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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Cannonball Engine (Outrun Emulator)

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    • RiverstormR
      Riverstorm @jretropie
      last edited by Riverstorm

      @jretropie said in Cannonball Engine (Outrun Emulator):

      Is there any setting I can change to get cannonball more detail?

      Check these options for widescreen and a higher resolution. The Pi has some performance issues with running <hires> on. I think you can tweak those settings from the in game Settings menu. I don't have it in front of me but I think there some angle settings but those are in the original I think. The scanline settings just well suck. I do run them but after using DaveJ's shader everything has been pale in comparison. I think mame4all-pi scanlines are ok and AdvMAME is worse than mame4all-pi except when playing vector games then AdvMAME really shines but Outrun's really leaves something to be desired.

      EDIT: You might check the full screen stretch mode might be causing issues with pixelation. Also I don't know what the default resolution is for the Cannonball Engine. The MAME emulator might be set higher where it looks cleaner and less pixelated.

      <video>
          <!-- Set Screen Mode: 
          
               0 is windowed, 
               1 is full-screen
               2 is full-screen stretched, no borders. (Aspect ratio will be lost. Scanlines will be disabled.)
          -->
          <mode>2</mode>
      
         <!-- Enhanced Widescreen Mode -->
          <widescreen>1</widescreen>
      
          <!-- Higher Internal Resolution. Better Sprite Scaling, but has a performance hit. 
               Disable for original experience. -->
          <hires>0</hires>
      
          <!-- Open GL Filtering for Scaling. 0 = Nearest Neighbour. 1 = Linear -->
          <filtering>0</filtering>
      
      1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @jretropie
        last edited by

        @jretropie i turned on scanlines for the game myself. I think even that is an improvement.

        1 Reply Last reply Reply Quote 0
        • H
          humppa
          last edited by

          I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

          arm_freq=1300
          core_freq=500
          sdram_freq=500
          over_voltage=2

          The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

          Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
          I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

          <analog enabled="2">
          	<!-- Select axis for analog controls 
                   You can place the accelerator and the brake on the same axis if your controller
                   has a split axis setup.
                   
                   For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
                -->
          	<axis>
          		<wheel>0</wheel>
          		<accel>2</accel>
          		<brake>2</brake>
          	</axis>
          

          Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
          However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

          T 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69
            last edited by

            Having my pi overclocked when i set it to enhanced or hi res it either kicks me back out to emulationstation or it locks up in a matter of seconds after the race starts.

            H 1 Reply Last reply Reply Quote 0
            • H
              humppa @edmaul69
              last edited by

              @edmaul69: What overclocking settings have you tried? In general, the overclocking potential varies a lot. Some have been running their systems stable at 1375Mhz, others are already experiencing instabilities at 1300Mhz.

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @humppa
                last edited by edmaul69

                @humppa i set it to your posted settings. Ive had it running at 1350mhz before this but i never found anything run any different so i removed my overclocking settings. Im going to try with an overvoltage of 4.

                H 1 Reply Last reply Reply Quote 0
                • H
                  humppa @edmaul69
                  last edited by

                  @edmaul69
                  Are you using a heatsink and/or fan? I have only been using heatsinks so far, but I have just ordered a new case with a hole for a fan. I am hoping that this will allow better OC-settings. Even with my conservative settings, I have seen that the CPU is throttling after a while because temperatures are going over 82°C.
                  Besides Cannonball, I think mainly Dreamcast and N64 emulation will profit from overclocking.

                  edmaul69E 1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @humppa
                    last edited by

                    @humppa i have a heatsink. No other system has a problem with overclocking on my system. I went full blown overclocking settings (not just changing the 3 basic settings) and had it running at 1350mhz. Only problem was when you finished a race and it went to load the map showing your distance it boots me right back to emulationstation.

                    1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69
                      last edited by edmaul69

                      so i turned off widescreen and got it to not exit back to emulationstation. the sound still is not perfect. it suffers with too much graphics on the screen and at the intro. but leaving it sitting on the start line too long it kicks me back out everytime.

                      1 Reply Last reply Reply Quote 0
                      • retrocrazeR
                        retrocraze
                        last edited by

                        Hi Guys,

                        Sorry to bump this topic.

                        I am interested in running Cannonball on my retropie and I have all of the relevant files to do so. I am just unsure on how install this on my retropie.

                        The Zip files structure looks like this:

                        res (folder)
                        roms (folder)
                        cannonball.exe
                        config.xml
                        sdl.dll

                        The roms folder contains:

                        epr-10187.88
                        epr-10327a.76
                        epr-10328a.75
                        epr-10329a.58
                        epr-10330a.57
                        epr-10380b.133
                        epr-10381a.132
                        epr-10382b.118
                        epr-10383b.117
                        mpr-10371.9
                        mpr-10372.13
                        mpr-10373.10
                        mpr-10374.14
                        mpr-10375.11
                        mpr-10376.15
                        mpr-10377.12
                        mpr-10378.16
                        opr-10185.11
                        opr-10186.47
                        opr-10188.71
                        opr-10189.70
                        opr-10190.69
                        opr-10191.68
                        opr-10192.67
                        opr-10193.66
                        opr-10230.104
                        opr-10231.103
                        opr-10232.102
                        opr-10266.101
                        opr-10267.100
                        opr-10268.99

                        Do I copy the entire zip file to:

                        /home/pi/RetroPie/roms/ports/cannonball

                        ???

                        Any help would be appreciated.

                        Chris

                        jonnykeshJ 1 Reply Last reply Reply Quote 0
                        • jonnykeshJ
                          jonnykesh @retrocraze
                          last edited by

                          @retrocraze Install through the RetroPie setup script. manage packages > optional > cannonball. This will then show up in the Ports section.
                          make sure the ROM you have is the Rev B version. This is not outrunb.zipIt is just named outrun.zip.
                          Unzip and place the individual files (31 of them) in the /home/pi/RetroPie/roms/ports/cannonball/ folder along side the roms.txt file. Open the roms.txt to ensure your files match those needed.
                          Restart Emulation Station. Play

                          1 Reply Last reply Reply Quote 0
                          • T
                            ts-x @humppa
                            last edited by

                            @humppa said in Cannonball Engine (Outrun Emulator):

                            I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

                            arm_freq=1300
                            core_freq=500
                            sdram_freq=500
                            over_voltage=2

                            The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

                            Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
                            I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

                            <analog enabled="2">
                            <!-- Select axis for analog controls
                            You can place the accelerator and the brake on the same axis if your controller
                            has a split axis setup.

                                     For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
                                  -->
                              <axis>
                              	<wheel>0</wheel>
                              	<accel>2</accel>
                              	<brake>2</brake>
                              </axis>
                            

                            Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
                            However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

                            This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?

                            L 1 Reply Last reply Reply Quote 0
                            • L
                              luckyluca @ts-x
                              last edited by

                              @ts-x said in Cannonball Engine (Outrun Emulator):

                              @humppa said in Cannonball Engine (Outrun Emulator):

                              I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

                              arm_freq=1300
                              core_freq=500
                              sdram_freq=500
                              over_voltage=2

                              The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

                              Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
                              I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

                              <analog enabled="2">
                                <!-- Select axis for analog controls 
                                       You can place the accelerator and the brake on the same axis if your controller
                                       has a split axis setup.
                                       
                                       For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
                                    -->
                                <axis>
                                	<wheel>0</wheel>
                                	<accel>2</accel>
                                	<brake>2</brake>
                                </axis>
                              

                              Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
                              However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

                              This solution corrected the drift problems I was experiencing with my Xbox360 controller as well. Has anyone since come up with a workaround to address the resulting joystick menu deactivation (aside from using a keyboard)?

                              I'd be interested in a solution as well.
                              At the very least it would be great to map ESC to the joystick in order to quit the game without navigating the menu with analogue on.

                              1 Reply Last reply Reply Quote 0
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