RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
    507 Posts 30 Posters 258.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • herb_fargusH
      herb_fargus administrators @SuperMagicom
      last edited by

      @supermagicom said in lr-mame2003 driver improvement and backport:

      I'd like to help track some of these down but, unfortunately, there's no way for anyone to contact users here privately

      This being the primary reason private messages are disabled on this forum.

      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

      SuperMagicomS RiverstormR 2 Replies Last reply Reply Quote 1
      • mediamogulM
        mediamogul Global Moderator
        last edited by mediamogul

        Looks like I may have spoken to soon about 'Donkey Kong II Return of Jumpman'. Arcadez notes say that the latest ROM should work, but it doesn't seem to. There's so much controversy about how the current development is somewhat scattered with this core, I may just wait until the dust settles a little before trying to troubleshoot it.

        @herb_fargus, while searching, I saw where the game was running for you, but outside of the implication of lr-fbalpha, you didn't mention what emulator you were using. Was it in fact lr-fbalpha? Also, are samples functional for the 'Donkey Kong' games there?

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        1 Reply Last reply Reply Quote 0
        • markwkiddM
          markwkidd @SuperMagicom
          last edited by markwkidd

          edit:

          1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator
            last edited by

            I must have had an incomplete transfer, because the game wasn't launching with lr-fbalpha either. I resent the file and it launched in both cores. However, while I've obtained the improved dkong.zip sample and it works perfectly in lr-fbalpha, it doesn't seem to work in lr-mame2003-plus.

            I have to admit to being a bit confused about how the newer samples are placed for this core. I haven't seen mention of a separate location for them, so I put the sample in ~/RetroPie/BIOS/mame2003/sample/ which didn't work. I can only imagine that there's another location, as 2003/2003-plus couldn't really coexist otherwise.

            As a somewhat funny side note, dkongx needs dkong as a parent ROM, so I thought I'd see if it would launch using the Pauline Edition of dkong and it did actually launch, albeit with a messed up color palette for the character and collectable item sprites.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • SuperMagicomS
              SuperMagicom @herb_fargus
              last edited by

              @herb_fargus I was talking about old Xbox tools related to the old sets, not the roms themselves. ;)

              markwkiddM 1 Reply Last reply Reply Quote 0
              • markwkiddM
                markwkidd @SuperMagicom
                last edited by markwkidd

                @supermagicom Yes there is no problem posting publicly here about patch files and ROM tools or talking about them. (That's pretty much what supermagicom PM'd me over @ libretro)

                No posting about ways to get copyrighted ROMs themselves though of course.

                I'm going to have to take a longer look at the old NeFe tool you have. I've never patched arcade ROMs with any tool, just rebuilt ROM sets. I'm not sure right off what kind of starting ROM NeFe is looking for or exactly what it will produce! This is the tedious side of digital archival...

                1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @mediamogul
                  last edited by

                  @mediamogul said in lr-mame2003 driver improvement and backport:

                  I have to admit to being a bit confused about how the newer samples are placed for this core. I haven't seen mention of a separate location for them, so I put the sample in ~/RetroPie/BIOS/mame2003/sample/ which didn't work. I can only imagine that there's another location, as 2003/2003-plus couldn't really coexist otherwise.

                  they will be in the same location as lr-mame2003: https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#samples

                  ie: /home/pi/RetroPie/BIOS/mame2003/samples/ (note: samples not sample)

                  so, yes - 2003/2003-plus can't really co-exist in this regard. it would be a simple code change to make it store in mame2003-plus/samples, though, if anyone wants to do that.

                  mediamogulM 1 Reply Last reply Reply Quote 3
                  • mediamogulM
                    mediamogul Global Moderator @dankcushions
                    last edited by

                    @dankcushions

                    Good to know. I opened an issue.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    1 Reply Last reply Reply Quote 1
                    • RiverstormR
                      Riverstorm @herb_fargus
                      last edited by

                      @herb_fargus said in lr-mame2003 driver improvement and backport:

                      @supermagicom said in lr-mame2003 driver improvement and backport:

                      I'd like to help track some of these down but, unfortunately, there's no way for anyone to contact users here privately

                      This being the primary reason private messages are disabled on this forum.

                      Introducing a more direct way to contact, communicate and collaborate with other users that don't exclusively involve leaving them a public comment every time would be great.

                      Pretty much every mainstream site has the ability and also a way to disable those features it if you don't wish to utilize them.

                      It does feels a bit like a paranoid big brother scenario assuming it's primary reason/use would be to discuss illicit ROM activity. I have to admit I wished for the feature more than once and none of them instances was ROM related.

                      I read @gamez-fan comment over on Github. He's slightly torqued off and threatened to take his ball and go home if we don't do it his way. I honestly don't want to make him mad but I am not sure how to communicate with him. I get the "I did it my way" mentality and how the XBOX was more like a wild-west scenario and DATs are a waste as he put it but it also seems fair to discuss the challenges of locating these old ROMs too.

                      He definitely seems a little anti-DAT from his comments. It seems like a reasonable way to build/verify a ROM set for a "homebrew" project. I guess the good is from his comment he's only using official ROMs from the correct time period now and removed all the old ones which is great.

                      1 Reply Last reply Reply Quote 1
                      • RiverstormR
                        Riverstorm
                        last edited by

                        Not sure if you saw this @mediamogul but it looks like he already implemented a fix.

                        Some games require an additional zip file with recorded sounds or music in order for audio to work correctly. Audio 'sample' files should be placed in subdirectories within /libretro system dir/mame2003-plus/ e.g.:

                        /libretro system dir/mame2003-plus/samples/

                        High score, cheat, and history metadata files should be moved from github's /libretro/mame2003-plus-libretro/tree/master/metadata and placed within /libretro system dir/mame2003-plus/ e.g.:

                        /libretro system dir/mame2003-plus/hiscore.dat
                        /libretro system dir/mame2003-plus/cheat.dat
                        /libretro system dir/mame2003-plus/history.dat

                        User-generated content is placed in sub-directories within /libretro savefile dir/mame2003-plus/ e.g.:

                        /libretro savefile dir/mame2003-plus/diff/
                        /libretro savefile dir/mame2003-plus/nvram/
                        /libretro savefile dir/mame2003-plus/hi/
                        /libretro savefile dir/mame2003-plus/cfg/
                        /libretro savefile dir/mame2003-plus/inp/
                        /libretro savefile dir/mame2003-plus/memcard/
                        /libretro savefile dir/mame2003-plus/snap/

                        mediamogulM 1 Reply Last reply Reply Quote 2
                        • mediamogulM
                          mediamogul Global Moderator @Riverstorm
                          last edited by

                          @riverstorm

                          Groovie ghoulies! Thanks for the heads up.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 0
                          • markwkiddM
                            markwkidd
                            last edited by

                            Hey @Riverstorm I wanted to call your attention to this github issue: https://github.com/arcadez/-mame2003-plus-libretro/issues/2

                            Seems like there are some new checksums for those NeoGeo ROMs. I haven't searched for them yet but I wanted to make sure you'd seen it too :)

                            1 Reply Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm
                              last edited by Riverstorm

                              Thanks Mark I did see it and will take a look in a few weeks. We are heading out to Trinidad for Carnival in the morning and will be down there for a few weeks.

                              It's going to be a challenging day tomorrow as we travel through Chicago and Miami. American Airlines sent out a wearning of inclement weather in Chicago and expect possible delays out of O'Hare. We should be good if we can stay one step ahead of it. Also our flight is out at 5:50AM so we'll be up in the middle of the night, getting to the airport, not much sleep tonight.

                              Here we also have a winter weather advisory tomorrow and it supposed to drop down to -6F/-21C by weeks end so it's all good if we get out ok.

                              I always pack a change of clothes and the basics in a carry on going through O'Hare. I've been stuck there more than once. I still prefer like Minneapolis or Denver to Dallas or even LaGuardia out of New York for international.

                              markwkiddM 1 Reply Last reply Reply Quote 1
                              • GreenHawk84G
                                GreenHawk84
                                last edited by

                                So are these improvements going straight to the existing lr-mame2003? Or is this a new core being developed?

                                1 Reply Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd
                                  last edited by markwkidd

                                  Too soon to say. My impression is that on the libretro side there definitely is a willingness to consider merging the improvements, depending on testing and consensus.

                                  1 Reply Last reply Reply Quote 0
                                  • markwkiddM
                                    markwkidd
                                    last edited by

                                    Imagine a world where vector titles are smooth and antialiased in mame2003. Wait --- that world is the world of MAME 0.78!

                                    Does anyone have ideas on how to get MAME 2003 to display vectors as nicely as its source? Join the fun: https://github.com/libretro/mame2003-libretro/issues/30

                                    0_1520387447196_tempest-comparison.png

                                    markwkiddM 1 Reply Last reply Reply Quote 4
                                    • markwkiddM
                                      markwkidd @markwkidd
                                      last edited by

                                      @markwkidd said in lr-mame2003 driver improvement and backport:

                                      Imagine a world where vector titles are smooth and antialiased in mame2003. Wait --- that world is the world of MAME 0.78!

                                      Does anyone have ideas on how to get MAME 2003 to display vectors as nicely as its source? Join the fun: https://github.com/libretro/mame2003-libretro/issues/30

                                      For anyone interested in recompiling mame2003 from source, there are now some additional vector-related core features exposed that are kinda nice.

                                      Unfortunately still no vector antialiasing or high resolution rendering though!

                                      1 Reply Last reply Reply Quote 3
                                      • markwkiddM
                                        markwkidd
                                        last edited by

                                        I created a bounty regarding this vector rendering quality issue, specifically framed as a bugfix to bring mame2003 up to the standards of MAME 0.78.

                                        Please feel free to track the progress or make a contribution on the bounty page:https://www.bountysource.com/issues/56042669-regression-mame2003-renders-vectors-worse-than-mame0-78

                                        1 Reply Last reply Reply Quote 1
                                        • thelostsoulT
                                          thelostsoul
                                          last edited by

                                          Not sure if this place is right, but I have a suggestion. If Rewind is enabled, some games don't boot. Rewind needs working Save States to be working itself. So my suggestion is, if Rewind is enabled and the game don't support Save States, then disable Rewind on the fly for this game, to make it playable. Maybe with a message note on left corner while booting up.

                                          📜 RE/SET: 100 SNES Games for your RetroPie, 🎁 Share your hidden gems and insider tips

                                          dankcushionsD markwkiddM 2 Replies Last reply Reply Quote 1
                                          • dankcushionsD
                                            dankcushions Global Moderator @thelostsoul
                                            last edited by

                                            @thelostsoul a core cannot disable rewind as this is retroarch functionality. maybe retroarch can? i don't know. might be worth asking on their forums: https://forums.libretro.com

                                            thelostsoulT 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.