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    Would you like to play Nokia (J2ME) games on Retropie?

    Scheduled Pinned Locked Moved Ideas and Development
    sdlemulatorawesome
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    • recompileR
      recompile @Hex
      last edited by

      @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

      Are you by any chance running on Wayland?

      No, I'm running it on RetroPie 4.2 on my pi3. No X11, Xorg, Mir, or Wayland

      I compiled sdl_interface.cpp on there as well, copying it to /usr/bin. I ran freej2me-rpi and your example on that same setup, and got the same result both times -- a black screen and a mouse pointer.

      From what I can see, J is sending to C. I can even capture an error trying to write to the stream after I kill C with F4.

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      • HexH
        Hex
        last edited by

        @recompile Yea I saw your comment after I typed mine. Let me check what might be an issue.

        Sent from 20,000 leagues under the sea.

        Powersaver Emulation station : https://github.com/hex007/EmulationStation
        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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        • HexH
          Hex
          last edited by Hex

          @recompile I have found the error. Apparently SDL2 uses OpenGLES which freaks out if not drawing from main thread. I have fixed it, tested it and updated the new code.

          Edit : Key events are not read. Let me check I was typing on my ssh machine rather than the keyboard connected to the Pi :|

          All in all its working as expected. I tried raw streaming the image, Python, and Java solutions. All are working on Pi3 as of now.

          Sent from 20,000 leagues under the sea.

          Powersaver Emulation station : https://github.com/hex007/EmulationStation
          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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          • recompileR
            recompile
            last edited by

            @Hex Neat! Progress. A few things:

            Colors are off. I'm sending ARGB, but can change that to whatever you're expecting.

            I'm not sure why you have the space and endl in capture or why the type flag is an ASCII 1 or 0 (0x30, 0x31) instead of just a 1 or 0?

            What happened to F4 to quit?

            HexH 1 Reply Last reply Reply Quote 0
            • HexH
              Hex @recompile
              last edited by Hex

              @recompile said in Would you like to play Nokia (J2ME) games on Retropie?:

              I'm not sure why you have the space and endl in capture or why the type flag is an ASCII 1 or 0 (0x30, 0x31) instead of just a 1 or 0?

              Can you elaborate on what part you are referencing.

              F4 to quit was removed because debugging the previous thing I will put it back.

              I have tested it with RGB to work well. The colours are true with that. Can we switch to RGB?

              Sent from 20,000 leagues under the sea.

              Powersaver Emulation station : https://github.com/hex007/EmulationStation
              ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

              recompileR 1 Reply Last reply Reply Quote 0
              • recompileR
                recompile @Hex
                last edited by

                @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                Can we switch to RGB?

                Sounds good to me:
                http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar

                @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                what part you are referencing.

                *startCapturing It appears that you're sending strings. Why not send a byte for the event type and 4 bytes for the key code? We'd have a fixed length, and could dispense with the delimiters. It'll make the handling of key events much simpler.

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                • HexH
                  Hex
                  last edited by

                  @recompile The problem with F4 is that since C is now rendering on main thread C is stuck waiting for frames. If C receives F4 it wont be able to exit till it receives next frame.

                  I will set it up such that once F4 is received either J should close C.stdin or send atleast 1 frame for C to exit cleanly. Is that acceptable?

                  Initially I was just killing the thread to get out of this scenario.

                  Regarding your request for me to send bytes, as you can see from this https://wiki.libsdl.org/SDLKeycodeLookup , the codes are not of fixed length. Let me see if I can get consistent 4 bytes for key codes

                  Sent from 20,000 leagues under the sea.

                  Powersaver Emulation station : https://github.com/hex007/EmulationStation
                  ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                  • HexH
                    Hex
                    last edited by Hex

                    @recompile I have made necessary changes and updated the code.

                    • F4 now quits as previously
                    • Frame data is now expected RGB
                    • You can remove the << endl from both key output lines if you dont want the "\n" delimiter. Removed endl from print. Now STDOUT has the following O/P without "\n" delimiter.
                    • Output on laptop for events is as follows
                    // Specials
                    140000050
                    14000004f
                    040000050
                    140000052
                    04000004f
                    140000050
                    040000052
                    14000004f
                    040000050
                    04000004f
                    // Characters
                    100000020
                    000000020
                    100000076
                    000000076
                    100000075
                    100000079
                    000000079
                    000000075
                    100000076
                    000000076
                    100000079
                    000000079
                    // F4 pressed now quits
                    1ffffffff
                    

                    Let me know if more changes are needed

                    EDIT : Do you want me to expose the pixel interpolation parameters ?

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                    • recompileR
                      recompile
                      last edited by

                      Hey, it's playable now:
                      http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar
                      http://drichardson-shared.s3.amazonaws.com/sdl_interface

                      Put sdl_interface in /usr/bin, start games like so:
                      java -jar freej2me-rpi.jar file:/home/pi/RetroPie/roms/j2me/somegame.jar 240 320

                      Quit with F4, numbers, arrow keys, enter work as expected. 'q' and 'w' for soft1 and soft2, 'e' and 'r' as redundant * and #

                      @Hex This is what I was going for with key events:
                      http://drichardson-shared.s3.amazonaws.com/sdl_interface.cpp

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                      • HexH
                        Hex
                        last edited by Hex

                        @recompile How is the speed and performance ?

                        Shall I try to find a better way to get the keys out? I think I understand what you want. Let me see.
                        Can you tell me in byte form what is the order of data being sent out?

                        We also need to come up with a name for the Emulator. Something crazy. I vote for "Anbu"

                        Sent from 20,000 leagues under the sea.

                        Powersaver Emulation station : https://github.com/hex007/EmulationStation
                        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                        recompileR 1 Reply Last reply Reply Quote 0
                        • recompileR
                          recompile @Hex
                          last edited by

                          @hex It's not as good as on my desktop, but it's perfectly playable.

                          As for keys, just look at changes I made to sdl_interface.cpp (~ line 113). Each key event results in 5 bytes: 1 for the event type, 4 for the code (big endian). Converting an int to a string in C, then reading that string in J and converting it back to an int seemed ridiculous when we could just send the int.

                          @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                          We also need to come up with a name for the Emulator

                          I plan to release the AWT and JavaFx source and builds under its current name. Why change it for the RetroPie build?

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                          • HexH
                            Hex
                            last edited by

                            @recompile I am expecting it to be taken up in Libretro later on once it gains traction. Hence the request. Since it is heavily modified for Raspberry pi having a different name might come in handy later on.

                            Sent from 20,000 leagues under the sea.

                            Powersaver Emulation station : https://github.com/hex007/EmulationStation
                            ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                            recompileR 1 Reply Last reply Reply Quote 0
                            • recompileR
                              recompile @Hex
                              last edited by

                              @hex I wouldn't call it heavily modified. Only a single file is changed between the AWT, JavaFx, and RetroPie builds.

                              Still, it's not important. If you want different name for the retropie build, have at it.

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                              • HexH
                                Hex
                                last edited by Hex

                                @recompile I have changed C source a bit and updated it on dropbox. It is same in functionality so it should work as expected. I have just streamlined a bit.

                                I didnt think that the change was so small. FreeJ2ME is fine too.

                                Sent from 20,000 leagues under the sea.

                                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                recompileR 1 Reply Last reply Reply Quote 0
                                • recompileR
                                  recompile @Hex
                                  last edited by

                                  @hex I guess my next step is to start working on the per-game configuration.

                                  On the C side, I'm guessing you're going to work on joystick support and whatever you need for RetroArch/libretro?

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                                  • HexH
                                    Hex
                                    last edited by Hex

                                    @recompile I think it would be best to read ES input config file and decide key bindings based on that. That is what all libretro emulators do. If we are able to get a fixed key bindings then we wouldnt need separate configurations things. The config files would just as well have screen resolution and Jar file location. This will save us considerable time.

                                    Joystick support is not a priority at present. I shall implement it none the less at a later stage. It looks to be a bit complicated to maintain calibrations and other settings

                                    Yes & No (Soft 1,2) -> L&R
                                    Dpad keys -> Dpad
                                    1,3,7,9 -> ABXY
                                    Select and start for special usage as needed.

                                    We can also have possibly Select + ABXY for combos to control emulator and * and # if necessary.

                                    Or any other combination of controls. We have 12 buttons which seems sufficient for majority of games.

                                    Sent from 20,000 leagues under the sea.

                                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                                    • HexH
                                      Hex
                                      last edited by

                                      @recompile said in Would you like to play Nokia (J2ME) games on Retropie?:

                                      java -jar freej2me-rpi.jar file:/home/pi/RetroPie/roms/j2me/ShadoWalker.jar 240 320

                                      I tried running with different Jar files and all of them error out "Couldn't load jar..."

                                      Sent from 20,000 leagues under the sea.

                                      Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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                                      • recompileR
                                        recompile
                                        last edited by

                                        Big performance boost:
                                        http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar

                                        @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                        Joystick support is not a priority at present.

                                        ? Seems pretty important to me. It was your biggest concern when this whole thing started. Did you decide that you were happy with keyboard only?

                                        @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                        I tried running with different Jar files and all of them error out "Couldn't load jar..."

                                        That's a pretty early failure. Check your paths and permissions. This should tell you more: http://drichardson-shared.s3.amazonaws.com/freej2me-rpi-dbg.jar

                                        Has anyone else had trouble?

                                        recompileR 1 Reply Last reply Reply Quote 0
                                        • HexH
                                          Hex
                                          last edited by Hex

                                          @recompile It is expecting a file:// or http:// url. , my bad :|

                                          Starts up now. Can we additionally add numpad control (but inverted ie key 1 on NumPad 7 click)

                                          If I exit application from emulator I get this "MIDlet sent Destroyed Notification" but the emulator doesnt exit. C is also left open.

                                          If you want I can get joystick working as it works with ES. Do you have one to test it on. I dont have any. If you do then I shall get to it ASAP.

                                          How do you like this way of separating functionality rather than diving into JNI?

                                          @recompile said in Would you like to play Nokia (J2ME) games on Retropie?:

                                          Big performance boost:

                                          Can you elaborate. This is my version of gossip :)

                                          @recompile said in Would you like to play Nokia (J2ME) games on Retropie?:

                                          Has anyone else had trouble?

                                          I dont think anyone else is testing progress.

                                          Sent from 20,000 leagues under the sea.

                                          Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                          ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                          recompileR 1 Reply Last reply Reply Quote 0
                                          • recompileR
                                            recompile @Hex
                                            last edited by

                                            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                            Are you checking difference between Key Pressed and Released.

                                            Of course. Games wouldn't work if I didn't.

                                            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                            Can you print events / Key presses detected in your debug version.

                                            Sure:
                                            http://drichardson-shared.s3.amazonaws.com/freej2me-rpi-dbg.jar

                                            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                            Can you elaborate. This is my version of gossip :)

                                            Nothing fancy. I now make an additional copy of the frame data (to make a byte array) so that I can send it in one call to sdl_interface. It made a huge difference. Going from "just make it work" to "do it the right way" often does that.

                                            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                            If you want I can get joystick working as it works with ES. Do you have one to test it on.

                                            That'll be okay. I have one suitable for testing. I figure most people will want to play with a controller and not a keyboard. Don't you have one on your pi 0? The picture you sent shows a d-pad and a couple buttons.

                                            It occurred to me that we might be talking about two different things. When I say 'joystick' I mean any gamepad/controller/whatever.

                                            @hex said in Would you like to play Nokia (J2ME) games on Retropie?:

                                            Can we additionally add numpad control (but inverted ie key 1 on NumPad 7 click)

                                            Sure:
                                            http://drichardson-shared.s3.amazonaws.com/freej2me-rpi.jar

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