RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    TurboTwist 2 spinner for retropie.

    Scheduled Pinned Locked Moved Help and Support
    54 Posts 5 Posters 21.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • 1
      1500points
      last edited by

      google some best-of sites this morning and was reminded of tac-scan for 2600, along with omega race for mame.

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @1500points
        last edited by

        @1500points Here are a few of my favorite spinner games for arcade:

        Blasteroids
        Cameltry
        Championship Sprint (racing games in general work well with spinner as steering wheel)
        Ironman Stewart's Super Offroad
        Off The Wall (Sente)
        Omega Race
        Star Trek
        Tempest

        Of course, the vector games need to run in AdvanceMAME, but the rest are good in lr-mame2003.

        My 4-player cocktail style cabinet built as a custom "roadcase"

        1 1 Reply Last reply Reply Quote 0
        • 1
          1500points
          last edited by

          another thing I learned from a YT vid the other day.
          the equation for tempest
          The TT2 has a count of 1200.
          Tempest has 72.
          So you take 72 x 100 then divide it by 1200.
          Which ends up at a 6% sensitivity setting.
          Apparently the speed setting doesn't mean anything for mouse input.

          I compared tempest side by side with a real machine and my Pi machine.
          I found that 6% is a hair slow compared to real. 7% is a hair fast compared to real.
          So there is likely another piece to the math equation that puts the real value somewhere in the middle of those selectable values.

          I had someone who was playing a lot of real tempest at the arcade, and played it a lot in the 80s, try the Pi. They said they couldn't tell the difference between the 2 other than the fancy vector monitor. And they liked the lighter weight of the TT2 better than the heavier real spinner.

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @1500points
            last edited by

            @1500points THIS IS GREAT INFO! I think I tend to mess around with sensitivity until it "feels right" but this is without an actual reference system.

            Another question/setting for the mix is the mouse input poll rate. Have you messed with that? It is supposed to help prevent backspin. You can specify a rate at which linux is supposed to be polling the mouse inputs. I edited my /boot/cmdline.txt by appending usbhid.mousepoll=2 to increase the mouse poll rate, but looking back and googling this setting, I am not sure I have the best value.

            Given the fine tuning you are doing, I am curious if you can generate backspin with your TT2 like I can. Backspin was a common/known problem back when I was building my system using Windows XP and we solved it back then by adding a registry entry to increase the rate. The TT2 spinners are capable of very high resolution and poll rate. I suppose at a certain point a high enough setting might affect overall performance of the system, but while we are at this, we should do some tests.

            My 4-player cocktail style cabinet built as a custom "roadcase"

            1 Reply Last reply Reply Quote 0
            • 1
              1500points
              last edited by

              when i had tempest set to 70speed/45% sensitivity, then whip it (whip it good)
              it did do a weird backspin erratic thing.
              Turning the sensitivity down below 15% solved that and at 7% the player moves proper even with a fast whip.

              that feature might help find a gradient which matches real tempest exactly but to be honest the 7% makes a super game experience.

              Oh, another side note. I just realized that Tempest looks great using a wells-gardner flat panel monitor with a smoked plexi. and I have the brightness turned completely down on the monitor so you could get an even more intense searing vector look from a flat monitor. the downside is that the thing was $225 US bucks plus $20ish for the plexi from hardware store.

              1 Reply Last reply Reply Quote 0
              • 1
                1500points @caver01
                last edited by

                @caver01 said in TurboTwist 2 spinner for retropie.:

                @1500points Here are a few of my favorite spinner games for arcade:

                Blasteroids
                Cameltry
                Championship Sprint (racing games in general work well with spinner as steering wheel)
                Ironman Stewart's Super Offroad
                Off The Wall (Sente)
                Omega Race
                Star Trek
                Tempest

                Of course, the vector games need to run in AdvanceMAME, but the rest are good in lr-mame2003.

                Hi there,
                Just getting back to playing with the TT2 cab.
                Installed Off the Wall with advmame1.4.
                I can't get the spinner to work in this game.
                Any idea why this game behaves differently or how to get it working?
                I tried both joystick and whirly gig in the dipswitch settings.
                thanks.

                caver01C 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @1500points
                  last edited by

                  @1500points There are two Off The Wall games. The Sente one (otwalls) is the game I was referring to. I have not done anything special to get it running on my cabinet other than setting the core options to split the X and Y axes to players 1 and 2 in lr-mame2003. In advancemame the mouse indices have to be correct.

                  Beyond that, this is a game that uses a joystick for movement and the spinner for the racquet arm.

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  1 1 Reply Last reply Reply Quote 0
                  • 1
                    1500points @caver01
                    last edited by

                    @caver01 I meant the one where it is like a modified breakout game.
                    I've played a real one and know it is just a spinner and buttons.

                    Oddly, the paddle doesn't work on my pi setup for this game, using advmame1.4
                    All other games are working fine with the spinner setup.
                    Maybe it doesn't work right in mame.

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @1500points
                      last edited by

                      @1500points Interesting. It is possible that game is coded to use a different input. Dial? In my experience, most games use Dial and only a handful use Paddle. I basically duplicated my controls mapping to cover all possibilities at this point so the spinners work no matter which input choice was written into it.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      1 Reply Last reply Reply Quote 0
                      • 1
                        1500points
                        last edited by

                        I set all inputs to the spinner, too.

                        One thing that I noticed which seems odd.
                        I originally installed the off the wall tennis game.
                        Then switched the rom to the breakout game.
                        but the mame UI control list looks suspiciously like the controls that you'd setup for the tennis game.
                        could the config files not have switched correctly?

                        caver01C 1 Reply Last reply Reply Quote 0
                        • caver01C
                          caver01 @1500points
                          last edited by

                          @1500points If we are talking about advmame, and the settings to which you refer were done at the generic level, yes, the settings would transfer, but if the adjustments to sensitivity etc. were made under the one rom, I don't see how it could. A quick look at the relevant inputs in the .rc file should answer this.

                          My 4-player cocktail style cabinet built as a custom "roadcase"

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.