• Xbox 1914 Controller With RetroPie on PiZero 2W

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    @kurek Several days later and the RetroPie still launches with the bluetooth connection okay.

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    For example I only want the cover art as my image. Not a 3D-rendered box, not the composite screenshot with box and wheel art, just the flat 2D cover art. So I point my config.ini at a custom artwork-cover.xml and that looks like:

    <?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" resource="cover"/> <output type="marquee" resource="wheel"/> </artwork>

    Note, the output uses type="screenshot" resource="cover". This still puts the image in the "screenshots" folder; that's just how it works. Whatever you define as "screenshot," that's what gets put in the gamelist <image> tag. (Again, this for ES, I don't know how it might be different for Pegasus FE.) But I use the "cover" resource and so the image that appears in my gamelist is a picture of the cover, not a screenshot, even though it's called "screenshot."

    If you want raw cover, screenshot, wheel and marquee outputs, use artwork.xml.example2:

    <?xml version="1.0" encoding="UTF-8"?> <!-- This example simply exports the raw unedited versions of each artwork type coming directly from the scraping source --> <artwork> <output type="cover"/> <output type="screenshot"/> <output type="wheel"/> <output type="marquee"/> </artwork>

    The default artwork.xml only outputs two images, but one of them has many layers, and between them it uses three of the four resources (the "marquee" resource is not used. Note that even in the output node called "marquee," it uses the "wheel" resource instead):

    <?xml version="1.0" encoding="UTF-8"?> <!-- This is the default artwork.xml provided by Skyscraper. More examples can be found in '~/.skyscraper'. Be sure to check the full artwork documentation here: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md --> <artwork> <output type="screenshot" width="640" height="480"> <layer resource="screenshot" x="20" width="520" height="390" align="center" valign="middle"> <rounded radius="10"/> <stroke width="5"/> </layer> <layer resource="cover" height="250" x="0" y="-10" valign="bottom"> <gamebox side="wheel" rotate="90"/> <shadow distance="5" softness="5" opacity="70"/> </layer> <layer resource="wheel" width="250" x="-10" align="right"> <shadow distance="5" softness="5" opacity="70"/> </layer> </output> <output type="marquee" resource="wheel"/> </artwork>
  • 240p 15 KHz with VGA to RGB SCART Cable

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    @MasterOfTheWind

    I think what you are trying to do is very complicated and you have to have quite some knowledge to get this working.
    So many people can't help you with that.

    Have you looked into an easier solution ?
    You can use the "CVBS/Composite Video" output of the Raspberry pi if your TV supports it.
    The the quality of the CVBS/Composite video signal is quite acceptable on an old TV.

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    @DTEAM I managed to get it fixed with the help of this comment: https://www.reddit.com/r/RetroPie/comments/7r4vr8/how_do_i_reset_control_mapping_in_ppsspp/dsyj3ya/?utm_source=reddit&utm_medium=web2x&context=3

    This restored my keyboard functionality and I was able to remap the controller and that worked.

  • Adafruit Kippah not working

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    mituM

    Does it work on a RasPI OS image ? What instructions did you use to install/configure the display ?

  • Columns 2 Hi-Score Not Saving lr-fbneo

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    mituM

    @mrmadcatz I think you got your info here - from @barbudreadmon. The configuration for this game in the hiscore.dat file is wrong - that's why saving the hiscore doesn't work.

    Same situation is present in MAME, so it looks like saving it won't work until someone adds a proper hiscore.dat entry for the game. The hiscore.dat file instructs the emulator how to save the high scores for the game, if there's no entry for the game or if the entry is not correct, no emulator will be able to save high scores.

  • runcommand delete .nvram on exit script

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    @qjafri829

    This might help you get started with custom runcommand scripts
    https://retropie.org.uk/docs/Runcommand/#runcommand-scripts

  • Crashing from screensaver, how to debug?

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    mituM

    Please add some info about your setup, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.

    What does 'crash' mean ? EmulationStation freezes (without accepting any input) or it crashes with an error do the command line ?

  • IKEMEN, MUGEN and the RP4

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    @SuperFromND Alright, I'll try it. Thanks again!

  • Poor lr-mess performance with Ti99_4a on Pi3B+

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    @jamrom2

    Nice work !

  • Where are the pre-built binaries for Retropie hosted?

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  • A way to cycle between overlays with different resolutions

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    mituM

    @comet424 You can use the SSD for OS also, but it will be formatted with a Linux filesystem and you'll not be able to read it from Windows/macOS. Using a sdcard for the OS/RetroPie is easier for upgrades, since you'll write the new OS release (when upgrade will require it a full re-image), but you'd still have the ROMs on your external SSD. Using the SSD with a Windows friendly filesystem will also make it easier to copy your games to/from it on another PC running Windows/macOS.

  • Lubuntu 21.10 / N64/ Blank screen

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    I don't think so - if your desktop is runing and EmulationStation is also running, then the GPU is clearly supported. Ubuntu 21.10 is quite a recent distribution and the Iris Pro 580 (Skylage generation) is from 2015.

    Hmmm. Yes, that's a good point. Well I cant understand why I did the very same steps on both NUCs yet no blank screens on my Gen4. Anyway, its not an issue as I'm not using the Skylake anymore.

    Anyway. here is the output from a default core, not sure if it can help you decide what the difference is but Im dropping it here for your review if you have time:
    https://pastebin.com/rCm2NDf2

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    @sleve_mcdichael got some nerve saying I abuse my calculators like that lol

  • offline installation on ubuntu

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    mituM

    @pygamegirl The PC installation needs an internet connection to download RetroPie and the source of various programs needed (emulators/front-end/etc.).

    If you're looking for an offline install, you can try other retro-gaming projects like Lakka, Recalbox or Batocera, I think they include everything in their image and don't need an internet connection to complete an installation.

  • Lightgun flash filtering/removal

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  • Fixing Screen Size in Emulator/Rom

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    mituM

    Please add some more details about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    Pressing A when the game is loading and changing the resolution for the emulator. Can't seem to find the right one.

    Just remove any custom resolution and leave the game/emulator running with the default resolution. Check if you haven't got a 'render resolution' configuration and remove it also.

    I saw an answer somewhere to run the command sudo raspi-config. Is that the command, nothing else?

    raspi-config sets the global resolution, used when starting the Pi, but it doesn't affect the individual game/emulator resolution if you're changing it from the runcommand menu.

    I also saw an answer to go to Settings and choose "Adjust Resolution" but can't seem to find that.

    Maybe in the Configuration Editor ?

  • Remove jitter from wiimotes in lightgun games?

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  • GRS Spinner sensitivity problems in RetroPie MAME

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    Thanks for the responses so far. An update on this issue: I gave the analog settings in Retroarch a try but they had no impact on the sensitivity.

    I decided to go back and dig deeper into mouse polling. I came across more information about mouse polling in Linux: https://wiki.archlinux.org/title/Mouse_polling_rate#Polling_rate_and_polling_interval

    I added usbhid.mousepoll back to the boot config file, set the GRS spinner to pulse at 512, and did some testing. Without that command or when I set it to value 0 (system use polling rate requested by device), my spinner runs slow. When I force the system to poll at either 1, 2, 4, or 8, the spinner runs at a much faster speed. The spinner moved at the same speed with all four values, so I left it on 8 to save CPU cycles on the Pi.

    I set MAME sensitivity according to the formula (14%) and the blaster now free spins at the familiar speed. I can also properly adjust Major Havoc. Interestingly when I do a 5-space full turn test, a full turn with the GRS is exactly 10 spaces. The blaster isn't moving twice as fast; the blaster clicks at the same speed as this guy's setup with a turbotwist:

    I wonder if the GRS is reporting a half turn as a full turn.

    In any case, I'm willing to call this issue resolved to my satisfaction.

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