulator?
Because until now i could not really info, only some people referring to draStic ds emulator.
I'm using Retropie on a Ubuntu 20.04 machine. I would like to connect the screen to my pc with HDMI and MicroUSB.
I've got a Raspberry Pi 3 B here with a non authentic PS3 controller and I'm having real issues getting it to work. I've used Retro Pie before with a Shanwan or whatever they were called copy but this seems to be a controller which is really trying hard to be "real" it was sold as an authentic controller which it really isn't.
Anyway this is what I'm getting after it detects the blue tooth device.
I have tried both options but they both give me this message. PS3 driver package is installed. Where am i going wrong here?
Cabinet with Pi 3+ running great.
Now, I'd like to make it look nice with snapshots and maybe videos.
I first ran the internal scraper in ES. I got lots of textual metadata and things like marquees and cover art. Then I installed Skyscraper and ran against Mame and Intellivision - worked GREAT and got videos for IV and mame, but it only went through a few roms in mame arcade before quitting. So, I tried running again and later on another source db within Skyscraper (outside of ES of course). now, I've lost the videos (I've also manually imported a bunch of of snapshots with skyscraper and that worked). But now even though all the Skyscraper scrapes say green YES to videos there's no metadata video entry to point to the videos (I do generate the gameslist afterward). Also when I look in Skyscraper's video folder, I have LOTS of mp4 files, but their names are like GUIDs (dsfkldsflksdj;od....dfwfsgsdg.mp4).
Any ideas why continued scraping doesn't give me videos? (I've tried disabling the OMX player in ES).
I'm using RetroPie with ES the usual way. Xbox 360 or PS3 Gamepad with Hotkey on the "Power on controller" button. All fine.
Now as it comes to run ahead, I cannot use the RetroArch keys on my USB Keyboard (which is working fine in other circumstances).
Only if Hotkey on controller is pressed at same time. It's unusable that way. I need the P (pause) and K (frame advance) key at least.
So the controller Hotkey config interferes with the keyboard keypresses. Not sure where I could (temporarily) turn the hotkey stuff off and handle RetroArch hotkeys the normal way (as on Windows f.e.)
Hey guys, I have a few questions about the FDS, aka Famicon Disk System. I'd been curious to check out some of the other emulators that came with RetroPie, which lead me to this one. Most of my questions were answered by the following doc/threads (and my apologies for not just responding to these, but I saw that they’re older threads, and I've been asked not to necro-post/revive old topics):
So far, FDS emulation is working fairly well— granted, I’ve only tried around 15 games— I just had a few quick questions:So clearly the FDS works like an older disk system, with the title screen usually on a Side A, and then you have to switch to a Side B to actually play the games.
Now usually, you’re prompted/given instructions to do this after hitting the “Start” button on the title screen (where some, like Ice Climber, either seem to flip automatically, or there is no Side B, I’m not sure).
My question is, if I’m not mistaken, does whether or not you even get this prompt/these instructions depend on the game itself? (Which will say something like, “Please set Side B,” “Eject Disk Before Selecting”, “Disk 1 of 1 Side B Inserted” etc).
I seem to recall that “Yu Maze” would prompt you, whereas other games— like “Otaky” and “Transformers”— wouldn’t, leaving to potentially blindly pressing buttons until the game loads (though if I’m not mistaken, the correct combo is generally hitting R, L, then R again). I also wasn’t sure if your getting the prompt or not depended on whether you try running the game using the .zip file, or the .fds ones contained within.
Speaking of .zip vs. .fds files, I saw on the doc included here that lr-fbneo expects/needs the games to be in .zip, but the .fds files themselves within seem to run fine in Nestopia and Fceumm. I’d assume that the FDS files were created containing both Side A and B, but have seen some FDS ROMs labeled as “B." I just didn’t know if one file type worked better than the other, or if any of those 3 emulators were best optimized to run the FDS?? (I know fbneo to be a great emulator for arcade games, but never thought that it was capable of/ideal for playing console ones as well...).
For any fans of the FDS that don’t read/speak Japanese, have you been able to find English translations for most of the games?
For the most part/the action-type games, you can get by just fine; Esper Land— an RPG-type game that uses a lot of text— was one that I started playing and knew right right away that it could be an issue (and fortunately was able to find an English translation). Just don’t wanna get too deep into a game only to find out on like the last level that there’s text I need to be able to read…For that matter, is there a definite list somewhere of all the FDS games that have (or haven’t) been converted to play on a NES emulator?
I saw that Super Mario Bros 2 had been, but obviously that’s a flagship franchise game.
Just wondering about some of the other lesser-known ones (Ai Senshi Nicol was one I’d found that seemed to be, and there’s a NES version of Animal Attack Gakuen too, but with AAG, frankly I’m not sure if it ever originated on the FDS in the first place...).
First off I am not sure if this is ok to discuss on this forum. I read rules and did not see anything that said so.
I compiled supermodel emulator on my setup which is the latest official image of retropie.
My problem is that I can not exit the games unless I use a keyboard. My hotkey buttons on the controller do not work. The hotkeys work fine for my other installed emulators/systems etc...
I know this is a problem via the install/compilation that I did.
The way I installed it was each game acts like its own emulator. I have 5 model 3 games installed and each of them is compiled as their own emulator, so to speak.
I installed them in the "Ports" section along with Kodi. So Kodi is installed via retropie and then the supermodel games are also installed in this directory.
WIth that said, Kodi (which I do not use) will not exit either (no matter what I do and I dont care bc I dont use it).
I fully understand that I am messing with a system that even is not listed as experimental with.
I do not need help with supermodel, I ONLY need help if anyone has a suggestion on how I can exit via a hotkey and NOT the keyboard. I am thinking this is more a Supermodel issue and not retropie or the install
Anyway Thanks for reading and any help would be greatly appreciated
I bought an early version of the Picade by Piromoni back in December 2015.
After many years without an issue, I thought that it was time to upgrade to the latest RetroPie version, as the legacy Raspbian Stretch is no more maintained.
Everything went smoothly except for one single issue which took me quite some time to solve: my RetroPie setup delivered no sound anymore!
I carefully checked the dedicated page in the great RetroPie documentation (https://retropie.org.uk/docs/Sound-Issues/) as well as other forum posts before writing down here. They did not really help.
To make sure that sound would output in my Raspberry Pi 2, here is what I did, all in a console session.
Added a few lines in the config.txt file (to minimize the speakers dither and to make sure that the hdmi required for the display is launched early at boot time)
sudo nano /boot/config.txt
Replaced .asoundrc content
->This makes sure that the headphone will be the default sound output device.
Check that headphone is the default device, and that I can manage volume
Check that sound outputs correctly with a speaker directly connected to the headphone
omxplayer -o local /home/pi/RetroPie/roms/indo.mp3
omxplayer -o alsa /home/pi/RetroPie/roms/indo.mp3
-> Both local (headphones) and alsa (alsa driver) output the mp3 file in the speaker, success.
Plug back the jack plug to the Picade blue hat
omxplayer -o local /home/pi/RetroPie/roms/indo.mp3
omxplayer -o alsa /home/pi/RetroPie/roms/indo.mp3
-> Music plays with all three commands, and sound outputs correctly through the Picade speakers, success.
So, the Picade hat seems to work correctly, as expected.
Now, back to RetroPie and its Emulationstation user interface, here are the options which worked for my setup:
AUDIO CARD - DEFAULT
AUDIO DEVICE - HEADPHONE
OMX PLAYER AUDIO DEVICE - ALSA
This fix and settings might help other people in upgrading these early Picade/RPi2 (or 3) versions to the latest Raspbian Buster based RetroPie.
Hi to everyone, first of all sorry for my english if i type it wrong or if i use incorrect expressions.
I'm trying to use hyperion and retropie in the same Pi. I got the 2B model with a supply of 3A. I burned the image of retropie on a 64GB sd card and by SSH commands i tried to install the hyperion, it says the installation was correct but when i reboot the hyperion can't start .!
[0_1614115069988_retropie failed.jpeg](Uploading 100%)
There its a picture when the message is.
I activate the SPI and SSH from the menu on retropie. Im literally lost, i don't know if what im trying its possible at all. I tried to use a second PI ( One with retropie and other with hyperion) but I can't get the PI to recognize the usb grabber.
If someone can guide me with which of these two options i must focus on or at least which one its the possible, if both of them are i prefer to use only one raspberry.
I am running Retropie 4.7.9 on Ubuntu 20.10 on an amd64 computer. I have a "Trust GXT-540 Wired Gamepad | YULA" and I can play all sorts of videogames of different systems with different libretro cores.lsusb Bus 003 Device 005: ID 145f:01c5 Trust Trust Gamepad sudo dmesg [159085.291533] usb 3-1: USB disconnect, device number 4 [159085.292296] xpad 3-1:1.0: xpad_try_sending_next_out_packet - usb_submit_urb failed with result -19 [159085.754615] usb 3-1: new full-speed USB device number 5 using ohci-pci [159085.949300] usb 3-1: New USB device found, idVendor=145f, idProduct=01c5, bcdDevice= 2.00 [159085.949310] usb 3-1: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [159085.949315] usb 3-1: Product: Trust Gamepad [159085.949321] usb 3-1: Manufacturer: SHANWAN [159085.959441] input: SHANWAN Trust Gamepad as /devices/pci0000:00/0000:00:12.0/usb3/3-1/3-1:1.0/0003:145F:01C5.0003/input/input15 [159086.019149] hid-generic 0003:145F:01C5.0003: input,hidraw0: USB HID v1.10 Gamepad [SHANWAN Trust Gamepad] on usb-0000:00:12.0-1/input0 I: Bus=0003 Vendor=145f Product=01c5 Version=0110 N: Name="SHANWAN Trust Gamepad" P: Phys=usb-0000:00:12.0-1/input0 S: Sysfs=/devices/pci0000:00/0000:00:12.0/usb3/3-1/3-1:1.0/0003:145F:01C5.0003/input/input14 U: Uniq= H: Handlers=event12 js1 B: PROP=0 B: EV=1b B: KEY=1fff000000000000 0 0 0 0 B: ABS=30027 B: MSC=10 ls -alh /dev/input/by-id/ lrwxrwxrwx 1 root root 10 feb 23 19:52 usb-SHANWAN_Trust_Gamepad-event-joystick -> ../event12 lrwxrwxrwx 1 root root 6 feb 23 19:52 usb-SHANWAN_Trust_Gamepad-joystick -> ../js1 evtest /dev/input/event12 A BTN_C B BTN_EAST X BTN_NORTH Y BTN_SOUTH LB BTN_WEST RB BTN_Z TL BTN_TL TR BTN_TR SELECT BTN_TL2 HOME BTN_MODE START BTN_TR2 UP ABS_HAT0Y DOWN ABS_HAT0Y LEFT ABS_HAT0X RIGHT ABS_HAT0X LPUSH BTN_SELECT LUP ABS_Y LDOWN ABS_Y LLEFT ABS_X LRIGHT ABS_X RPUSH BTN_START RUP ABS_RZ RDOWN ABS_RZ RLEFT ABS_Z RRIGHT ABS_Z
This gamepad has a d-input/x-input swith and I am using d-input switch all the time with no issues.
As d-input, Ubuntu detects it as
However, when trying to play PS2 videogames on non-libretro emulator pcsx2, the gamepad is not responsive. I was thinking making use of xboxdrv might help detect the gamepad, specifically in pcsx2. I have followed the steps
only to note there is no /etc/rc.local in Ubuntu.
To make rc.local available and rc-local service enabled and active I have followed
Now rc.local is available but installing xboxdrv from EmulationStation > RetroPie > RetroPie setup > Manage packages > drivers > xboxdrv > Install
Configuration / Options > Enable xboxdrv
is not adding any code to /etc/rc.local
and there is no file either in
At this stage I don't know what else to try so any help and advice are much appreciated.
Thank you in advance!
First of all I friggin love Retropie
So I been playing on the PSX emulator and I am having troubles getting a certain hougame to run.
I am trying to play Jade Cocoon, but it never goes past the the title screen when selecting New Game or anything.
If anyone knows of a way to fix it, please let me know
And thank you for your time.
this is my first topic because I studied the 64DD emulation for five days and I have no result. So first: I'm using a overclocked 2ghz and 650Mhz GPU RP4b. I use the RetroPie 4.7.9 Build with all updates. I read all posts by LuigiBlood for 64DD emulation at different forums through the internet and all of 64dd.org.
It doesn't start.
I added a new system to emulationstation like in Docs. Worked perfectly before for Atomiswave, Phillips CD-i and Watara Supervision, but 64DD makes lots of problems.
I installend the latest mupen64plus core, placed the 64DD_IPL.bin in /BIOS, placed IPL.n64 in config/mupen64plus, enabeld "parallel-n64-64dd-hardware " in ParaLLEl N64.cfg and wrote this to mupen64plus.cfg:
Filename of the 64DD IPL ROM
IPL-ROM = "/home/pi/RetroPie/BIOS/64DD_IPL.bin"
Filename of the disk to load into Disk Drive
Disk = "/home/pi/RetroPie/roms/n64dd/IPL.n64"
It doesn't start. I dunno what to do next? This is my runcommand.log when I start lr-parallel-n64 with verbose logging.https://pastebin.com/zQJndrpL
Thanks for helping :)
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