Add these gameboy shaders?
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@mediamogul thanks. I do like that there isnt any trailing or weird effects you get from a lot of overlays because the pixels dont line up with the overlays. I just wish i had more control of the background color in this emulator with the existing shaders but i have tried and failed. I need to spend more time to get it working right.
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How do i get the GB pocket shader?
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HEllo everyone, any update on this? I've tried the GB shaders too, but any is as good as the one show on this page. Any "good urinal color" shaders for the old GB?
Thanks for your reply.
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@mydriaze I'm unfamiliar with the process, but I believe someone must port the shader to the pi. Even then, I'm not sure if the pi is fast enough.
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@darksavior Thx for your reply. I hope someone will answer this thread, just to know if someone is porting this shader. or if it's possible or not.
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@mydriaze you can swap out the palettes in the core options as detailed on the docs only works on the gb emulator though
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Thanks for your answer Herb. Hovewer, i'm not sure to understand rightly. When you speak about swapping through the palettes, you mean in retroarch?
Edit: to be honest, i'm a bitright now lost with shaders and overlays. I just look a video of Floob saying shaders are too CPU consuming, and overlays could be a good alternative.
Beside that, I'm still looking for my old love, the Blargg's NTSC Filter included in some Retroarch emulator, likev the Genesis one. Can I setup this filter in retropie or I must use olny the CRT-Pi shaders?
Sorry for the noob questions, but i'm a bit lost at the moment.
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I'm updating this post instead of creating a new one.
I'm lost guys. I will try to focus on the GB shaders/overlays issue.Right now, i'm not happy with the offcial shaders/overlays in Retropie.
@herb_fargus : you've tried to help me, but I didn't understand exactly what you mean by "swapping out the palettes in tyhe core options". I think you speak about Retroarch core options. But what 's the point exactly?
I'm looking to something like this:
Is there someone who made it posible?
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@Mydriaze It is easy. you need to go to the pallet and set it to internal with grayscale pallet to get something like this
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Thanks for the informations :)
My result in pixel perfect x7 -
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@darksavior said in Add these gameboy shaders?:
@hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.
Yes for sure, if we can have an real share we can have a better result !
But i'm not sure PI3 can make this shader working fine without any slowdown :(
It's why for the moment the Border is the good trick to stand for the filter ;) -
@Darksavior is right! I'm not really happy with the overlays option. I prefer solid shaders to be honest. For the palette color, i've tried but I don't like it so much. I prefer the yellow urinal tone to be honest.
So, what are the solution right now? (No offense, it's just a question!)
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@mydriaze No solution for the moment on PI :(
Optimisation problems ... the games are slow or have slow down with heavy filters :(
Like the XBRZ sharer to play in full HD with NO pixel :It is really impressive, but so heavy for the PI proc :(
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@darknior off topic, what's the game in your first picture?
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@pjft said in Add these gameboy shaders?:
@darknior off topic, what's the game in your first picture?
It's Metamorphic Force Arcade (1993)
It works with MAME, i have it on my PI romset, i don't remember if i play it before ... but now if i launch it, i see the first screen and it come back to ES :( ... I know we can play it on xBox with an old MAME, if it is really a bug, maybe Gamez-fan will fix it i don't know ...
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@darknior Aside from the warning saying the emulation isn't 100% accurate, the game loads and is fully playable in mame2003.
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@darknior Hey the overlay you posted looks pretty good! Do you mind sharing the settings to make it work?
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@yardley No problem, you can use it ;)
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@darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.
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