RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
    507 Posts 30 Posters 264.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arcadez2003A
      arcadez2003 @Riverstorm
      last edited by

      @riverstorm said in lr-mame2003 driver improvement and backport:

      That sounds very interesting! Is there a place to follow this development?

      It's all underground just now but trust me when it drops you'll know about it!!

      @riverstorm said in lr-mame2003 driver improvement and backport:

      Life outside of MAME! Never...ok...maybe...maybe once in a while I walk outside and take a look at the big burning orange ball. I think they call it the sun. Then I am good for a few weeks.

      Oh i have other FBA based projects that are keeping me busy just now ;)

      Arcade Addict

      1 Reply Last reply Reply Quote 0
      • RiverstormR
        Riverstorm @arcadez2003
        last edited by

        @gamez-fan said in lr-mame2003 driver improvement and backport:

        @riverstorm

        As per the driver these are the samples you now need for Donkey Kong and Donkey Kong Jr.

        static const char *dkong_sample_names[] =
        {
        "run01.wav",
        "run02.wav",
        "run03.wav",
        "jump.wav",
        "dkstomp.wav",
        };

        static const char *dkongjr_sample_names[] =
        {
        "jump.wav",
        "land.wav",
        "roar.wav",
        "climb0.wav",
        "climb1.wav",
        "climb2.wav",
        "death.wav",
        "drop.wav",
        "walk0.wav",
        "walk1.wav",
        "walk2.wav",
        "snapjaw.wav",
        };

        @gamez-fan Do you have a list of changed ROMs for the updates you implemented by chance? I think you said it wasn't many. I can update the DAT if you do. I updated the main DAT so it rebuilds with the correct Donkey Kong and Donkey Kong Jr. samples and has the correct merge information for clones, bootlegs, etc.

        The other sets like "mame2003-lr-working-no-clones" look they used RomLister and all the merge information has been stripped. It also seems more games were removed than should be. It doesn't contain games like Donkey Kong and Donkey Kong Jr. for example which I believe are Nintendo.

        Donkey Kong:
        1 Parent
        6 Clones

        Donkey Kong Jr:
        1 Parent
        6 Clones

        1 Reply Last reply Reply Quote 1
        • markwkiddM
          markwkidd
          last edited by markwkidd

          If you do update the DAT, could you please start with the official MAME 2003 DAT? If you don't already have it, you can download it here: https://github.com/libretro/mame2003-libretro/tree/master/metadata

          In the long term I'm interested in either merging the new DAT info into the existing XML DAT, or creating a secondary "hacks" DAT that only incorporates the changes. Anything you can do will be welcome progress though! I don't expect to have time to work on this personally until next month.

          RiverstormR 1 Reply Last reply Reply Quote 1
          • RiverstormR
            Riverstorm @markwkidd
            last edited by

            @markwkidd said in lr-mame2003 driver improvement and backport:

            If you do update the DAT, could you please start with the official MAME 2003 DAT? If you don't already have it, you can download it here:

            Thanks Mark I grabbed the one from the RetroPie docs but I'll grab the one posted in the repository due to the off chance they are different.

            Samples are pretty straight forward (name and sampleof) but to update the ROM information I would need the name, size (in bytes), CRC hash & SHA1 hash. It looks like the merge tags are correct so converting between say ClrMamePro and ROMVault should work fine, as well as, parent/clone relationships. I do have the current MAME and rollback romset so really I just need to know which files are changing or like an existing file that's being renamed, shared, etc.

            1 Reply Last reply Reply Quote 1
            • RiverstormR
              Riverstorm
              last edited by

              @markwkidd - I merged the new samples for Donkey Kong & Donkey Kong Jr and added 'hack' to the end of the file name. You have a place to upload it?

              I don't know if there's any value to knowing exactly which sets are using the samples. but possibly to check for any errors. Such as Radar Scope uses the same samples as Donkey Kong or Street Heat - Cardinal Amusements uses the same sample set as Donkey Kong Jr.

              If the update didn't take these "other" games into account they will break or I can just update the samples for the changed games if there's a more specific list of exact games/clones updated. Leaving the existing samples intact for the "other" games.

              For example if Radar Scope is looking for effect00.wav (a file in the original dkong.zip
              sample) it will not work as Radar scope's parent for samples is dkong and it's been completely removed from all sets with the new samples.

              Unless of course all clone games have incorporated the new sample changes. Which some of the "other" games might not even use the new samples. The two examples mentioned above are actually parent games using samples from other parent/clone games. Hopefully that makes sense.

              arcadez2003A 1 Reply Last reply Reply Quote 0
              • darkniorD
                darknior
                last edited by

                https://github.com/libretro/mame2003-libretro/pull/228
                https://github.com/libretro/mame2003-libretro/pull/229

                0.88u7: BUT added sample support to Sasuke' (hit.wav, boss_start.wav, shot.wav, boss_attack.wav).
                0.88u7: BUT added speech sample support to Fantasy' (ft_voi-0 - ft_voi-b.wav).
                0.88u7: BUT added speech sample support to Vanguard' (vg_voi-0 to vg_voi-f.wav).
                0.88u7: MAME32 Improved sample support for Rockola driver HD38880 speech by samples.
                0.81u5: Curt Coder added Vanguard SHOTB sound effect.
                0.81u4: Curt Coder hooked up SN76477 sound in Fantasy, Nibbler, Pioneer Balloon, Sasuke and Vanguard

                @gamez-fan Fully tested no Roms have changed but to take advantage of the full range of
                sound improvements new samples are needed for Fantasy, Sasuke and Vanguard
                these are easily obtained from the old samples folder on Twistys site.

                Life is game, just play it !

                1 Reply Last reply Reply Quote 0
                • arcadez2003A
                  arcadez2003 @Riverstorm
                  last edited by

                  @riverstorm said in lr-mame2003 driver improvement and backport:

                  @markwkidd - I merged the new samples for Donkey Kong & Donkey Kong Jr and added 'hack' to the end of the file name. You have a place to upload it?

                  I don't know if there's any value to knowing exactly which sets are using the samples. but possibly to check for any errors. Such as Radar Scope uses the same samples as Donkey Kong or Street Heat - Cardinal Amusements uses the same sample set as Donkey Kong Jr.

                  If the update didn't take these "other" games into account they will break or I can just update the samples for the changed games if there's a more specific list of exact games/clones updated. Leaving the existing samples intact for the "other" games.

                  For example if Radar Scope is looking for effect00.wav (a file in the original dkong.zip
                  sample) it will not work as Radar scope's parent for samples is dkong and it's been completely removed from all sets with the new samples.

                  Unless of course all clone games have incorporated the new sample changes. Which some of the "other" games might not even use the new samples. The two examples mentioned above are actually parent games using samples from other parent/clone games. Hopefully that makes sense.

                  All the games that use the dkong and dkongjr samples are just sharing the same code, the update to the samples should be fine for all the games

                  Regards.

                  Arcade Addict

                  1 Reply Last reply Reply Quote 0
                  • arcadez2003A
                    arcadez2003
                    last edited by arcadez2003

                    A final breakdown of the changes............

                    New games now supported in no particular order

                    Hyper Street Fighter II
                    Puzz Loop 2
                    Title Fight
                    Air Rescue
                    Baryon
                    Cute Fighters
                    Dream World
                    Gaia : The Last Choice Of Earth
                    Rolling Crush
                    FixEight (bootleg)
                    Hyper Crash
                    Gunbarich
                    Power Instinct Legends
                    Counter Run
                    Dyna Gears
                    Vasara 2
                    Sonic Boom
                    Bang Bang Busters
                    Ghost Loop
                    Choutetsu Brikin'ger - iron clad
                    Sengoku 3
                    Zupapa
                    King Of Fighters 2001
                    King Of Fighters 2002
                    King Of Fighters 2003
                    Metal Slug 4
                    Metal Slug 5
                    Rage Of The Dragons
                    Power Instinct Matrimelee
                    Pochi & Nyaa
                    Snk Vs Capcom : Svc Chaos
                    Samurai Shodown V
                    Samurai Shodown V Special
                    Zintrick
                    Crossed Swords 2
                    The Last Hope
                    Cabal (Joystick version with extra button 3 )
                    Asura Buster
                    Rock'n Tread 2
                    Rock'n 3
                    rock'n 4

                    Games fixed and or now working

                    Avenging Spirit
                    DJ Boy
                    Driftout 94
                    Fire Barrel
                    Monster Slider
                    Snowboard Championship
                    Street Fighter (with Added Speedup)
                    Twin Eagle 2

                    Games now with sound and or sound improvements

                    Cosmic Alien
                    Fire Shark
                    Vimana
                    Donkey Kong
                    Donkey Kong JR
                    Asura Buster
                    Asura Blade
                    Rock'n Tread 1 and 2
                    Rock'n 3 and 4
                    Fire Barrel
                    Sasuke Vs Commander
                    Fantasy
                    Nibbler
                    Pioneer Balloon
                    Vanguard

                    Improvements

                    Added sound support to Asura Blade / Asura Buster
                    Added sound support to Fire Shark and Vimana
                    Added sound support for Cosmic Alien
                    Added sound support for the Rock,n games
                    Added BritneysPAIRS sound sample improvements for Donkey Kong and Donkey Kong JR
                    New and improved sample support for Sasuke, Fantasy, Pioneer Balloon and Vanguard
                    Enabled single screen hack for Lode Runner The Dig Fight
                    Fixed end of game crash in Double Dragon
                    Fixed random crashes in Rampage World Tour
                    Added protection simulation for Snowboard Championship
                    Added dsp handling for Driftout 94 and Twin Eagle 2 both games now playable
                    Fixed incorrect game logic in Monster Slider game now playable
                    Fixed bad graphics and added sound to Fire Barrel game now playable

                    gamezfan with code additions via iq_132 and BritneysPAIRS.

                    Arcade Addict

                    RiverstormR 1 Reply Last reply Reply Quote 3
                    • RiverstormR
                      Riverstorm @arcadez2003
                      last edited by

                      @gamez-fan said in lr-mame2003 driver improvement and backport:

                      New games now supported in no particular order...

                      Holy smokes, now that's a list! Nice work! I am not very good at navigating which source drivers belong to which games to retrieve names and hashes to build out the DAT so I might need help to locate the correct files.

                      All the games that use the dkong and dkongjr samples are just sharing the same code, the update to the samples should be fine for all the games

                      Thanks I've updated the dkong & dkongjr samples and clones. 2 down... :)

                      1 Reply Last reply Reply Quote 1
                      • arcadez2003A
                        arcadez2003
                        last edited by arcadez2003

                        Hyper Street Fighter II cps2.c
                        Puzz Loop 2 cps2.c
                        Title Fight multi32.c
                        Air Rescue system32.c
                        Baryon dreamwld.c
                        Cute Fighters dreamwld.c
                        Dream World dreamwld.c
                        Gaia : The Last Choice Of Earth dreamworld.c
                        Rolling Crush dreamwld.c
                        FixEight (bootleg) toaplan2.c
                        DJ Boy djboy.c
                        Hyper Crash nemesis.c
                        Gunbarich psikyosh.c
                        Power Instinct Legends cave.c
                        Counter Run freekick.c
                        Dyna Gears ssv.c
                        Vasara 2 ssv.c
                        Sonic Boom system16.c
                        Bang Bang Busters neogeo.c
                        Ghost Loop neogeo.c
                        Choutetsu Brikin'ger - iron clad neogeo.c
                        Sengoku 3 neogeo.c
                        Zupapa neogeo.c
                        King Of Fighters 2001 neogeo.c
                        King Of Fighters 2002 neogeo.c
                        King Of Fighters 2003 neogeo.c
                        Metal Slug 4 neogeo.c
                        Metal Slug 5 neogeo.c
                        Rage Of The Dragons neogeo.c
                        Power Instinct Matrimelee neogeo.c
                        Pochi & Nyaa neogeo.c
                        Snk Vs Capcom : Svc Chaos neogeo.c
                        Samurai Shodown V neogeo.c
                        Samurai Shodown V Special neogeo.c
                        Zintrick neogeo.c
                        Crossed Swords 2 neogeo.c
                        The Last Hope neogeo.c
                        Cabal (Joystick version with extra button 3 ) cabal.c
                        Asura Buster fuukifg3.c
                        Rock'n Tread 2 tetrisp2.c
                        Rock'n 3 tetrisp2.c
                        rock'n 4 tetrisp2.c

                        Games fixed and or now working

                        Avenging Spirit megasys1.c
                        Driftout 94 ssv.c
                        Fire Barrel m107.c
                        Monster Slider ssv.c
                        Snowboard Championship gaelco2.c
                        Street Fighter (with Added Speedup) sf1.c
                        Twin Eagle 2 ssv.c

                        Games now with sound and or sound improvements

                        Cosmic Alien cosmic.c
                        Fire Shark toaplan1.c
                        Vimana toaplan1.c
                        Donkey Kong dkong.c
                        Donkey Kong JR dkong.c
                        Asura Buster fuukifg3.c
                        Asura Blade fuukifg3.c
                        Rock'n Tread 1 and 2 tetrisp2.c
                        Rock'n 3 and 4 tetrisp2.c
                        Fire Barrel m107.c
                        Sasuke Vs Commander rockola.c
                        Fantasy rockola.c
                        Nibbler rockola.c
                        Pioneer Balloon rockola.c
                        Vanguard rockola.c

                        Arcade Addict

                        RiverstormR 2 Replies Last reply Reply Quote 1
                        • RiverstormR
                          Riverstorm @arcadez2003
                          last edited by

                          @gamez-fan said in lr-mame2003 driver improvement and backport:

                          Hyper Street Fighter II cps2.c

                          Just using this one as an example. The ROM is hfs2a.zip for game "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)"

                          arcadez2003A maxbeanzM 2 Replies Last reply Reply Quote 0
                          • arcadez2003A
                            arcadez2003 @Riverstorm
                            last edited by

                            @riverstorm said in lr-mame2003 driver improvement and backport:

                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                            Hyper Street Fighter II cps2.c

                            Just using this one as an example. The ROM is hfs2a.zip for game "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)"

                            Yip spot on

                            Arcade Addict

                            1 Reply Last reply Reply Quote 0
                            • maxbeanzM
                              maxbeanz @Riverstorm
                              last edited by

                              @riverstorm Hi, could you also make a separate DAT with only the new/changed ROMs and samples (like @markwkidd said) ? I have already set up my Mame2003 with primarily Parent and working ROMs only, if I run this new merged DAT I will have no idea of the specific new versions needed etc. And if you gather all the new only samples into a DAT we will know the exact versions needed from Twistys site.

                              RiverstormR 1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm @maxbeanz
                                last edited by

                                @maxbeanz said in lr-mame2003 driver improvement and backport:

                                Hi, could you also make a separate DAT with only the new/changed ROMs and samples (like @markwkidd said) ?

                                Yeah that shouldn't be a big issue. To do something like that it would require replacing them in your source directory.

                                It might take some time to work through the list being around the holidays and it's quite a bit larger than I originally had thought. I thought maybe a dozen or so games but the more updates the better! :)

                                1 Reply Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd
                                  last edited by markwkidd

                                  Nice! Once the 'hacks' DAT is ready for use I would like to see it get added to the MAME 2003 github repository in the same metadata folder as the 'standard' MAME 2003 DAT I linked above.

                                  1 Reply Last reply Reply Quote 1
                                  • RiverstormR
                                    Riverstorm @arcadez2003
                                    last edited by Riverstorm

                                    @gamez-fan said in lr-mame2003 driver improvement and backport:

                                    Hyper Crash nemesis.c
                                    Counter Run freekick.c

                                    @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

                                    Also this one:
                                    Vasara 2 ssv.c (Set 1 and Set 2)

                                    arcadez2003A RiverstormR 2 Replies Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003 @Riverstorm
                                      last edited by

                                      @riverstorm said in lr-mame2003 driver improvement and backport:

                                      @gamez-fan said in lr-mame2003 driver improvement and backport:

                                      Hyper Crash nemesis.c
                                      Counter Run freekick.c

                                      @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

                                      Also this one:
                                      Vasara 2 ssv.c (Set 1 and Set 2)

                                      All sets of Hyper Crash and Vasara 2 will be playable, as for Counter Run only this version works.............

                                      GAME( 1988, countrnb, countrun, freekckb, countrun, 0, ROT0, "bootleg", "Counter Run (bootleg set 1)" )

                                      Arcade Addict

                                      1 Reply Last reply Reply Quote 0
                                      • RiverstormR
                                        Riverstorm @Riverstorm
                                        last edited by

                                        @riverstorm said in lr-mame2003 driver improvement and backport:

                                        @gamez-fan said in lr-mame2003 driver improvement and backport:

                                        Hyper Crash nemesis.c
                                        Counter Run freekick.c

                                        @gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.

                                        Also this one:
                                        Vasara 2 ssv.c (Set 1 and Set 2)

                                        Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003 @Riverstorm
                                          last edited by

                                          @riverstorm said in lr-mame2003 driver improvement and backport:

                                          Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.

                                          look inside drivers folder.

                                          Arcade Addict

                                          RiverstormR 1 Reply Last reply Reply Quote 0
                                          • RiverstormR
                                            Riverstorm @arcadez2003
                                            last edited by

                                            @gamez-fan said in lr-mame2003 driver improvement and backport:

                                            look inside drivers folder.

                                            Ah, ok thanks! :)

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.