Possible bug?
-
@pjft Might wanna take a look.
-
Correct. Adding a favorite effectively creates an entry in the gamelist. As such, if the scraper does not support updating existing entries, it will claim it's already in the gamelist (which it is).
I do wonder if that's the case, though - might be worth asking @sselph if the scraper supports metadata merging for previously existing entries. If it doesn't, my concern is that re-scraping will overwrite the previous metadata (which means losing the favorite status).
It's the same if you edit a game's metadata and then decide to scrape it afterwards :/
-
@pjft Today with regards to the favorites it is either overwriting the entry(removing any favorite/last played/etc) or appending (completely ignoring it).
-
I took the plunge and went ahead and scraped again with Selph's Scraper set to overwrite. Favorites for that system, as expected, disappeared. I'll just recreate the faves for that system, but it does seem like a note should be made in the docs for favorites that one should scrape BEFORE marking faves.
-
@rkoster thanks. I suppose when I document the whole collections bit I'll make sure to add that there.
Thank you!
-
Hi all.
I was thinking about this yesterday, per chance, and I think I have a fix for it in ES.
https://github.com/pjft/EmulationStation/tree/Fix-Scraping-Data
I haven't compiled it and tested it yet, as I don't have access to a build and runtime environment for the moment, alas. That being said, it seems reasonably straightforward.
Now, the concern with using @sselph 's scraper is that, while for me it is the best, it does not run within ES, so this fix will not help with that.
@sselph : a question/though - would you think it'd be manageable, in your scraper, to implement this in a non-destructive manner? Meaning, any existing non-scrapeable data for a particular entry should be kept, rather than destroyed?
There are a few that come to mind, at least: favorites, last played and times played, but in the future potentially kid-friendly, etc.
I don't know the inner workings of your scraper - do you check if there's an entry before scraping at all? - but I wanted to bring this up here as well, and also open to thoughts.
Thanks.
-
@pjft So as mentioned before the default is to overwrite the entire xml. I have another mode that will append to the xml which doesn't touch anything that already exists. I think what you are asking for is something in the middle. If the entry already exists and I get a result from scraping, preserve the non-scraped data. If the entry can't be scraped, keep what exists.
This could be possible but I have to know all the fields that need to be preserved. The way the xml library works, I have to declare every field.
-
@sselph thanks and sorry for the delay. I replied in more detail on GitHub, but let me know if it's not clear.
Thank you.
-
@pjft I know you don't want to dig through my code but these are the fields I recognize already:
https://github.com/sselph/scraper/blob/master/rom/rom.go#L505
You saidfavorites
,lastplayed
andplaycount
I havelastplayed
andplaycount
but havefavorite
notfavorites
which is it? -
@sselph I don't have a problem digging through your code :)
It is "favorite", that's correct. Sorry for that - I've been mostly answering these on my phone for the moment, mistakes will happen.
Thanks!
-
@sselph , could you please also add
hidden
andkidgame
to the list of tags to ignore and retain? -
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.