It's a fun way to discover games, not a high-stake tournament with Guiness Book records... I'm not sure anybody cares enough to prevent you from using FBA, or save state, or input record, or simply just infinite credits. But that would be a lot of trouble for basically nothing.
"Dragon Blaze" and "Hit the Ice"! Two fantastic games right there.
DRAGON BLAZE with the ability to "throw your dragon forward" (and retrieve it in two different fashions) was a nice breath of fresh air in the sea of shmups. I like the added strategy. Psykio shooters also had bullets that changed speed in mid-flight. Cave shooters had consistent bullet speeds. I love most shmups by both companies, but this is probably my favorite Psykio shooter.
HIT THE ICE was sorta the "NBA Jam" of ice hockey. It's fun and cartoony. It's easy to pick up and play. Personally I find it more fun than NBA Jam, but that's just me.
@pjft said in MAME ROW #110 - Super Spacefortress Macross II:
Wonder if it plays with 4 players or is it 2 humans vs and 2 CPU ones.
Unfortunately it's just two human players verses two CPU. That's another drawback from being such an old genre, is that home consoles didn't yet cater to four players properly. The 2600 supported four players with the paddles, but that was just because the existence of 'Video Olmpics' allowed other games to follow. If 'Snafu' had been developed to take advantage of the Coleco Adam addon, with its two additional controller ports, it could've been the definitive snake party game, but sadly it didn't.
Something else to consider outside of the classic game play are the variants of both 'Surround' and 'Snafu', which are all a lot of fun themselves. 'Surround' has one variant that allows diagonal movement and another where you can use the fire button to briefly accelerate. That latter really amps up the excitement of competition when you have another human player. 'Snafu' also has a variant for diagonal movement, as well as a combat variant. There, each player chases the other's tail, which always has a limited length. A collision with the tail will remove a segment that can grow back over time. When all the player's segments are gone, that player is eliminated.
@buzz said in Forum tournament round: 3 bosconian!!!:
Was just playing this game again (it's excellent!).
Nice to hear of you getting to play a game and not just tightening screws or putting out fires.