Asus Tinker Board
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@buzz If you do not mind me asking but what changes will their be in RetroPie 4.3?
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@buzz said in Asus Tinker Board:
Just a quick update. I have a few things to test out after some email exchanges with ASUS some weeks ago. I have been very busy on other things though, so I won't be continuing the Tinker Board support until after RetroPie 4.3 (which I am working on releasing asap).
When you're ready, I just picked up a tinker board. I may be able to help/test anything you need.
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@ecks Here is what will be in 4.3:
https://retropie.org.uk/forum/topic/12927/retropie-4-2-22-image-testing-will-become-retropie-4-3/1 -
I just tried something on the tinkerboard.. It turns out theres an ubuntu distribution called Armbian. I have it installing retropie on the tinker right now.
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Got a little something.. In Armbian, you can install mali drivers -- https://forum.armbian.com/index.php?/topic/1420-opengl-on-mali-gpu-bananapi-orangepi-pc-etc/
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@phoenixjedi Excited to hear how this goes. I may have to go down this route till official support.
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@architect_x said in Asus Tinker Board:
@phoenixjedi Excited to hear how this goes. I may have to go down this route till official support.
Well, I got the driver to compile and it seems to work, downside I can not get retropie to compile. I am missing libraries for this. The problem here is I am more familiar with RPM based linux distributions than I am debian based. I do not know the package names that are missing, where on SuSE, I just have ALL the C/C++ libraries installed. I'd need more of a debian expert to get this running. However, GLXGears works, and was showing 110fps.
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Usually on Debian based distributions the dev packages are named libXYZ-dev, as opposed to RPM (Centos, SuSE) distros, where usually the name is XYZ-devel.
The RP script works on Ubuntu and installs the appropriate packages before compiling the modules it includes, but I think the script does not detect you're on an Ubuntu distro and doesn't know how/what to get.
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@mitu Yeah, its missing a lot of stuff.
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In the process of compiling retropie on lubuntu.. (there's a tinkerboard version of it that seems to have full Mali GPU support. Cross your fingers and hope this works!
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No luck with TinkerOS or lUbuntu. EmulationStation segfaults.
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Ok good news. Retroarch works with TinkerOS Android, and it DEFINITELY has the BEEF to play N64 games at 60fps. (Super Smash Bros, which had known audio issues and lag especially againts yoshi team runs 100%)
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@phoenixjedi How does Goldeneye look on it?
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@hurricanefan said in Asus Tinker Board:
@phoenixjedi How does Goldeneye look on it?
Looks the same as it does on the Rpi3. Just not laggy. However, Android is NOT the answer. It doesn't recognize a large number of the controllers out there. A full port for the Tinkerboard is the only way we're gonna get full support.
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Just wanted to thank everyone for their time and hard work in trying to port retropie over to tinkerboard. you guys are the best.
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Are the tinker boards any good?
For my retro/gaming needs??? -
I am just curious but could i use the same heat sinks as used for the Pi because when i bought my case it came with heat sinks which i already had on my board and i am thinking of getting the tinker board when there is support for RetroPie on it because for certain games i am hoping it has better support.
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@ecks The tinker board's chip is much bigger than the PI's. Also, it's not ported yet... I think Buzz is the only one who can do this. I hope he's close.
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@ecks hey bro no need to buy different heatsinks.... they come with the board... or at least mine did.
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@hannibal I am not aware what it comes with because i have not bought it yet.
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