@petrockblog sounds like I'll have everything I need then, thanks again!
If you are interested in working on the ControlBlock sources, a place to add that functionality would be https://github.com/petrockblog/ControlBlockService2/blob/master/src/controlblock/SNESGamepad.cpp. You could take a look at https://github.com/petrockblog/ControlBlockService2/blob/master/src/controlblock/MAMEGamepad.cpp, where a simulated keyboard is already implemented.
To track that I have added that also as a feature request at https://github.com/petrockblog/ControlBlockService2/issues.
Thank you for the reply.
Will investigate in more reliable power supplies.
Yes, the ControlBlock appears as two gamepads (including the P1 button) in the OS. You can configure the controller settings of the emulator according to your ideas.
Glad to hear that!
You do not need to split them and you can use a common ground.
The ControlBlock emulates two individual gamepads on your system. If you connect any additional USB controller it will simply show as another controller that is attached to your system.
So, there is no problem with having arcade controls together with any additional USB controller.
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