@thelostsoul Not switching much. For the beginning, I use the spread gun (Wide), then, midway though the 1st busy tunnel at the beginning, I switch to the laster gun once I get the 3rd upgrade and your shot gets 3 rays.
What gets me is the next stage at the tunnel exit, when you have to face the 3-spread-bullet ships and the bigger ship that shoots the bullet storm.
If you've upgraded your laser gun during the previous section, you can take the bigger ship and snipe the smaller ones, but the moments when you have to dance between the bullet storms is what gets me. You can practice using save states, but - as I said - it takes some practice, at least for a shmup beginner like me.
@VictimRLSH It's possible to map the START and SELECT/COIN buttons in either RetroArch or EmulationStation to be the same button, but you'd most likely run into problems with RetroArch/EmulationStation. Pressing those start and select at the same time would most likely exit the emulator. (You could use a button other than "select" for a hotkey, but I'm just using default stuff. I haven't written any custom scripts.) You could try mapping the hotkey to something other than the default coin button (select). Play around with button mappings and let us know what you find.
EDIT: Retroarch seems to have been updated to remove the "Start and Select at the same time" shortcut.
Unfortunately I didn't get much chance to play anything, as I was accompanied by my 5 year old son for the first time, and he was more interested in the merchandise in the trade hall - picking up a Golden Mario and a bunch of Star Wars figures.
They always have a stand-up Star Wars machine there, which is my favourite one - I have great nostalgic memories of playing that in wet October holidays on our annual trip to visit my grandparents.
Apparently they also had the sit-down version of the Star Wars cab this year, but I didn't see it.
I think the vector graphics still look pretty good and haven't really aged as much as some of the other technology around at the time.
They had quite a few sit-down cabs this time actually, which was new, and a bunch of Candy cabs as well.
My favourite one to see, if perhaps not to play, was an ancient old Video Pinball one they had a couple of years back.
I'd also like to ask why does every DBZ fighting game suck monkey nuts?!? You would think it was the easiest genre to make a fighting game out of but it just tries to get too gimmicky and wind up feeling awkward.