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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • Z
      zerojay @markwkidd
      last edited by

      @markwkidd said in lr-mame2003 driver improvement and backport:

      @zerojay said in lr-mame2003 driver improvement and backport:

      nvram doesn't get written out

      Could you say more about what you mean by this?

      nvram doesn't get written to disk.

      markwkiddM 1 Reply Last reply Reply Quote 0
      • markwkiddM
        markwkidd @zerojay
        last edited by markwkidd

        @zerojay said in lr-mame2003 driver improvement and backport:

        @markwkidd said in lr-mame2003 driver improvement and backport:

        @zerojay said in lr-mame2003 driver improvement and backport:

        nvram doesn't get written out

        Could you say more about what you mean by this?

        nvram doesn't get written to disk.

        Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.

        Z 1 Reply Last reply Reply Quote 0
        • Z
          zerojay @markwkidd
          last edited by

          @markwkidd said in lr-mame2003 driver improvement and backport:

          @zerojay said in lr-mame2003 driver improvement and backport:

          @markwkidd said in lr-mame2003 driver improvement and backport:

          @zerojay said in lr-mame2003 driver improvement and backport:

          nvram doesn't get written out

          Could you say more about what you mean by this?

          nvram doesn't get written to disk.

          Yes, under what emulator and circumstances? All retroarch arcade emulators should be writing nvram.

          mame2000. Looks like the source version does indeed write it out now but the binary one needs to be recompiled.

          Now if only we could get into the service menu or the usual MAME tab menu with just a controller...

          markwkiddM 1 Reply Last reply Reply Quote 0
          • darkniorD
            darknior
            last edited by

            https://github.com/libretro/mame2003-libretro/pull/168

            @gamez-fan Hook up sound MCU for Vimana
            Actually i spoke to soon it was possible to do this one without the input tags :)

            Life is game, just play it !

            1 Reply Last reply Reply Quote 0
            • markwkiddM
              markwkidd @zerojay
              last edited by

              @zerojay said in lr-mame2003 driver improvement and backport:

              Now if only we could get into the service menu or the usual MAME tab menu with just a controller...

              Thank you for checking on this. Could I ask you to post your experience trying to use the TAB menu with source-compiled mame2000 in this github issue? https://github.com/libretro/mame2000-libretro/issues/25

              1 Reply Last reply Reply Quote 0
              • darkniorD
                darknior
                last edited by

                https://github.com/libretro/mame2003-libretro/pull/172
                https://github.com/libretro/mame2003-libretro/pull/171

                Make DJ Boy work

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior
                  last edited by

                  https://github.com/libretro/mame2003-libretro/pull/173

                  New Driver which supports 5 games
                  Code via iq_132 with some graphical updates by myself for Cute Fighter

                  • Baryon - Future Assault (c) 1997 SemiCom / Tirano
                  • Cute Fighter (c) 1998 SemiCom
                  • Rolling Crush (c) 1999 Trust / SemiCom
                  • Gaia - The Last Choice of Earth (c) 1999 SemiCom / XESS
                  • Dream World (c) 2000 SemiCom

                  Life is game, just play it !

                  1 Reply Last reply Reply Quote 1
                  • Z
                    zerojay @arcadez2003
                    last edited by

                    @gamez-fan said in lr-mame2003 driver improvement and backport:

                    @zerojay said in lr-mame2003 driver improvement and backport:

                    I was really hoping that openice would be one of the games that would get these speed boosts. Oh well. Right now, it runs with slowdown on mame2003 and runs perfect speed on anything older but nvram doesn't get written out so it's useless.

                    Totally experimental as i found it can break the sound in some T-Unit games not using the DCS soundcore, which will require a workaround to sort
                    but just now for testing purposes if you can compile your own build in the MAME-2003 source goto src/vidhrdw/midtunit and do this.......

                    #define FAST_DMA 1 /* DMAs complete immediately; reduces number of CPU switches */

                    This should boost up the performance in Open Ice Challenge but enough to playable on the Rpi im not sure..?? you'll need to try it and see.

                    I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                    [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                    [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                    arcadez2003A 1 Reply Last reply Reply Quote 1
                    • arcadez2003A
                      arcadez2003 @zerojay
                      last edited by

                      @zerojay said in lr-mame2003 driver improvement and backport:

                      I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                      [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                      [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                      Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                      if you can point me towards the sources then i can fix this.

                      Arcade Addict

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @arcadez2003
                        last edited by

                        @gamez-fan said in lr-mame2003 driver improvement and backport:

                        @zerojay said in lr-mame2003 driver improvement and backport:

                        I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                        [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                        [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                        Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                        if you can point me towards the sources then i can fix this.

                        https://github.com/libretro/mame2003-libretro/blob/master/link.T
                        https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                        i think that's it

                        arcadez2003A 1 Reply Last reply Reply Quote 1
                        • arcadez2003A
                          arcadez2003 @dankcushions
                          last edited by

                          @dankcushions said in lr-mame2003 driver improvement and backport:

                          @gamez-fan said in lr-mame2003 driver improvement and backport:

                          @zerojay said in lr-mame2003 driver improvement and backport:

                          I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                          [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                          [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                          Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                          if you can point me towards the sources then i can fix this.

                          https://github.com/libretro/mame2003-libretro/blob/master/link.T
                          https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                          i think that's it

                          Thanks i've declared the new driver in the makefile that should fix the compile errors

                          Arcade Addict

                          Z 1 Reply Last reply Reply Quote 1
                          • Z
                            zerojay @arcadez2003
                            last edited by zerojay

                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                            @dankcushions said in lr-mame2003 driver improvement and backport:

                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                            @zerojay said in lr-mame2003 driver improvement and backport:

                            I compiled with the change and it appears that retroarch is unable to load the compiled .so file that results from it:

                            [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                            [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon

                            Yeah i just added a new driver dreamwld.c which will likely need to be declared in the overall sources hence the above compile errors
                            if you can point me towards the sources then i can fix this.

                            https://github.com/libretro/mame2003-libretro/blob/master/link.T
                            https://github.com/libretro/mame2003-libretro/blob/master/Makefile.common

                            i think that's it

                            Thanks i've declared the new driver in the makefile that should fix the compile errors

                            No go. Dumped my copy of the lr-mame2003 source and pulled down a fresh copy, made the change for DMA as we previously mentioned and compiled.

                            When running with verbose logging:

                            Parameters:
                            Executing: SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch
                            -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/rom
                            s/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg
                            [INFO] RetroArch 1.6.7 (Git 8e8bdaa)
                            [INFO] Redirecting save file to "/home/pi/RetroPie/roms/mame-libretro/openice.srm".
                            [INFO] Redirecting savestate to "/home/pi/RetroPie/roms/mame-libretro/openice.state".
                            [INFO] === Build =======================================
                            Capabilities: NEON VFPv3 VFPv4
                            Built: Sep 10 2017
                            [INFO] Version: 1.6.7
                            [INFO] Git: 8e8bdaa
                            [INFO] =================================================
                            [INFO] [Config]: loading config from: /opt/retropie/configs/mame-libretro/retroarch.cfg.
                            [INFO] Config: appending config "/dev/shm/retroarch.cfg"
                            [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                            [ERROR] Failed to open libretro core: "/opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so"
                            [ERROR] Error(s): /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.so: undefined symbol: driver_baryon
                            /opt/retropie/supplementary/runcommand/runcommand.sh: line 1014: 16143 Segmentation fault SDL_VIDEO_EGL_DRIVER=/opt/vc/lib/libEGL.so SDL_VIDEO_GL_DRIVER=/opt/vc/lib/libGLESv2.so /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mame2003/mame2003_libretro.
                            so --config /opt/retropie/configs/mame-libretro/retroarch.cfg "/home/pi/RetroPie/roms/mame-libretro/openice.zip" --verbose --appendconfig /dev/shm/retroarch.cfg

                            1 Reply Last reply Reply Quote 0
                            • Z
                              zerojay
                              last edited by

                              Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).

                              arcadez2003A 1 Reply Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003 @zerojay
                                last edited by

                                @zerojay said in lr-mame2003 driver improvement and backport:

                                Actually, just noticed your change didn't yet get pulled so I applied it manually. The game loads and runs but even on my overclocked pi3 with resolution at 640x480, it seems to go back and forth between full speed and very slow (though audio sounds fine).

                                Open ice does the exact same thing on the Xbox with the DMA off but i noticed when i turned it on the game did get a slight boost not as much as MK2 or MK3
                                which is what i really use it for, i thought it was worth a try on the Rpi incase you got a better speedup via the DMA change but alas it was not to be which is a pity,

                                Arcade Addict

                                1 Reply Last reply Reply Quote 0
                                • Z
                                  zerojay
                                  last edited by

                                  I am able to play it with advmame 0.94 with my overclock and it's pretty playable there. Thanks for the help.

                                  1 Reply Last reply Reply Quote 0
                                  • Y
                                    yevaman
                                    last edited by

                                    Hi ! First of all, thanks for your work !

                                    I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
                                    I found the site with the source but can't find the DLL
                                    When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
                                    Can you help me to reach this dll ?

                                    Thx

                                    Regards

                                    Z 1 Reply Last reply Reply Quote 0
                                    • Z
                                      zerojay @yevaman
                                      last edited by

                                      @yevaman said in lr-mame2003 driver improvement and backport:

                                      Hi ! First of all, thanks for your work !

                                      I use retroarch and just saw in the new changelog that there is a Mame2003_midway core.
                                      I found the site with the source but can't find the DLL
                                      When i Update the core in retroarch section I only can see the tradionnal 2003 core but not the midway one.
                                      Can you help me to reach this dll ?

                                      Thx

                                      Regards

                                      I'll take a run at it today.

                                      1 Reply Last reply Reply Quote 0
                                      • darkniorD
                                        darknior
                                        last edited by

                                        Rock'n Tread 1 - 5 (Japan) : https://github.com/libretro/mame2003-libretro/pull/178

                                        Tetris Plus 2 World : https://github.com/libretro/mame2003-libretro/pull/177

                                        Life is game, just play it !

                                        1 Reply Last reply Reply Quote 0
                                        • darkniorD
                                          darknior
                                          last edited by

                                          Fix : https://github.com/libretro/mame2003-libretro/pull/179

                                          Driftout 94 remove incorrect protection :


                                          Monster Slider fix incorrect level logic game now playable :

                                          Twin Eagle II add dsp handling and fix graphics game now playable :

                                          Add Dyna Gears new working game : https://github.com/libretro/mame2003-libretro/pull/180

                                          Life is game, just play it !

                                          1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23
                                            last edited by UDb23

                                            @gamez-fan Thanks for all your great updates & patches.

                                            I know I'm insisting on this as I already made this comment on github..
                                            but is there any chance to get sound in "Deep Scan" (sega vicdual) ?
                                            That would be so great!

                                            Recently samples were added to another vicdual game (more info here). I asked if it is possible to add a similar "sample player module" to Deep Scan on that thread but no answer. Samples are available; they are the same as Depth Charge.

                                            arcadez2003A 1 Reply Last reply Reply Quote 1
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