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    Would you like to play Nokia (J2ME) games on Retropie?

    Scheduled Pinned Locked Moved Ideas and Development
    sdlemulatorawesome
    304 Posts 22 Posters 151.2k Views
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    • HexH
      Hex
      last edited by Hex

      @recompile Ok so we will need a multi threaded solution. Currently C can wait forever for new frames to come whilst showing last received frame. I shall get back to you as soon as I have it working.

      I also had a question about how audio will be handled. Will Java take care of it?

      SDL Controls are working nicely. I can send J ascii codes for the buttons clicked followed by a delimiter if necessary. Some special key codes are >256 (eg Shift, Tab Ctrl, Alt)

      Do you need joystick and mouse ? Considering no mobile phone had that.

      recompileR 1 Reply Last reply Reply Quote 0
      • pjftP
        pjft
        last edited by

        I just want to say that even though this thread has no other active participants, it's highly enjoyable, educational and even exiting to watch this unfold.

        Thank you for pursuing this and for doing this in the forums! Looking forward to seeing what comes out of this.

        Best.

        1 Reply Last reply Reply Quote 1
        • HexH
          Hex
          last edited by Hex

          @pjft The timing of this was awesome. I just finished PS by your help and @recompile ended up getting is working. I am of the opinion that pair programming is freaking awesome. It is way faster than if a single person were to do it. I will mostly archive these conversations in a README file once this is nearing an alpha release.

          1 Reply Last reply Reply Quote 1
          • recompileR
            recompile @Hex
            last edited by recompile

            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

            I also had a question about how audio will be handled. Will Java take care of it?

            I don't know. I haven't even tried to properly implement audio yet. I would assume that it can be done on the java side.

            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

            Do you need joystick and mouse ? Considering no mobile phone had that.

            Believe it or not, some games used a touchscreen. Doom II RPG isn't playable without it. Of course, it's the only game I know that requires it, so it's not exactly a priority.

            As for joystick, I expect most people will want to play with their controller.

            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

            Some special key codes are >256

            Not really a big deal to send a short instead of a byte. As long as it's consistent, it doesn't really matter. An int for type and an int for code if you want to really go wild.

            I'm out for a few hours. I have to go earn a living.

            1 Reply Last reply Reply Quote 0
            • HexH
              Hex
              last edited by Hex

              @recompile I have updated the source code to have separate threads for Streaming (frames) and Capturing (keys).

              C communicates all keyboard events over stdout as an (int) key code followed by \n
              Key codes can be found here : https://wiki.libsdl.org/SDLKeycodeLookup

              If F4 is received, C terminates cleanly. C also communicates that it received F4 by sending -1 as key code.

              Another way to terminate C is to close its stdin. This tells C to terminate cleanly.

              Is this sufficient?

              To compile : g++ -lSDL2 -lpthread -o sdl_interface sdl_interface.cpp

              recompileR 1 Reply Last reply Reply Quote 0
              • HexH
                Hex
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • recompileR
                  recompile @Hex
                  last edited by

                  @hex We'll need both keydown and keyup events.

                  1 Reply Last reply Reply Quote 0
                  • HexH
                    Hex
                    last edited by

                    @recompile Missed that. Will make changes and updoad new file.

                    Also how do you want the key up down difference? Your choice.

                    KEY 1 <-- Pressed
                    KEY 0 <-- lifted

                    recompileR 1 Reply Last reply Reply Quote 0
                    • recompileR
                      recompile @Hex
                      last edited by

                      @hex It doesn't really matter as long as I can tell the difference. A flag like that before the code should be just fine.

                      1 Reply Last reply Reply Quote 0
                      • HexH
                        Hex
                        last edited by Hex

                        @recompile I have updated the code. Syntax is

                        KEY CODE\n

                        KEY = 1 : Down / 0 : Up
                        CODE -> As provided in url above

                        1 Reply Last reply Reply Quote 0
                        • recompileR
                          recompile
                          last edited by

                          I guess back to you.
                          http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar

                          I get a black screen and a mouse pointer.

                          1 Reply Last reply Reply Quote 0
                          • Z
                            Zigurana
                            last edited by

                            This is great!
                            It's like witnessing the birth of a new emulator (not exactly, but close enough).

                            Keep up the momentum guys!

                            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                            1 Reply Last reply Reply Quote 2
                            • HexH
                              Hex
                              last edited by

                              @recompile is there a syntax for that? I am getting an Array out of bounds exception

                              Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0
                              	at org.recompile.freej2me.RetroPie.<init>(RetroPie.java:64)
                              	at org.recompile.freej2me.RetroPie.main(RetroPie.java:22)
                              
                              
                              recompileR 1 Reply Last reply Reply Quote 0
                              • A
                                Allanbuzzy
                                last edited by

                                Yes, I'd love to play these mobile games on my RetroPie. And you probably know what my next splash screen might be...
                                wink

                                alt text

                                "What do you play games on?"
                                "A LEGO brick."
                                "LEGO What?

                                1 Reply Last reply Reply Quote 0
                                • recompileR
                                  recompile @Hex
                                  last edited by

                                  @hex You need to pass a jar.

                                  java -jar freej2me-rpi.jar file:/home/pi/RetroPie/roms/j2me/ShadoWalker.jar 240 320

                                  1 Reply Last reply Reply Quote 0
                                  • HexH
                                    Hex
                                    last edited by Hex

                                    @recompile I have created a sample Java file in the dropbox folder. I have it working with "Broadcaster.java". Can you test it. That might point to the error. Let me know if this is sufficient.

                                    Please download and recompile sdl_interface.cpp too

                                    javac Broadcaster.java && java -classpath . Broadcaster 16 9

                                    16 x 9 Grid size

                                    recompileR 1 Reply Last reply Reply Quote 0
                                    • recompileR
                                      recompile @Hex
                                      last edited by

                                      @hex Again, just a black screen and a mouse pointer.

                                      1 Reply Last reply Reply Quote 0
                                      • HexH
                                        Hex
                                        last edited by

                                        @recompile Shouldnt be happening. Let me post a video. Then you can compare.

                                        recompileR 1 Reply Last reply Reply Quote 0
                                        • recompileR
                                          recompile @Hex
                                          last edited by

                                          @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                          Shouldnt be happening.

                                          I know. I can't see anything wrong with your example, and it works for you.

                                          The only difference I can see is that I'm running it on a pi3 and, iirc, you're running it on a pi0. Though I don't see why that would make a difference here.

                                          Do you get any output when you run freej2me-rpi?

                                          1 Reply Last reply Reply Quote 0
                                          • HexH
                                            Hex
                                            last edited by

                                            @recompile Here is the video of things that should be happening. Grid changes for every key press.

                                            Are you by any chance running on Wayland?

                                            recompileR 1 Reply Last reply Reply Quote 0
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