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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    starfox 2 speeds

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    star fox 2
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    • J
      juice
      last edited by juice

      thanks for your help mate, i updated everything from up source,
      emulator lr-snes9x2005
      video mode dmt-9 800x600 @60hz 4.3, clock 40mhz progressive
      rom star fox 2 usa
      retro-arch render (1920x1080) and try 800x600
      still getting scratchy sound on Nintendo logo and cut scenes . when i start the star destroyer cut scene (scratchy losing frames) and when playing inside when transformed
      no shaders or overlay
      thanks anyway for your help

      also star fox music slowing down and scratch when lot on screen

      lostlessL 1 Reply Last reply Reply Quote 0
      • lostlessL
        lostless @juice
        last edited by

        @juice problem with snes9x2005 is that it runs Starfox 1 and 2 too fast.

        1 Reply Last reply Reply Quote 0
        • J
          juice
          last edited by

          just updating from source

          1 Reply Last reply Reply Quote 0
          • J
            juice
            last edited by juice

            it was not to fast on mine just seemed to be dropping frames looks normal speed to how i remember it when i had cart , but was over 20 year ago. but thanks for all the info. i getting tired it 5am uk here so brain bit mashed lol

            lostlessL 1 Reply Last reply Reply Quote 0
            • lostlessL
              lostless @juice
              last edited by

              @juice star fox 2 is not that noticeable unless you compare it to it running on real hardware or snes classic. Star fox 1 on the other hand just plainly runs too fast, unless theres been a fix.

              mediamogulM 1 Reply Last reply Reply Quote 0
              • J
                juice
                last edited by juice

                i did update from binaries last time so that could be it, still updating from source . do all my resolutions setting look right tho, just to confirm

                video mode dmt-9 800x600 @60hz 4.3, clock 40mhz progressive
                rom star fox 2 usa
                retro-arch render (1920x1080) and try 800x600

                1 Reply Last reply Reply Quote 0
                • J
                  juice
                  last edited by juice

                  so i when to manage packages
                  manage main packages
                  update from source just to confirm i am right

                  still no good, 56 fs on title screen, 37-40 fps on intro with dragon
                  using lr-snes9x 2010
                  no shaders or overlay

                  1 Reply Last reply Reply Quote 0
                  • J
                    juice
                    last edited by juice

                    just changed over to another pi and getting
                    using lr-snes9x 2010
                    with crt pi shader no overlay
                    60fps title screen
                    52fps intro after start button
                    54fps ship launching
                    58-60fps game play

                    using lr-snes9x 2005
                    with crt pi shader no overlay
                    60fps title screen
                    52fps intro after start button
                    60fps ship launching
                    60fps game play
                    thanks for all your help guys much appreciated

                    1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @lostless
                      last edited by mediamogul

                      @juice, @lostless

                      I just did a minor bit of research and it appears as though the timing issues are isolated to the original 'Star Fox' and lr-snes9x2005. This has to do with the fact that 'Star Fox' based it's timing completely off the clock setting of the SuperFX chip and lr-snes9x2005 is only emulating the clock speed of a SuperFX chip 2. A fix was put in place for lr-snes9x2010 and all other games are believed to use a more reliable timing scheme and remain unaffected no matter what you're using. I tested 'Star Fox' on 2010 to confirm and compared it to 2005 and the difference is night and day.

                      @juice It looks like you're making progress and are right at the edge of a steady 60fps, you might want to try the same settings, only with lr-snes9x2005 and see if it tips the scales.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      1 Reply Last reply Reply Quote 0
                      • J
                        juice
                        last edited by

                        i think i cracked it now. could you tell me what setting you have set in run command just to put it to bed .thanks mate for all your help

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @juice
                          last edited by

                          @juice

                          could you tell me what setting you have set in run command

                          Well, they're a bit different today. When I last looked at all this, I got the best, most consistent speeds with lr-snes9x2005 at an 800x600 resolution, but after hearing from @lostless, I decided to have another look this morning and I'm not getting any speed dips with 2010 on any of the SuperFX chip games after building from the most recent source, even at 1080p. So, in answer to your question, I'm running 'Star Fox 2' with the latest lr-snes9x2010 source build without changing anything from the runcommand menu and it seems to be doing just as well as my previous setup.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 0
                          • J
                            juice
                            last edited by

                            i look into that, and tweek mine a bit. yet again thanks for your help

                            1 Reply Last reply Reply Quote 0
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