• PSX Disc Swap not seeing .iso disc

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    EfriimE

    @thellin1
    You could create an m3u index to point to the iso files or even cue, bin or pbp files.

    Legend of Dragoon (Disc 1).m3u contents: ./Legend of Dragoon (Disc 1).iso ./Legend of Dragoon (Disc 2).iso ./Legend of Dragoon (Disc 3).iso ./Legend of Dragoon (Disc 4).iso

    This way there is no need to append the image, because the index is already there.

    If you wanted to go the extra effort, you could create a folder for the game, and then make an m3u index for each disc. that way you will be able start on disc3 if the first entry in the index is disc3.

    Legend of Dragoon (Disc 3).m3u ./Legend of Dragoon (Disc 3).iso ./Legend of Dragoon (Disc 1).iso ./Legend of Dragoon (Disc 2).iso ./Legend of Dragoon (Disc 4).iso

    Though additionally you would have to symlink all the memorycards to the same one.
    make sure there is only the 1 memory card you want to keep and link to: "Legend of Dragoon.srm" and delete the others or else the links wont be made.
    ln -s "Legend of Dragoon.srm" "Legend of Dragoon (Disc 1).srm" "Legend of Dragoon (Disc 2).srm" "Legend of Dragoon (Disc 3).srm" "Legend of Dragoon (Disc 4).srm"
    provided those are the names for the m3u indices.

    You could also use a program called PSX2PSP to convert and compress all of the discs into a single or individual PBP file that can be loaded in EmulationStation.

  • 0 Votes
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    mituM

    @Agustinb14 said in Controls don't work in retroarch or in console games:

    I can't seem to be able to bind 2 different hotkey keys for my controls but that's ok. At least I can play now.

    Only Player1 is able to access the hotkeys' functions - P2 cannot control them (including opening the menu). Glad you got it working in the end.

  • 0 Votes
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    EfriimE

    @DavidB21 oh okay that's good. I'm glad you found something that would work.

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    EfriimE

    @dixeflatline
    I think you could compile it for armv8a. How much memory does the switch have? You might be able to compile it on the switch.

  • [Solved] pifba, dpad, source

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    EfriimE

    @barbudreadmon
    Yeah, it was the principality of it, saving and loading game specific options in a global config. I think I could not get either the macros or cabinet settings to work this way, rendering them beyond completely pointless. I think the actual cabinet settings for the retroarch core are saved in /roms/neogeo/FBA/ along with high score, and I don't know what was up with the macros.

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    EfriimE

    @sirhenrythe5th
    the pi4 with a arm cortex a73 and * TWO * videocoreIV GPUs. Comes with either 2gb or 4gb internal ram. Not really, I was trying to make a joke, not funny...

    Record of Lodoss war, no longer crashes. It is a big hunk of lag art once you get top-side, there are a lot more enemies and polygons. Still playable, (I OC'd for this one)

    Jet Grind Radio, with the option to turn off shadows in the GUI can get decent performance, but I imagine there are still those levels that run like butt.

    TimeStalkers, The analog deadzone seems to have been fixed with the latest update, as well as the connection being able sync into play, which is great, I might find some time for this one.

  • FB NEO and bezel project

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    L

    @mitu Thank You! It works!

  • Amiberry Unavailable To Install!

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    W

    @BuZz Thanks you are right. It was under Main and not optional packages. Many thanks!

  • Controller isn't working when starting a game

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    BigwerthB

    To update you all.
    I did remove the SD card and deleted everthing on it.

    Downloaded the lastest linked version from https://retropie.org.uk and followed again the instruction to flash, install and start the retropie.

    I configured the gamepad,
    I enabled Wifi settings,
    I enabled SSH,
    I uploaded via WinSCP some roms
    and then started a GBC game and it works.

    I don't know, what we did last time different, but it works now.

    Hugh thanks to all which helps on this topic.

    Kind regards
    Bigwerth

  • Driver for the Retro-Bit NES not working

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    mituM

    @rgrs You can set it up manually, but if it's not detected by Emulationstation it will not work in it. You can however set it up in RetroArch - https://retropie.org.uk/docs/RetroArch-Configuration/#autoconfigurations. Get the button values and add them to a .cfg file named after your controller - there's an example in the doc page.

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    M

    Retried using Android mode on the controllers instead of Switch mode and everything seems to work fine. I'm going to go with that. Thanks!

  • Shader for no RetroArch emulator

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    SebiohazardS

    @mitu OK thanks

  • Flickering screen on Pi Zero W

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    T

    Hi, I had a similar problem. It appears I have solved it by forcing the monitor to use HDMI input in the settings as opposed to autodetect. Hope this helps people encountering this issue in the future ;D
    Cheers,
    Tina^^

  • 0 Votes
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    R

    @Efriim

    Thank you! This fixed it. Player 2 is not set up yet as I am waiting for the second dolphinbar to arrive from Amazon which is tomorrow :)

  • [Please help] Hard time to make my spinner working

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    edmaul69E

    @gregyone yeah vertical is for player 2 spinner if you say had a 2 player cocktail. Or you just want both players to have separate controls.

  • Download Odroid XU4 Link Dead

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    SgtJimmyRustlesS

    Well the guys who make the OdroidRetroArena make a Retropie LIKE build for Odroid, which is close enough that you can use it without much trouble.

  • 0 Votes
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    D

    Resolved it by configuring retropie to boot to the command line and then i'll edit .bashrc to house the if logic to launch X or ES depending on TOD and of course

    if [ "`tty`" = "/dev/tty1" ]

    Was much easier than I was trying to make it...

    ##### # Set the hours between which PiClock will Launch #### minHour=6 maxHour=9 #Get Current Hour cHour=$(date +%H) # Get current time and time of boot. # calculate minutes since boot cSec=$(date +%s) sSec=$(date +%s -d "$(uptime -s)") uMin=$(( ($cSec - $sSec)/60 )) # Ensure that we are within 2 minutes of boot. This ensures that user can exit ES to the command line # without this script re-launching ES in an endless loop if [[ $uMin -le 2 ]]; then # Ensure this is tty1 if [[ "`tty`" = "/dev/tty1" ]]; then # If between min and max hour then startx and PiClock else execute autorun if [[ $cHour -ge $minHour && $cHour -lt $maxHour ]]; then startx else bash "/opt/retropie/configs/all/autorun.sh" fi fi fi

    The issue I see is trying to drop to the command line from ES in which case I believe it will just launch back into ES... i'm ok with this. Maybe some other unintended consequences but I'll find out soon enough.

    Edit: Added an additional If statement to check for minutes since boot so that one can successfully drop from ES to the CL without

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  • windows 10 does it work on a raspberry pi 3b+?

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    markyh444M

    @Sades160 in the end, everyone comes back to Retropie...

  • Lr-parallel-n64 game-options file blank?

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    EfriimE

    lr-mupen64plus-next is released. And it is good, you must try it and ignore my previous post. It is in the experimental section.

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