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lr-mame2003 driver improvement and backport

Scheduled Pinned Locked Moved Ideas and Development
mame2003mame-libretrodriverbackport
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  • A
    arcadez2003 @darknior
    last edited by 23 Oct 2017, 13:10

    @darknior said in lr-mame2003 driver improvement and backport:

    @gamez-fan is it possible to Outrunners single screen mode
    https://github.com/libretro/mame2003-libretro/issues/155
    Thanks

    Yes but you have to do it via the dip switch options look for monitors and select A Only

    PORT_START	// port F
    PORT_DIPNAME( 0x03, 0x01, "Monitors" )
    PORT_DIPSETTING(    0x01, "A only" )
    PORT_DIPSETTING(    0x03, "A and B" )
    PORT_DIPSETTING(    0x02, "B only" )
    

    Arcade Addict

    1 Reply Last reply Reply Quote 1
    • D
      darknior
      last edited by 23 Oct 2017, 20:58

      FIX - Might as well get Title Fight to work (titlef) - https://github.com/libretro/mame2003-libretro/pull/156

      Life is game, just play it !

      1 Reply Last reply Reply Quote 0
      • A
        arcadez2003
        last edited by arcadez2003 23 Oct 2017, 21:48

        The video above is from newer MAME where they totally broke the background Gfx, in MAME78 with the older video code it'll look more like this.......

        alt text![alt text]

        Not perfect but better than having none at all :)

        Arcade Addict

        1 Reply Last reply Reply Quote 2
        • D
          darknior
          last edited by 25 Oct 2017, 00:14

          FIX - Make Air Rescue Work (arescue) https://github.com/libretro/mame2003-libretro/pull/157

          Life is game, just play it !

          1 Reply Last reply Reply Quote 1
          • D
            darknior
            last edited by 25 Oct 2017, 19:18

            FIX : Optional Williams sound with the speedups : https://github.com/libretro/mame2003-libretro/pull/159

            Removed in MAME61 these are the speedhacks that will significantly boost performance
            in the following Midway games..........

            All Midway Y-Unit
            All Midway T-Unit barring MK2 which uses DCS sound

            This could be of great benefit for users of this MAME core on lesser hardware. Drivers that will be affected by this change...

            • mcr68.c
            • midtunit.c
            • midyunit.c
            • williams.c
            • mcr_sndhrdw..c

            Life is game, just play it !

            Z 1 Reply Last reply 2 Nov 2017, 20:09 Reply Quote 2
            • D
              darknior
              last edited by 1 Nov 2017, 16:06

              Might as well add Puzz Loop 2 which was playable from MAME 93.u2, this is the last of the later CPS dumps which can be added to the MAME78 codebase due to changes with the XOR decryption handling from MAME100 onwards.

              https://github.com/libretro/mame2003-libretro/pull/160

              Life is game, just play it !

              1 Reply Last reply Reply Quote 0
              • D
                darknior
                last edited by 2 Nov 2017, 17:31

                https://github.com/libretro/mame2003-libretro/pull/162

                0.91: David Haywood increased interleave in MegaSys1 driver, fixing speed in Avenging Spirit.

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • P
                  PeriodicLogic
                  last edited by 2 Nov 2017, 18:25

                  Two possibly very simplistic questions...

                  1. To take advantage of these improvements and backports, does one simply need to update lr-mame2003 from source?

                  2. Does one still use the 0.78 roms, or does one need earlier/later roms to account for the changes being made?

                  Thanks in advance,
                  Rob

                  A 1 Reply Last reply 2 Nov 2017, 21:32 Reply Quote 0
                  • Z
                    zerojay @darknior
                    last edited by 2 Nov 2017, 20:09

                    @darknior said in lr-mame2003 driver improvement and backport:

                    FIX : Optional Williams sound with the speedups : https://github.com/libretro/mame2003-libretro/pull/159

                    Removed in MAME61 these are the speedhacks that will significantly boost performance
                    in the following Midway games..........

                    All Midway Y-Unit
                    All Midway T-Unit barring MK2 which uses DCS sound

                    This could be of great benefit for users of this MAME core on lesser hardware. Drivers that will be affected by this change...

                    • mcr68.c
                    • midtunit.c
                    • midyunit.c
                    • williams.c
                    • mcr_sndhrdw..c

                    I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

                    A M 2 Replies Last reply 2 Nov 2017, 21:39 Reply Quote 0
                    • A
                      arcadez2003 @PeriodicLogic
                      last edited by 2 Nov 2017, 21:32

                      @periodiclogic said in lr-mame2003 driver improvement and backport:

                      Two possibly very simplistic questions...

                      1. To take advantage of these improvements and backports, does one simply need to update lr-mame2003 from source?

                      2. Does one still use the 0.78 roms, or does one need earlier/later roms to account for the changes being made?

                      Thanks in advance,
                      Rob

                      Yes simply compile your own build from the latest source, all Roms that were supported previously are still MAME78 the newly supported games
                      will need Roms from later MAME builds i think someone was gonna create a dat to help in that regard.

                      Arcade Addict

                      M 1 Reply Last reply 3 Nov 2017, 01:51 Reply Quote 1
                      • A
                        arcadez2003 @zerojay
                        last edited by arcadez2003 11 Feb 2017, 21:42 2 Nov 2017, 21:39

                        @zerojay said in lr-mame2003 driver improvement and backport:

                        I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

                        Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
                        but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......

                        #define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */

                        This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.

                        Arcade Addict

                        Z 2 Replies Last reply 2 Nov 2017, 21:59 Reply Quote 2
                        • Z
                          zerojay @arcadez2003
                          last edited by 2 Nov 2017, 21:59

                          @gamez-fan Thanks, I'll give it a shot and let you know.

                          1 Reply Last reply Reply Quote 0
                          • M
                            markwkidd @arcadez2003
                            last edited by markwkidd 11 Mar 2017, 01:54 3 Nov 2017, 01:51

                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                            i think someone was gonna create a dat to help in that regard.

                            Once the codebase and ROM checksums stabilize I'll put together a DAT. ( @gamez-fan I enjoy periodically checking the mame2003 commit log to see you at work with backports!)

                            For now if people want to experiment they might try MAME 0.139 (MAME 2010) and MAME 0.106 (AdvanceMAME) romsets. There is a good chance they will match since they are from a similar period to the one where most of these additions are coming from.

                            A 1 Reply Last reply 3 Nov 2017, 14:43 Reply Quote 1
                            • M
                              markwkidd @zerojay
                              last edited by 3 Nov 2017, 02:49

                              @zerojay said in lr-mame2003 driver improvement and backport:

                              nvram doesn't get written out

                              Could you say more about what you mean by this?

                              Z 1 Reply Last reply 4 Nov 2017, 10:26 Reply Quote 0
                              • A
                                arcadez2003 @markwkidd
                                last edited by 3 Nov 2017, 14:43

                                @markwkidd said in lr-mame2003 driver improvement and backport:

                                Once the codebase and ROM checksums stabilize I'll put together a DAT. ( @gamez-fan I enjoy periodically checking the mame2003 commit log to see you at work with backports!)

                                Thanks man!! im going to add in support for a couple more games later and im plodding away on adding sound to another few, but im constrained
                                really by the codebase being 78 if it had been say 79 after all the CPU and Mem changes between those builds then far more could have been backported
                                as MAME 78 is missing support for alotta good Data East, Kaneko16, NMK16 and Sega games plus the Seibu Raiden Fighters Series.

                                It would have been interesting to have seen how some of the above games might performed in this older MAME core but alas not to be as the code for
                                those is either not there not compatable or the workload needed just too great.

                                Arcade Addict

                                1 Reply Last reply Reply Quote 1
                                • D
                                  darknior
                                  last edited by darknior 11 Mar 2017, 21:07 3 Nov 2017, 21:06

                                  https://github.com/libretro/mame2003-libretro/pull/163

                                  @gamez-fan Hook up the recently dumped sound MCU
                                  Unfortunately i cant do the same for Vimana as the MCU needs some input tag handling
                                  not compatable with the MAME78 input code.

                                  Life is game, just play it !

                                  1 Reply Last reply Reply Quote 1
                                  • D
                                    darknior
                                    last edited by 3 Nov 2017, 23:54

                                    WOAW excellent i love these games lol

                                    https://github.com/libretro/mame2003-libretro/pull/164

                                    @gamez-fan Rythm action games like Rock'n Tread are better with well music :)

                                    Life is game, just play it !

                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      darknior
                                      last edited by 3 Nov 2017, 23:59

                                      https://github.com/libretro/mame2003-libretro/pull/166

                                      Hyper Crash Gfx Fixes

                                      Life is game, just play it !

                                      1 Reply Last reply Reply Quote 0
                                      • Z
                                        zerojay @markwkidd
                                        last edited by 4 Nov 2017, 10:26

                                        @markwkidd said in lr-mame2003 driver improvement and backport:

                                        @zerojay said in lr-mame2003 driver improvement and backport:

                                        nvram doesn't get written out

                                        Could you say more about what you mean by this?

                                        nvram doesn't get written to disk.

                                        M 1 Reply Last reply 4 Nov 2017, 12:06 Reply Quote 0
                                        • M
                                          markwkidd @zerojay
                                          last edited by markwkidd 11 Apr 2017, 12:07 4 Nov 2017, 12:06

                                          @zerojay said in lr-mame2003 driver improvement and backport:

                                          @markwkidd said in lr-mame2003 driver improvement and backport:

                                          @zerojay said in lr-mame2003 driver improvement and backport:

                                          nvram doesn't get written out

                                          Could you say more about what you mean by this?

                                          nvram doesn't get written to disk.

                                          Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.

                                          Z 1 Reply Last reply 5 Nov 2017, 03:14 Reply Quote 0
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