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    SNES mini theme

    Scheduled Pinned Locked Moved Projects and Themes
    snessuper nintendosuper famicomthemesnes classic
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    • HexH
      Hex
      last edited by

      @ruckage The resolution for composite displays is fixed. The display IC scales it to whatever is necessary for the display.


      @cyperghost said in SNES mini theme:

      But @hex argues that your mini NES/SNES/Famicom aren't suitable for 3,5" screens so I suggest it's 320x240 or 640x480.
      I have really no clue why.... so let our developer write a comment about ;)

      The Framebuffer resolutions are for console not GUI. To verify this you can try --resolution W H parameters to ES executable manually and you will get the UI resolution. That should be your theme resolution.

      PAL 720x576
      NTSC 720x480

      Sent from 20,000 leagues under the sea.

      Powersaver Emulation station : https://github.com/hex007/EmulationStation
      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

      ruckageR 1 Reply Last reply Reply Quote 2
      • SystemLogoffSAS
        SystemLogoffSA
        last edited by

        I may be yelled at for this, but in my opinion the backgrounds are a little too busy. They draw the eye away from the foreground.

        I love your work, but I had to bring this up for you to think about.

        Thank you.

        ruckageR 1 Reply Last reply Reply Quote 1
        • ruckageR
          ruckage @SystemLogoffSA
          last edited by

          @systemlogoffsa said in SNES mini theme:

          I may be yelled at for this, but in my opinion the backgrounds are a little too busy. They draw the eye away from the foreground.

          I love your work, but I had to bring this up for you to think about.

          Thank you.

          There will be an alternate set of these backgrounds which are blurred which may suit you more and also the option of just solid colour backgrounds. There will also be lots of colour combinations so even the non blurred versions can have less contrast.

          SNES mini/Nes mini/Famicom mini theme developer.

          If you'd like to support my work you can donate here: Donate

          SystemLogoffSAS 1 Reply Last reply Reply Quote 0
          • ruckageR
            ruckage @Hex
            last edited by

            @hex said in SNES mini theme:

            @ruckage The resolution for composite displays is fixed. The display IC scales it to whatever is necessary for the display.

            The Framebuffer resolutions are for console not GUI. To verify this you can try --resolution W H parameters to ES executable manually and you will get the UI resolution. That should be your theme resolution.

            PAL 720x576
            NTSC 720x480

            Thanks, that explains it. I didn't realise @cyperghost display was composite (I should have paid closer attention to the link he provided). In that case @cyperghost try the ntsc option in the layout - if that doesn't work then you'll need to wait until I add a pal option.

            SNES mini/Nes mini/Famicom mini theme developer.

            If you'd like to support my work you can donate here: Donate

            cyperghostC 1 Reply Last reply Reply Quote 1
            • cyperghostC
              cyperghost @ruckage
              last edited by cyperghost

              @ruckage Thx .... I will try asap - EDIT: ntsc.xml works!
              @hex Thx for your comment about resolution that clarifies a lot!

              1 Reply Last reply Reply Quote 1
              • SystemLogoffSAS
                SystemLogoffSA @ruckage
                last edited by

                @ruckage said in SNES mini theme:

                @systemlogoffsa said in SNES mini theme:

                I may be yelled at for this, but in my opinion the backgrounds are a little too busy. They draw the eye away from the foreground.

                I love your work, but I had to bring this up for you to think about.

                Thank you.

                There will be an alternate set of these backgrounds which are blurred which may suit you more and also the option of just solid colour backgrounds. There will also be lots of colour combinations so even the non blurred versions can have less contrast.

                Oh, that's great. Thank you.

                1 Reply Last reply Reply Quote 0
                • HexH
                  Hex
                  last edited by

                  @cyperghost If you try PAL does the display quality increase on LCD? I have noted a significant improvement. Can you confirm?

                  Sent from 20,000 leagues under the sea.

                  Powersaver Emulation station : https://github.com/hex007/EmulationStation
                  ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                  cyperghostC ruckageR 2 Replies Last reply Reply Quote 1
                  • cyperghostC
                    cyperghost @Hex
                    last edited by cyperghost

                    @hex I already use PAL mode... my settings are listed here
                    I can try to alter sdtv settings and will report, okay?

                    EDIT:
                    I tested with NTSC (setted sdtv_mode=0) ... yes the Background in Streets of Rage if you select Player 1, Player 2, Options, Battle is indeed a little bit better with sdtv_mode=2

                    I think those small screens are sensitive to electrical disturbance, as PAL got the lower frequency the system seems to bit a more stabile/reliable ;)

                    1 Reply Last reply Reply Quote 0
                    • OmnijaO
                      Omnija
                      last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • ruckageR
                        ruckage @Hex
                        last edited by

                        @hex
                        The quality in pal would probably look better as it's slightly higher resolution - the downside is obviously the lower framerate of pal. There is a pal60 variant as well but i'm not sure if raspberry pi supports that.

                        SNES mini/Nes mini/Famicom mini theme developer.

                        If you'd like to support my work you can donate here: Donate

                        1 Reply Last reply Reply Quote 0
                        • ruckageR
                          ruckage @jdrassa
                          last edited by

                          @jdrassa said in SNES mini theme:

                          @ruckage I am away from my main computer, but I will take a look at the font placement under windows when I get back. While the code is the same, its possible there is platform specific logic in the font library that ES uses.

                          Hi @jdrassa , did you have a chance to look into this for me? I can work around it and just make sure it works correctly on the pi but it would be nice to understand why there is a difference. Thanks.

                          SNES mini/Nes mini/Famicom mini theme developer.

                          If you'd like to support my work you can donate here: Donate

                          J 1 Reply Last reply Reply Quote 0
                          • HexH
                            Hex
                            last edited by

                            Well those who have grown using PAL in their childhood are used to that speed. Better quality on the small screen improves the experience a lot

                            Sent from 20,000 leagues under the sea.

                            Powersaver Emulation station : https://github.com/hex007/EmulationStation
                            ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                            ruckageR 1 Reply Last reply Reply Quote 0
                            • ruckageR
                              ruckage @Hex
                              last edited by ruckage

                              @hex
                              I guess it's personal choice, I also grew up with pal and I wouldn't want to go back to it - everything just feels slow as most games weren't programmed to account for the difference in framerates. I was really happy once TVs and games began to support 60hz.

                              I mention PAL60 as that has the best of both worlds - the higher resolution of pal combined with 60fps.

                              Edit: Thinking about I'm pretty sure pal60 wouldn't work with composite connection anyway.

                              SNES mini/Nes mini/Famicom mini theme developer.

                              If you'd like to support my work you can donate here: Donate

                              1 Reply Last reply Reply Quote 0
                              • J
                                jdrassa @ruckage
                                last edited by jdrassa

                                @ruckage said in SNES mini theme:

                                Hi @jdrassa , did you have a chance to look into this for me? I can work around it and just make sure it works correctly on the pi but it would be nice to understand why there is a difference. Thanks.

                                I haven't had a chance, but hopefully I should find some time soon. Anyway you can share the theme or at least just the font and overlay image? My email is in my profile if you don't want to post a public link.

                                Get latest build of EmulationStation for Windows here

                                ruckageR 1 Reply Last reply Reply Quote 0
                                • ruckageR
                                  ruckage @jdrassa
                                  last edited by

                                  @jdrassa
                                  Thanks, I made a simple test theme that shows the difference clearly, I've uploaded it to mega: Download

                                  The test theme has 2 red boxes with the font displayed in each box. On Windows the left box and font line up exactly and on RPI the right box and font lines up exactly. It looks to be an 8 pixel difference in y position for a 1920x1080 display.

                                  Thanks for having a look at this for me, it's not particularly urgent as I can just compensate for it but it would be nice to figure out what causes the difference.

                                  0_1504870154866_font_test.png

                                  SNES mini/Nes mini/Famicom mini theme developer.

                                  If you'd like to support my work you can donate here: Donate

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jdrassa @ruckage
                                    last edited by

                                    @ruckage I spent some time debugging this. I have a theory about the cause and how you may be able to correct it on your end. It looks like the font code uses a capital 'S' as a baseline to determine the height for the font. Since your font doesn't include a capital 'S', it is falling back to default fonts it expects to be available on the system. These are platform specific (see logic here). Since, the default font is different on each platform, the size is likely different as well.

                                    What I would suggest trying is to define capital 'S' in your font and make sure it is the same height as the other characters.

                                    Get latest build of EmulationStation for Windows here

                                    ruckageR 2 Replies Last reply Reply Quote 2
                                    • MrJordaaanyM
                                      MrJordaaany
                                      last edited by

                                      @ruckage Looking awesome! can't wait for release :)

                                      1 Reply Last reply Reply Quote 0
                                      • ruckageR
                                        ruckage @jdrassa
                                        last edited by

                                        @jdrassa
                                        Brilliant, I'll give that a try and let you know how it goes (I would never have figured that out). Thanks for your help.

                                        SNES mini/Nes mini/Famicom mini theme developer.

                                        If you'd like to support my work you can donate here: Donate

                                        1 Reply Last reply Reply Quote 0
                                        • ruckageR
                                          ruckage @jdrassa
                                          last edited by

                                          @jdrassa
                                          Just tested your fix and it works perfectly :) , thanks again for your help.

                                          SNES mini/Nes mini/Famicom mini theme developer.

                                          If you'd like to support my work you can donate here: Donate

                                          1 Reply Last reply Reply Quote 0
                                          • ruckageR
                                            ruckage
                                            last edited by

                                            I've made second set of backgrounds for this theme based on blurred game screenshots. These will be able to be displayed as they are or with a black or white semitransparent overlay. (The previews below are using the dark overlay to darken the background.)

                                            0_1505174018460_blurred1.jpg

                                            0_1505174030777_blurred2.jpg

                                            0_1505174045107_blurred3.jpg

                                            0_1505174055000_blurred4.jpg

                                            SNES mini/Nes mini/Famicom mini theme developer.

                                            If you'd like to support my work you can donate here: Donate

                                            M HAILtoSTARSCREAMH 2 Replies Last reply Reply Quote 6
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