It looks like the game doesn't have a hiscore or attract mode to show the hiscores. I took a screenshot after beating the 1st level (got shut down early in the 2nd). Seems like a slow paced shmup, easy to get into. 88500 so far.
EDIT: I used this guide to learn about the power-up system. It's briefly explained in the game's poster.
Edit: oops, it was the wrong score and screenshot. corrected it now.
I was still trying this game, before going over to next weeks game. I just discovered the other guns have "bombs" and not just this "useless" evasion move. I finally managed to kill all enemies in first level, 100% clear rate and beat my personal score quickly by a little bit. @VictimRLSH your score is still insane.
@VictimRLSH It's possible to map the START and SELECT/COIN buttons in either RetroArch or EmulationStation to be the same button, but you'd most likely run into problems with RetroArch/EmulationStation. Pressing those start and select at the same time would most likely exit the emulator. (You could use a button other than "select" for a hotkey, but I'm just using default stuff. I haven't written any custom scripts.) You could try mapping the hotkey to something other than the default coin button (select). Play around with button mappings and let us know what you find.
EDIT: Retroarch seems to have been updated to remove the "Start and Select at the same time" shortcut.
Unfortunately I didn't get much chance to play anything, as I was accompanied by my 5 year old son for the first time, and he was more interested in the merchandise in the trade hall - picking up a Golden Mario and a bunch of Star Wars figures.
They always have a stand-up Star Wars machine there, which is my favourite one - I have great nostalgic memories of playing that in wet October holidays on our annual trip to visit my grandparents.
Apparently they also had the sit-down version of the Star Wars cab this year, but I didn't see it.
I think the vector graphics still look pretty good and haven't really aged as much as some of the other technology around at the time.
They had quite a few sit-down cabs this time actually, which was new, and a bunch of Candy cabs as well.
My favourite one to see, if perhaps not to play, was an ancient old Video Pinball one they had a couple of years back.
I'd also like to ask why does every DBZ fighting game suck monkey nuts?!? You would think it was the easiest genre to make a fighting game out of but it just tries to get too gimmicky and wind up feeling awkward.
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