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    Add these gameboy shaders?

    Scheduled Pinned Locked Moved Ideas and Development
    shadershadersgameboygame boy
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    • edmaul69E
      edmaul69 @mediamogul
      last edited by

      @mediamogul thanks. I do like that there isnt any trailing or weird effects you get from a lot of overlays because the pixels dont line up with the overlays. I just wish i had more control of the background color in this emulator with the existing shaders but i have tried and failed. I need to spend more time to get it working right.

      1 Reply Last reply Reply Quote 0
      • HexH
        Hex
        last edited by

        How do i get the GB pocket shader?

        Sent from 20,000 leagues under the sea.

        Powersaver Emulation station : https://github.com/hex007/EmulationStation
        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

        1 Reply Last reply Reply Quote 0
        • MydriazeM
          Mydriaze
          last edited by

          HEllo everyone, any update on this? I've tried the GB shaders too, but any is as good as the one show on this page. Any "good urinal color" shaders for the old GB?

          Thanks for your reply.

          DarksaviorD herb_fargusH 2 Replies Last reply Reply Quote 0
          • DarksaviorD
            Darksavior @Mydriaze
            last edited by

            @mydriaze I'm unfamiliar with the process, but I believe someone must port the shader to the pi. Even then, I'm not sure if the pi is fast enough.

            MydriazeM 1 Reply Last reply Reply Quote 0
            • MydriazeM
              Mydriaze @Darksavior
              last edited by

              @darksavior Thx for your reply. I hope someone will answer this thread, just to know if someone is porting this shader. or if it's possible or not.

              1 Reply Last reply Reply Quote 0
              • herb_fargusH
                herb_fargus administrators @Mydriaze
                last edited by herb_fargus

                @mydriaze you can swap out the palettes in the core options as detailed on the docs only works on the gb emulator though

                If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                • MydriazeM
                  Mydriaze
                  last edited by Mydriaze

                  Thanks for your answer Herb. Hovewer, i'm not sure to understand rightly. When you speak about swapping through the palettes, you mean in retroarch?

                  Edit: to be honest, i'm a bitright now lost with shaders and overlays. I just look a video of Floob saying shaders are too CPU consuming, and overlays could be a good alternative.

                  Beside that, I'm still looking for my old love, the Blargg's NTSC Filter included in some Retroarch emulator, likev the Genesis one. Can I setup this filter in retropie or I must use olny the CRT-Pi shaders?

                  alt text

                  Sorry for the noob questions, but i'm a bit lost at the moment.

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                  • MydriazeM
                    Mydriaze
                    last edited by

                    I'm updating this post instead of creating a new one.
                    I'm lost guys. I will try to focus on the GB shaders/overlays issue.

                    Right now, i'm not happy with the offcial shaders/overlays in Retropie.

                    @herb_fargus : you've tried to help me, but I didn't understand exactly what you mean by "swapping out the palettes in tyhe core options". I think you speak about Retroarch core options. But what 's the point exactly?

                    I'm looking to something like this:

                    alt text

                    Is there someone who made it posible?

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                    • HexH
                      Hex
                      last edited by

                      @Mydriaze It is easy. you need to go to the pallet and set it to internal with grayscale pallet to get something like this

                      0_1509126911931_Operation C (USA)-171011-155634.png

                      Sent from 20,000 leagues under the sea.

                      Powersaver Emulation station : https://github.com/hex007/EmulationStation
                      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • darkniorD
                        darknior
                        last edited by

                        Thanks for the informations :)
                        My result in pixel perfect x7

                        0_1509155378689_Nintendo-Game-Boy-Alt3.jpg

                        0_1509155397475_Nintendo-Game-Boy-Alt3.png

                        Life is game, just play it !

                        Y 1 Reply Last reply Reply Quote 0
                        • DarksaviorD
                          Darksavior @Hex
                          last edited by Darksavior

                          @hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.

                          darkniorD 1 Reply Last reply Reply Quote 0
                          • darkniorD
                            darknior @Darksavior
                            last edited by

                            @darksavior said in Add these gameboy shaders?:

                            @hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.

                            Yes for sure, if we can have an real share we can have a better result !
                            But i'm not sure PI3 can make this shader working fine without any slowdown :(
                            It's why for the moment the Border is the good trick to stand for the filter ;)

                            Life is game, just play it !

                            1 Reply Last reply Reply Quote 0
                            • MydriazeM
                              Mydriaze
                              last edited by

                              @Darksavior is right! I'm not really happy with the overlays option. I prefer solid shaders to be honest. For the palette color, i've tried but I don't like it so much. I prefer the yellow urinal tone to be honest.

                              So, what are the solution right now? (No offense, it's just a question!)

                              darkniorD 1 Reply Last reply Reply Quote 0
                              • darkniorD
                                darknior @Mydriaze
                                last edited by

                                @mydriaze No solution for the moment on PI :(
                                Optimisation problems ... the games are slow or have slow down with heavy filters :(
                                Like the XBRZ sharer to play in full HD with NO pixel :

                                alt text

                                alt text

                                alt text

                                It is really impressive, but so heavy for the PI proc :(

                                Life is game, just play it !

                                pjftP 1 Reply Last reply Reply Quote 0
                                • pjftP
                                  pjft @darknior
                                  last edited by

                                  @darknior off topic, what's the game in your first picture?

                                  darkniorD 1 Reply Last reply Reply Quote 0
                                  • darkniorD
                                    darknior @pjft
                                    last edited by

                                    @pjft said in Add these gameboy shaders?:

                                    @darknior off topic, what's the game in your first picture?

                                    It's Metamorphic Force Arcade (1993)

                                    It works with MAME, i have it on my PI romset, i don't remember if i play it before ... but now if i launch it, i see the first screen and it come back to ES :( ... I know we can play it on xBox with an old MAME, if it is really a bug, maybe Gamez-fan will fix it i don't know ...

                                    Life is game, just play it !

                                    DarksaviorD 1 Reply Last reply Reply Quote 1
                                    • DarksaviorD
                                      Darksavior @darknior
                                      last edited by

                                      @darknior Aside from the warning saying the emulation isn't 100% accurate, the game loads and is fully playable in mame2003.

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                                      • Y
                                        Yardley @darknior
                                        last edited by

                                        @darknior Hey the overlay you posted looks pretty good! Do you mind sharing the settings to make it work?

                                        darkniorD 1 Reply Last reply Reply Quote 0
                                        • darkniorD
                                          darknior @Yardley
                                          last edited by

                                          @yardley No problem, you can use it ;)

                                          Border - Nintendo-Game-Boy.zip

                                          Life is game, just play it !

                                          Y 1 Reply Last reply Reply Quote 0
                                          • Y
                                            Yardley @darknior
                                            last edited by Yardley

                                            @darknior Thanks! Can you post your gb core cfg as well? (for the aspect ratio x/y etc.) Reason I am asking is because if I use the settings provided by the core (I think that is what I am using), it cuts off a bit of the viewport all around and it doesn't seem to be pixel perfect.

                                            darkniorD 1 Reply Last reply Reply Quote 0
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