Amiberry & Ipac
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@tuki_cat said in Amiberry & Ipac:
Hi,
It's great your looking at an update to Amiberry.
Here is a link to the Ultimarc website that lists the keys that are mapped to the Ipac.
https://www.ultimarc.com/ipac2.html
Does this help?Definitely a help - thank you! I am especially interested in maintining support for multiple players using ipac.
I am just also keen to make sure the solution fits in with the RetroArch implementation, so i would still welome a .cfg file from someone using ipac.
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I'm out at the moment, but I'll definitely send one when I'm back, unless someone sends one before.
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Hi,
I have pasted in a copy of my retroarch.cfg I hope it helps. See below, I am not sure how to attach files.
Also, I know that Amiberry is being work on, there is some recent information on the Facebook page. I do realise that you might be the same person that has posted the updates, but thought I should point it as I know they are planning to do some work on the control scheme.
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@tuki_cat please use pastebin or equivalent for large text files.
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@tuki_cat said in Amiberry & Ipac:
Also, I know that Amiberry is being work on, there is some recent information on the Facebook page. I do realise that you might be the same person that has posted the updates, but thought I should point it as I know they are planning to do some work on the control scheme.
Hi @tuki_cat - just letting you know that , yes , I am the same person posting the updates on the FB page :)
I am trying to build a PiGrrl device myself (although I have some case issues) but I noticed today that it also uses a "keyboard controller" so I will certainly be needing to find an accommodating solution that fits everything :)
Thanks for the retroarch details - I too was going to recommend the use of pastebin for that kind of info in the future though!
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Hi,
Great - if I can help with anything else just let me know.
@herb_fargus I have deleted the long post, in future I'll use Pastebin
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@tuki_cat said in Amiberry & Ipac:
Hi,
Great - if I can help with anything else just let me know.
@herb_fargus I have deleted the long post, in future I'll use Pastebin
You couldn't post it up on pastebin now could you, so that I can refer back to it when programming a solution please?
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Sure, here is the link
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OK, i've made a commit to the controller branch that uses the ipac layout you gave me. Would appreciate if you could test it.
Two things here: firstly, this isnt permanent, and i will need to add a layer to read the keys in from the retroarch config.
Secondly, there is a bug atm with selecting a the correct input device on the dropdown... just persist with different combinations and eventually it should allow you to set port 1 as 'Kd Arrows as Joystick' (it actually does more than just arrows and should allow you the full range of CD32 buttons if you use the right joystick mode.
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Hi,
I can test it tomorrow for you.
How do I go about doing this this? Do I need to update Amiberry in Retropie and then test, or do I need to install another way?
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@tuki_cat you'd need to download from GitHub and compile but I will upload a binary and how-to for you tomorrow !
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@tuki_cat
from the command line run the following:[old link removed]
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Thanks, I'll test tonight
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Hi,
I have tried the above but can only get so far.
After I do the above I can run amiberry but only if I run it from a disk image, I can't run it from the +start amiberry prompt. If i run it from the prompt it attempts to start bu then drops back the retropie Amiga game selection screen.
If I run it from a disk image it runs fine, but I have tried the joystick but nothing works. When I press F12 to enter the GUI it then exits back to the retropie Amiga game selection screen. It appears something is preventing the emulator from entering the GUI.
I then removed amiberry from my pi and made sure all the configs for amiberry were deleted. I then did a fresh clean install of amiberry and then I run your commands above, this was to make sure there were no issues resulting from where I had been messing around with amiberry in the past - but the results were the same as above.
Any ideas?i
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oh, you are missing a file that is required, becuase you have not installed from source ... you need the 'data/quickstart.ico' and 'controller.png' otherwise it won't run.
cd /opt/retropie/emulators/amiberry/data
wget https://raw.githubusercontent.com/HoraceAndTheSpider/amiberry/controller/data/quickstart.ico
wget https://raw.githubusercontent.com/HoraceAndTheSpider/amiberry/controller/data/controller.png
sudo chown -hR pi:pi /opt/retropie/emulators/amiberry/should sort this
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It's working now. I'll do some tests and let you know how I get on
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@tuki_cat said in Amiberry & Ipac:
It's working now. I'll do some tests and let you know how I get on
great! at the moment, i just need to know if that layout method would work before i start integrating it with the retroarch cfg file
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Hi,
Sorry no luck with the controls. I have manage to set Joystick Port 1 to "kb arrows as joystick", this gets the joystick working but none of the fire buttons are functioning. I have tried setting the type to "default", "joystick" and "CD32".
However some key presses must be registered because.................
I am testing on Turrican II and the "ctrl" key on my IPAC (this would be "input_player1_a" in retroarch, and is usually the first fire button in most emulators) starts the game, but it is not registering as a fire button. The "space" key on my IPAC (this would be "input_player1_x" in retroarch) is registering as the space key in game.
I have done a fair about of messing about with control config, including trying the custom config keys setup, but this doesn't help. I am happy to do some more testing but at the moment I am a bit stuck and don't know what other settings I can try to get the fire buttons working.
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@tuki_cat this could be as simple as a mix up with the sdl keycodes for left/right control etc , so I might and provide you another binary tomorrow :)
At the moment what I have tried to do is hard-code your ipac keys as the emulator defaults for the keyboard mapping mode
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@HoraceAndSpider - just let me know when the new binary is ready and i'll happily test it.
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