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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [Solved] Trackball not working after 4.3 update

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    4.3trackballretropieupdateunresponsive
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    • caver01C
      caver01 @Majin Wamu
      last edited by caver01

      @majin-wamu my theory is that your minipac might be working, but you are not plugged into it. Just like my Utrak is working, but my Turbo Twist spinner interface is not. It’s as if the emulator is using one of your mouse interfaces, but you don’t get to choose which one. For you, it’s not the one you are using for your trackball. For me, it’s not the one for my spinners.

      In a previous version, all mouse devices worked at the same time. Not any more.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      dankcushionsD 1 Reply Last reply Reply Quote 1
      • dankcushionsD
        dankcushions Global Moderator @caver01
        last edited by

        @caver01

        In a previous version, all mouse devices worked at the same time. Not any more.

        correct.

        this is a retroarch change. previously, you would only be able to have one abstracted mouse device, which would be an amalgamation of inputs from whatever mice you had connected to your system. want two player trackball games? bad news...

        now thanks to the change, mice are treated exactly the same as controllers. each mouse is a treated as a seperate player. the problem @Majin-Wamu has is they have several mice connected, and the trackball will be currently assigned to player 2 or higher. you can change this through the menu.

        i’ll go through the log and give more specific advice later.

        Majin WamuM 1 Reply Last reply Reply Quote 1
        • dankcushionsD
          dankcushions Global Moderator
          last edited by

          [INFO] [udev] Adding device /dev/input/event2 as type ID_INPUT_MOUSE.
          [INFO] [udev] Adding device /dev/input/mouse0 as type ID_INPUT_MOUSE.
          [INFO] [udev] Adding device /dev/input/event6 as type ID_INPUT_MOUSE.
          [INFO] [udev] Adding device /dev/input/mouse2 as type ID_INPUT_MOUSE.
          

          four (!) mice connected.

          1 Reply Last reply Reply Quote 1
          • Majin WamuM
            Majin Wamu @dankcushions
            last edited by Majin Wamu

            @dankcushions @caver01
            Edit: Okay thanks to dankcushions' explanation, I found a way to fix it! So this might help you too Caver.
            Solution:
            Go to the retroarch menu, go to inputs, select the user binds you want to change, go to mouse index and change it until you have found the working index! For me it was 2. If you have multiple mice, you can change them appropriately. I set both user 1 and user 2 to the same mouse index since I only have one trackball plugged in.

            I hope this helps others who might be having this issue as well.

            Builder of a classic 1980s style arcade. I call it the Retro Realm!

            dankcushionsD MrJordaaanyM 2 Replies Last reply Reply Quote 1
            • dankcushionsD
              dankcushions Global Moderator @Majin Wamu
              last edited by

              @majin-wamu that's great! thanks for the explanation as i've never personally used this new functionality :D

              @caver01, i think this will work for you. I'm not sure about the share x/y setting - i guess it should work once you have the spinner assigned to player 1 (or whatever).

              i guess if you'd previously used different mouse devices (trackball for centipede, spinner for blasteroids, etc) for player 1 in multiple games (thanks to the previous 'every mouse is player 1!' issue), you will now have to set up cfg overrides for each game, setting the right mouse device as player 1.

              Majin WamuM caver01C 2 Replies Last reply Reply Quote 1
              • Majin WamuM
                Majin Wamu @dankcushions
                last edited by Majin Wamu

                @dankcushions Since this is a new option, should we add some instruction to the wiki? I am assuming it is the community who updates the wiki, or is it is a select group?

                Builder of a classic 1980s style arcade. I call it the Retro Realm!

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @Majin Wamu
                  last edited by

                  @majin-wamu said in [Solved] Trackball not working after 4.3 update:

                  @dankcushions Since this is a new option, should we add some instruction to the wiki? I am assuming it is the community who updates the wiki, or is it is a select group?

                  yeah! well, anyone can edit the wiki - updates welcome!

                  @caver01 wrote an excellent trackball/spinner guide here: https://github.com/RetroPie/RetroPie-Setup/wiki/Spinners-and-Trackballs - I think this is where new instructions should go (?)

                  1 Reply Last reply Reply Quote 0
                  • markwkiddM
                    markwkidd
                    last edited by

                    @caver01 I just started on on a new section for the RetroPie docs about multi-mouse configuration. Does what I have written here match your experience? https://github.com/RetroPie/RetroPie-Setup/wiki/Spinners,-Trackballs,-Lightguns,-and-other-Mouse-Devices#configuring-retroarch-emulators-for-multi-mouse-use

                    1 Reply Last reply Reply Quote 1
                    • caver01C
                      caver01 @dankcushions
                      last edited by

                      I gotta say, assuming I can get this working (it sounds like @Majin-Wamu has it working) this is actually GREAT NEWS! It means we can, with minor configuration effort, setup a matrix of mouse inputs. There will be plenty of questions and feedback from users, but the net result is a lot more flexibility.

                      @dankcushions said in [Solved] Trackball not working after 4.3 update:

                      you will now have to set up cfg overrides for each game, setting the right mouse device as player 1.

                      I am definitely OK with individual overrides, since my indices would have to change from ROM to ROM. This is perfect, actually, as I like having direct control over the setting. Since I do see the mouse devices in my log file, the only question I have is: what exactly to I add to my .cfg file? I am imagining it is something like player_x_mouse_index = or something like that.

                      @markwkidd Great write-up and addition to my trackballs/spinners wiki. The only addition I would include is whatever the answer is to my question above.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      Majin WamuM 1 Reply Last reply Reply Quote 0
                      • markwkiddM
                        markwkidd
                        last edited by markwkidd

                        @caver01 Below is the relevant section of my retroarch.cfg. I will add something like this to the wiki.

                        input_device_p1 = "0"
                        input_player1_joypad_index = "0"
                        input_libretro_device_p1 = "1"
                        input_player1_analog_dpad_mode = "0"
                        input_player1_mouse_index = "0"
                        input_device_p2 = "0"
                        input_player2_joypad_index = "1"
                        input_libretro_device_p2 = "2"
                        input_player2_analog_dpad_mode = "0"
                        input_player2_mouse_index = "1"
                        input_device_p3 = "0"
                        input_player3_joypad_index = "2"
                        input_libretro_device_p3 = "1"
                        input_player3_analog_dpad_mode = "0"
                        input_player3_mouse_index = "2"
                        input_device_p4 = "0"
                        input_player4_joypad_index = "3"
                        input_libretro_device_p4 = "1"
                        input_player4_analog_dpad_mode = "0"
                        input_player4_mouse_index = "3"
                        input_device_p5 = "0"
                        input_player5_joypad_index = "4"
                        input_libretro_device_p5 = "1"
                        input_player5_analog_dpad_mode = "0"
                        input_player5_mouse_index = "4"
                        input_device_p6 = "0"
                        input_player6_joypad_index = "5"
                        input_libretro_device_p6 = "1"
                        input_player6_analog_dpad_mode = "0"
                        input_player6_mouse_index = "5"

                        caver01C 1 Reply Last reply Reply Quote 0
                        • caver01C
                          caver01 @markwkidd
                          last edited by caver01

                          @markwkidd Excellent. SO, I will add some lines to a per-rom config--for example, I will need to setup acameltry.zip.cfg to force the change to another mouse index so it looks at my spinner interface instead of the trackball for that ROM

                          I am very curious now about how the Split X/Y core option will affect something like Blasteroids which was working great the old way. @dankcushions alludes to this above, but I will test with a similar blstroid.zip.cfg, as this title will also need to use the same index as Cameltry. Obviously, there will be others.

                          One statement that will have to be made in the wiki is that the indices might be different for each of us. Case in point, @Majin-Wamu's trackball was failing, while mine was working--something I attribute to index order of the mouse devices. It's probably not random, but with all of the hardware possibilities in the world, there's no way to predict how one build will behave with respect to the actual controls. In other words, there is nothing that would connect Index 1 to a trackball--it's all mouse inputs and your index order may differ from mine.

                          I allude to that somewhat in the wiki as it applies to AdvanceMAME. It has been a while since I read through it, but there might be language in that section that we can use to emphasize this nuance.

                          My 4-player cocktail style cabinet built as a custom "roadcase"

                          markwkiddM 1 Reply Last reply Reply Quote 0
                          • markwkiddM
                            markwkidd @caver01
                            last edited by

                            @caver01 said in [Solved] Trackball not working after 4.3 update:

                            I allude to that somewhat in the wiki as it applies to AdvanceMAME. It has been a while since I read through it, but there might be language in that section that we can use to emphasize this nuance.

                            Thanks for this pointer -- I just found the language you mentioned, tweaked it a little bit, then slotted it into the wiki.

                            caver01C 1 Reply Last reply Reply Quote 1
                            • caver01C
                              caver01 @markwkidd
                              last edited by caver01

                              @markwkidd Looks good. There will need to be some re-writing of what I originally put in there for lr-mame2003, but we need to test the outcome of the Split X/Y core option. I can do that tonight, as I have hardware use case where my spinners are not on the automatically mapped index (plan to make that config adjustment on ROMs that need it) and I definitely use the Split X/Y.

                              It might be nice to keep the lr-mame2003 section as an example of a libretro core that will use the index details above, but to include an updated description of Split X/Y, depending on how/if it still works. <EDIT> I mean to say--I know it still works, as I was using it in Blasteroids (albeit with a trackball!) but I mean, if it works when you push mouse input to another index.

                              My 4-player cocktail style cabinet built as a custom "roadcase"

                              1 Reply Last reply Reply Quote 1
                              • Majin WamuM
                                Majin Wamu @caver01
                                last edited by

                                @caver01 I was pretty excited to finally get it working. Now my single trackball works for both player one and two! I knew there had to be a fix somewhere because my thought was since at least one your mouse inputs was working, mine must be able to work somehow too. Sorry if it seemed like I was going in circles earlier on, but I was trying to figure things out.
                                Thank you for all your help!

                                Builder of a classic 1980s style arcade. I call it the Retro Realm!

                                caver01C 1 Reply Last reply Reply Quote 1
                                • caver01C
                                  caver01 @Majin Wamu
                                  last edited by

                                  @majin-wamu Heck, if it wasn't for you, I might not have noticed the same issues for a lot longer. I am really happy with the outcome, as this is how I imagined it might one day work in Retroarch emulators. I still need to setup my configs and test them, but your success is promising.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

                                  Majin WamuM 1 Reply Last reply Reply Quote 2
                                  • Majin WamuM
                                    Majin Wamu @caver01
                                    last edited by

                                    @caver01 Thank you. That is nice of you to say. I will try to get involved with these forums and github and help others if I can. I don't get involved enough online which is a bad thing for a software engineer. The only forum I have been involved with is Open Pandora, not sure if you heard of them. Another open source linux based project.

                                    Builder of a classic 1980s style arcade. I call it the Retro Realm!

                                    1 Reply Last reply Reply Quote 2
                                    • caver01C
                                      caver01
                                      last edited by caver01

                                      I am happy to report that during the past couple of hours I went through the ROMs I have loaded on my setup and I was able to make custom configs for those that used the spinners. They all work great, even the ones that split X/Y between players with that core option. Games like Blasteroids, or Super Sprint, Off the Wall (Sente) all work fine now. Thanks so much for the details, and especially, for the update. This is actually better than before I think.

                                      My 4-player cocktail style cabinet built as a custom "roadcase"

                                      Majin WamuM caver01C 2 Replies Last reply Reply Quote 1
                                      • Majin WamuM
                                        Majin Wamu @caver01
                                        last edited by

                                        @caver01 Yeah! I bet that is pretty awesome to have that option. Now each player can have their own trackball or spinner. Something I kind of wanted to do for a future arcade I build.

                                        Builder of a classic 1980s style arcade. I call it the Retro Realm!

                                        caver01C 1 Reply Last reply Reply Quote 0
                                        • caver01C
                                          caver01 @caver01
                                          last edited by

                                          @caver01 Well, I tried updating the brief lr-mame2003 section of the wiki page I created and for some reason github flagged my account! Does that happen to everyone? oh well. I had a few corrections to make, but perhaps some one in support will get me sorted soon.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          1 Reply Last reply Reply Quote 0
                                          • caver01C
                                            caver01 @Majin Wamu
                                            last edited by

                                            @majin-wamu said in [Solved] Trackball not working after 4.3 update:

                                            @caver01 Yeah! I bet that is pretty awesome to have that option. Now each player can have their own trackball or spinner. Something I kind of wanted to do for a future arcade I build.

                                            Yeah, now we can all build that 3-trackball Rampart cabinet and forego AdvanceMAME.

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

                                            Majin WamuM 1 Reply Last reply Reply Quote 0
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