• 0 Votes
    3 Posts
    358 Views
    ColBojankC

    @mitu

    I have read it but missed that. I'm going to back and read it again.

    Thanks for the info!

  • Reicast Joystick configuration help.

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    B

    @menace23 are you going to the retropie setup script, manage packages, optional, reicast, configure/tools menu then input configuration? That’s the way I did it and it worked.

  • How to save high scores in Linapple?

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    287 Views
    quicksilverQ

    Well I solved my problem. Found that somehow I had given ownership of the apple II ROMs to "root". I restored ownership to "pi" and high scores are working now.

  • Macintosh Retropie emulation

    Moved
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    edmaul69E

    @necrominog i am not sure. I would have to look into that. I use a real dvd drive in my setup. Did you look in the basiliskii config file?

  • mame control speed

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    rbakerR

    @jarhead0313 I wouldn't post multiple times about the same issue. Which MAME emulator? Seems like you have mapped the buttons incorrectly. Tell us more about the setup according to https://retropie.org.uk/forum/topic/3/read-this-first How did you configure?

  • ODROID XU4 Image Anyone?

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    hansolo77H

    Yeah I'm feeling it! :) I'll get there eventually. I'm just boggled why the video previews weren't working. It's crazy.

  • Help with skyscaper artwork.xml

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    mituM

    Here's a simple artwork.xml that will get the cover of the game and save it in the image for the gamelist

    <?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" width="640" height="480"> <layer resource="cover" > </layer> </output> </artwork>
  • 1 Votes
    5 Posts
    550 Views
    tpo1990T

    @cyperghost Glad to hear but the Jazz Jackrabbit scriptmodule is not ready yet. Since i managed to find out how to create a scriptmodule it will be a lot quicker to get it done. :-)

    I will very soon begin to create the scriptmodule for Jazz Jackrabbit, but first i will make a pull request and then release it on its own page for manual cloning from its github page.

  • Video from Scraper Layout

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    mituM

    Hm, 720x480 is not quite 4:3, though CEA 2 is reported as 4:3

    tvservice -m CEA Group CEA has 16 modes: mode 1: 640x480 @ 60Hz 4:3, clock:25MHz progressive mode 2: 720x480 @ 60Hz 4:3, clock:27MHz progressive mode 3: 720x480 @ 60Hz 16:9, clock:27MHz progressive mode 4: 1280x720 @ 60Hz 16:9, clock:74MHz progressive mode 5: 1920x1080 @ 60Hz 16:9, clock:74MHz interlaced mode 7: 720x480 @ 60Hz 16:9, clock:27MHz x2 interlaced (prefer) mode 16: 1920x1080 @ 60Hz 16:9, clock:148MHz progressive mode 17: 720x576 @ 50Hz 4:3, clock:27MHz progressive mode 18: 720x576 @ 50Hz 16:9, clock:27MHz progressive mode 19: 1280x720 @ 50Hz 16:9, clock:74MHz progressive mode 20: 1920x1080 @ 50Hz 16:9, clock:74MHz interlaced mode 22: 720x576 @ 50Hz 16:9, clock:27MHz x2 interlaced mode 31: 1920x1080 @ 50Hz 16:9, clock:148MHz progressive mode 32: 1920x1080 @ 24Hz 16:9, clock:74MHz progressive mode 33: 1920x1080 @ 25Hz 16:9, clock:74MHz progressive mode 34: 1920x1080 @ 30Hz 16:9, clock:74MHz progressive
  • Tomb Raider Error lr-PCSX Rearmed

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    5 Posts
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    George SpiggottG

    @Pierouge I managed to resolve this issue by changing the Joypad settings (Hotkey + X) to default for Joypad 1 (no analogue). You can still use analogue sticks with the game even with this setting turned off. The game loads up and plays normally (at first). It also looks great with enhanced graphics. I hope this helps

    However I now have a new problem. The game freezes (just the game, I can still Hotkey quit out of the game) when I meet the two wolves after the first save point.

  • 0 Votes
    29 Posts
    21k Views
    S

    Not the exact diagram I used originally, but this one will still show you the pins to disable or remove

    https://www.psdevwiki.com/ps3/File:Usb-pinout.png

    You need to disable/remove the +5v/VCC power. This will then turn that USB cable into a data only cable. As your hub is a powered USB hub this won't matter. Thats why when the PI is off its still powered as the hub is now feeding +5v back into the PI. Not a great idea as its not really designed to be powered from a USB connector plus the problems this could cause with too much current draw through the USB connector that the PI needs

    Either by removing the pin that supplies +5v in the USB plug to the PI or carefully peel back the cable insulation and snip the red wire for the +5v

  • NESPi case problem

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    B

    @quicksilver
    Not really, I’ve already rewired from the power input to the switch board, and modified the base a bit.

  • eduke32 is missing eduke32.cfg

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    706 Views
    bigcacheB

    @Rincewind I had the same problem and after a lot of trying this is what I do :

    connect a keyboard enter the game go to controls , change something exit, start a new name. then I discovered a eduke32.log file in home/pi, copy this path that appear inside:

    /home/pi/.config/eduke32/ and paste it in winscp (.config is a hidden folder)
    3) there is your cfg file.

    Hope it helps, I still have to tweak this files to make the game work propperly.

  • Having trouble booting

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    459 Views
    X

    ok thank you

  • Custom theme help please.

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    4 Posts
    238 Views
    C

    @mattrixk I am running the latest retropie so that's all good but I did find what was causing the issue.

    @mitu thank you very much for your help you were right it was the file path. Not an error on my part as all the paths were set correctly with / and not \ but it turns out that when making a theme in ES portable on the pc the file paths to all the images and such were slightly off.

    Instead of an _Inc folder I'm weird and have my images and such in a folder called art. There is 1 art folder in the main theme folder for the main theme images and such then there is 1 art folder in each of the system folders for each consoles images.

    In retropie the file path required for the theme to be able to find the images correctly is just ./art/image.png as it only needs to look directly into the art folder within that system folder.

    It seems that with ES portable that the file path for some reason is ./.. /art/image.png which I presume is effectively telling ES portable to go back a folder to look for the images?

    All I needed to do in the end was change it from ./../art/image.png to ./art/image.png and its all working great now.

    I've been playing with the themes for the past few days and I think im almost finishedwith my theme now and I'm working on a much better one too. Might have to make a custom img to upload I've recently acquired just under 20k games across 48 platforms, going to take a while to scrape! Lol.

  • Bsnes Core not activating

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    H

    Bsnes has been updated in the last year (version 106 is currently available) and is now much lighter.
    Could you activate for raspberry? thank you

  • ssh and Retropie on Ubuntu PC x64

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    D

    thank you. it's ok.

    I can connect to ubuntu with the IP and my passeword in Winscp. not need a IP in Retropie.

  • The scraper doesn't scrape anything

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    foxtochopF

    @Fried_Chicken There are two big PC Scrappers: Universal XML Scrapper and Skraper.

    Both make the same thing: Scrap your systems and make a xml file.

    I tried with Universal XML Scrapper but it gives me random errors, not completing the entire proccess. I recommend Skraper. Look up for videos on how to use it but it is very intuitive.

    Also, Skraper will scrap your roms by checking their hash on ScreenScraper.fr. If it doesn't match it will look for the name, which is unreliable, and games will not be scrapped properly. So you'll need clean rom dumps.

    There are Romsets which have a clean dump of every rom for many systems and then you can sort them into regions using batch files, so in that way the scrapping and the hash check will work, but as for the rules I won't mention where to find that.

    If you find it and you're going to download any romset remember to only use and play with the roms that you legally own, I'm not responsible in that matter.

  • How to compile the EmulationStation

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    0 Votes
    3 Posts
    326 Views
    H

    @BuZz said in How to compile the EmulationStation:

    pastebin

    Thank!

  • Help with Mapping Sanwa Joystick with Daphne....

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    1 Posts
    274 Views
    No one has replied

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