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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Fill Screen (4:3) SNES?

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    • TheDutyPaidT
      TheDutyPaid @dankcushions
      last edited by

      @dankcushions yes my screen is 16:9 but NES game fit the screen with no borders top or bottom, but as they are in native 4:3 there are borders at the side. Which I am fine with

      SNES games have borders top and bottom as well as the sides, it is the top and bottom borders, which I am trying to get rid of.

      dankcushionsD caver01C 2 Replies Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @TheDutyPaid
        last edited by dankcushions

        EDIT: didn't notice OP was using PISNES. removed redundant stuff, left overscan info:

        my guess is that you're looking at games that have a degree of overscan - areas of the screen that would normally be hidden on CRT displays, but appear as empty space for you. actually, NES suffers from this also, but most NES games do put graphics even in this normally invisible space. eg, super mario bros has a few lines above the score (and right at the bottom) that you wouldn't see in a proper CRT image:
        alt text
        vs
        alt text

        TheDutyPaidT 1 Reply Last reply Reply Quote 0
        • caver01C
          caver01 @TheDutyPaid
          last edited by caver01

          @TheDutyPaid If you are using the PISNES emulator, the RetroArch configs won't help. If you already setup the Pi video correctly maybe you are dealing with overscan settings in the emulator config?

          /opt/retropie/configs/snes/snes9x.cfg
          The overscan example is described in the readme.

          My 4-player cocktail style cabinet built as a custom "roadcase"

          dankcushionsD TheDutyPaidT 2 Replies Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator
            last edited by

            sorry, just noticed the pisnes stuff... whoops!

            caver01C 1 Reply Last reply Reply Quote 0
            • caver01C
              caver01 @dankcushions
              last edited by

              @dankcushions Me too! I was about to say the same thing!

              My 4-player cocktail style cabinet built as a custom "roadcase"

              1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @caver01
                last edited by dankcushions

                @caver01 said in Fill Screen (4:3) SNES?:

                @TheDutyPaid If you are using the PISNES emulator, the RetroArch configs won't help. If you already setup the Pi video correctly maybe you are dealing with overscan settings in the emulator config?

                /opt/retropie/configs/snes/snes9x.cfg
                The overscan example is described in the readme.

                i'd be careful with those config.txt overscan settings in the readme - they're for the WHOLE system, not just this emulator. if other systems look good, then you don't want to be messing with the global settings.

                that said, the readme also mentions Added options for aspect ratio, stretching and video border which sound like they could be useful. hopefully there's something in the above snes9x.cfg that you can fiddle with.

                1 Reply Last reply Reply Quote 0
                • TheDutyPaidT
                  TheDutyPaid @dankcushions
                  last edited by

                  @dankcushions
                  It is on all SNES games,
                  alt text

                  I took a picture of my screen and highlighted what is wrong.

                  1 Reply Last reply Reply Quote 0
                  • TheDutyPaidT
                    TheDutyPaid @caver01
                    last edited by

                    @caver01
                    On thing it says about overscan is

                    If you're getting a black screen when running in Console mode with
                    Composite output, try removing/commenting out the "overscan_" parameters from "/boot/config.txt" as follows (using disable_overscan doesn't appear to fix it):
                    
                        #overscan_left=16
                        #overscan_right=16
                        #overscan_top=16
                    #overscan_bottom=16
                    

                    I am using HDMI.

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator
                      last edited by dankcushions

                      interestingly street fighter 2 on the snes SHOULD have borders (even more so on the pal version). see:

                      that said, should still be less than what you're seeing. have a look at the snes9x.cfg

                      1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @TheDutyPaid
                        last edited by

                        @TheDutyPaid said in Fill Screen (4:3) SNES?:

                        @caver01
                        On thing it says about overscan is

                        If you're getting a black screen when running in Console mode with
                        Composite output, try removing/commenting out the "overscan_" parameters from "/boot/config.txt" as follows (using disable_overscan doesn't appear to fix it):
                        
                            #overscan_left=16
                            #overscan_right=16
                            #overscan_top=16
                        #overscan_bottom=16
                        

                        I am using HDMI.

                        DO NOT change these settings if other emulators are working fine. these are global settings for your entire system, applied from the moment it boots.

                        caver01C 1 Reply Last reply Reply Quote 0
                        • caver01C
                          caver01 @dankcushions
                          last edited by

                          @dankcushions Oops. Yeah, I just realized that---the overscan described in that readme I linked refers to that of the whole Pi configuration.

                          My 4-player cocktail style cabinet built as a custom "roadcase"

                          1 Reply Last reply Reply Quote 0
                          • TheDutyPaidT
                            TheDutyPaid
                            last edited by

                            Maybe we can start again?

                            All SNES games have borders at the top and bottom of the screen.

                            I would like to know how to remove them.

                            OK, some games may have borders.

                            BUT I know a lot don't. I remember this from when I was 13 and got a SNES for my birthday 25 years ago.

                            dankcushionsD caver01C 2 Replies Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @TheDutyPaid
                              last edited by

                              @TheDutyPaid said in Fill Screen (4:3) SNES?:

                              Maybe we can start again?

                              All SNES games have borders at the top and bottom of the screen.

                              I would like to know how to remove them.

                              OK, some games may have borders.

                              BUT I know a lot don't. I remember this from when I was 13 and got a SNES for my birthday 25 years ago.

                              and I already clarified this. again, look at the snes9x.cfg that has been mentioned several times. it may have border/stretching options
                              you can adjust.

                              TheDutyPaidT 1 Reply Last reply Reply Quote 0
                              • caver01C
                                caver01 @TheDutyPaid
                                last edited by

                                @TheDutyPaid For comparison, what emulator are you running NES vs. SNES? The reason I ask is, if you are already using a libretro core for NES, using lr-snes9x-next would seem like a logical thing to try, as they would have similar configurations.

                                My 4-player cocktail style cabinet built as a custom "roadcase"

                                1 Reply Last reply Reply Quote 0
                                • TheDutyPaidT
                                  TheDutyPaid @dankcushions
                                  last edited by

                                  @dankcushions
                                  I know the snes9x.cfg very well as I had to set up my PS3 controller.
                                  Here is the part about Graphics, what do you think is best to adjust.

                                  [Graphics]
                                  DisplaySmoothStretch=1
                                  # Display Effect: 0 none, 1 scanlines, 2 phospher
                                  # NOTE Phospher does not run at full speed
                                  DisplayEffect=0
                                  MaintainAspectRatio=1
                                  DisplayBorder=0
                                  AutoFrameskip=1
                                  Frameskip=200
                                  Transparency=1
                                  CPUCycles=100
                                  
                                  dankcushionsD 1 Reply Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @TheDutyPaid
                                    last edited by

                                    @TheDutyPaid said in Fill Screen (4:3) SNES?:

                                    DisplaySmoothStretch=1

                                    change to 0 i think. that should stop it integer scaling and fill the vertical.

                                    1 Reply Last reply Reply Quote 0
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