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    What tweaks do you make to your RetroPie setup?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    customisationsbuild notestweaks
    48 Posts 22 Posters 35.5k Views
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    • DwarfboysimD
      Dwarfboysim @Capeman
      last edited by

      @capeman took some fiddling with my LG TV but found the option and it works :)

      Happy days!!

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      • meleuM
        meleu @hooperre
        last edited by

        @hooperre said in What tweaks do you make to your RetroPie setup?:

        @meleu
        Is there any way to have the video font (for Cheevos) to sit on top of my overlays?

        Unfortunately not. :/

        At least none that I'm aware of.

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        • 4
          40wattrange @meleu
          last edited by

          @meleu What exactly are you doing to update retroarch from source?

          jonnykeshJ 1 Reply Last reply Reply Quote 0
          • jonnykeshJ
            jonnykesh @40wattrange
            last edited by

            @40wattrange RetroPie Setup > Manage Packages > Core Packages > RetroArch > Update from Source.

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            • 4
              40wattrange @jonnykesh
              last edited by

              @jonnykesh Thanks, didnt know if there was some other command line kung fu.

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              • meleuM
                meleu @40wattrange
                last edited by meleu

                @40wattrange unfortunately this method doesn't get the bleeding edge version anymore.

                I posted about it here and BuZz gave me the reason here.

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                • jonnykeshJ
                  jonnykesh @meleu
                  last edited by

                  @meleu I would stick to the pre-built binaries, they usually have been tested.
                  Is there any way to check when a binary was compiled? Any ideas @meleu ?

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                  • meleuM
                    meleu @jonnykesh
                    last edited by

                    @jonnykesh RGUI > Information > System Information > Build Date

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                    • jonnykeshJ
                      jonnykesh @meleu
                      last edited by

                      @meleu I use xmb does it work in that menu view? How about non-libretro emulators?
                      Is there not a way to include the binary build date along with the description for example?

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                      • BillyHB
                        BillyH
                        last edited by

                        I've had RetroPie for two days now,and I've made the following tweaks:

                        • video smoothing on all the emulators I use
                        • made the window for the GBA emulator smaller (to 720x480, like in the doc, which I decided to start with and after trying decided was satisfactory)

                        Will experiment with some shaders later on, so if anyone feels like advising on this...

                        Doesn't really count as tweaking but since it wasn't in the auto image build: I also installed and updated the ScummVM package (and set it to OpenGL graphics) and I installed the package that makes Dinothawr run.

                        • First Pi: Pi 3 in a PSone case
                        • Second Pi: Pi 0 in a Retroflag GPi Case
                        • Third Pi: Pi 4 as a desktop computer
                        • Some time in 2020: Picade
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                        • fabio78F
                          fabio78 @BillyH
                          last edited by

                          @billyh never use video smoothing. Besides leaving the games looking hideous, like they've been smeared with wax, performance takes a hit, and on top of everything it creates a couple of frames of input lag.
                          If you want a less aliased look, switch that off and use the hq2x.cg shader instead. It looks more natural because you can still tell the pixels, and the image is a lot sharper.

                          BillyHB BobHarrisB 3 Replies Last reply Reply Quote 0
                          • BillyHB
                            BillyH @fabio78
                            last edited by

                            @fabio78 I like the smoothing option for now, makes the image more pleasant to look at - I wasn't able to count the pixels on my old box television either when I was playing SNES games. Smoothing gives it all a bit more of a 'drawn' look in my eyes, I think it looks very good for 16-bit games.

                            However, I'll check the shader you mentioned to see if it's preferable :-)

                            • First Pi: Pi 3 in a PSone case
                            • Second Pi: Pi 0 in a Retroflag GPi Case
                            • Third Pi: Pi 4 as a desktop computer
                            • Some time in 2020: Picade
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                            • BillyHB
                              BillyH @fabio78
                              last edited by BillyH

                              @fabio78 Tried out some different shaders and in the end I went with the one that simulates CRT lines :-)

                              • First Pi: Pi 3 in a PSone case
                              • Second Pi: Pi 0 in a Retroflag GPi Case
                              • Third Pi: Pi 4 as a desktop computer
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                              • BobHarrisB
                                BobHarris @fabio78
                                last edited by BobHarris

                                @fabio78 I disagree. I always use smoothing, makes the games look so much better (in combination with a scanlines shader). Otherwise it's way too pixelated for me.
                                Smoothing+crt shader = old crt telly.

                                Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

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                                • caver01C
                                  caver01 @BillyH
                                  last edited by

                                  @billyh You may want to follow this thread too, as the recent work on the zfast scanline shaders is very compelling. These are faster (better?) than the CRT shaders, especially the curvature variants. They are not yet built-in to the RetroPie setup, but I expect this will come in time. Something to watch though. I have added them to my setup manually and they work great. Scroll back through that thread to see screenshots/discussion.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

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                                  • BillyHB
                                    BillyH @BobHarris
                                    last edited by

                                    @bobharris I didn't actually try combining the shader and video smoothing, will do that later on. Just using the scanlines shader already looked great though, and that also fixed a number of other issues I had with the way the games looked. It's telling that I already enjoy gaming on the Pi so much more than I enjoyed gaming on an emulator on my laptop.

                                    @caver01 Looks pretty good but I think I prefer horizontal scanlines over a pixel grid, so while I will definitely try that shader if it gets added in a RetroPie update, I won't go through the trouble of downloading and installing it myself. Also: if by faster tou mean less/no lag, that's great. If you mean FPS: I don't care if something is 30fps instead of 60fps, even with current day games. I'd rather have a 30fps 720p game that doesn't stutter than a 60fps 1080p game that has slowdown. Also: I tried the curved shader but in the end decided I enjoyed non-curved more.

                                    • First Pi: Pi 3 in a PSone case
                                    • Second Pi: Pi 0 in a Retroflag GPi Case
                                    • Third Pi: Pi 4 as a desktop computer
                                    • Some time in 2020: Picade
                                    caver01C 1 Reply Last reply Reply Quote 0
                                    • caver01C
                                      caver01 @BillyH
                                      last edited by

                                      @billyh Hopefully, you looked beyond just the first image from my link. There were early iterations that looked more like pixels, but the final zfast is absolutely a scanline shader.

                                      My 4-player cocktail style cabinet built as a custom "roadcase"

                                      BillyHB 1 Reply Last reply Reply Quote 0
                                      • BillyHB
                                        BillyH @caver01
                                        last edited by

                                        @caver01 Your link actually dropped me off at the most recent post and I scrolled back from there. While the last picture I see is definitely more scanline than the first screenshots, the second to last still shows a lot of pixel separation.

                                        I guess I'd have to see ut in action on my own television before I can tell if it's really more enjoyable than the current setup of crt + smoothing (yes @BobHarris, I do that too now), which is why I figured I'd just try it if it ever got into a RetroPie update.

                                        • First Pi: Pi 3 in a PSone case
                                        • Second Pi: Pi 0 in a Retroflag GPi Case
                                        • Third Pi: Pi 4 as a desktop computer
                                        • Some time in 2020: Picade
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