Versatile C++ game scraper: Skyscraper
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Also, guys if you would be so kind to share the news wherever you see fit (forums, social media), I would appreciate it a lot!
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"Wait a few days", he says, then releases it about 12 hours later. /:-p What a liar.
EDIT: Also, what an above poster was saying about the "number of players" data. I get the same issue sometimes. Some databases just format it as a "1 - 2" or "1 - 4" players instead of just "2" or "4" players. Been trying to scrape around that, but it is odd/annoying. I'd imagine (like they do) that there's a way to trim the "1 -" from it. Like, if the field is more than 1 character, trim to the last character. Would be troublesome for any games that have more than 9 players though, but I don't know of any games people would be running on a retropie that would fit that criteria.
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@muldjord Thank you SO MUCH for huge effort and update to Skyscraper and I'll definitely make an follow-up to my post on Reddit. But can you tell us how to view artwork.xml previews like you do on your videos please?
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@sammyboy It's a bit tricky to do. You have to compile it on a Linux machine that ISN'T the RetroPie. I would suggest Ubuntu since the installation procedure on there is exactly the same as on the pi. Then you need to create a rom folder with just 1 single rom inside. Then you need to scrape that rom with sources until you have all of the artwork types for it (start by trying screenscraper, it probably has all of them). Then you open a terminal and type in "watch -n2 Skyscraper -p [platform] -i /[full]/[rom]/[folder] -s localdb --unattend". Be sure to change [platform] and the rom folder. That command will run Skyscraper every 2 seconds, using the localdb without asking any questions, which will result in the exported media to be updated every 2 seconds from the '[homedir]/.skyscraper/artwork.xml' file. Now open the relevant output image in an image viewer that automatically reloads if the image changes. The default one in Ubuntu works.
Now all you need to do is open up an editor and edit '[homedir]/.skyscraper/artwork.xml' and the image will update with your changes every 2 seconds.
So yeah, not so simple unfortunately. It can be done on the pie itself too if you ssh connect to it from another machine through 2 different terminals. On one you run the above command. On the other you edit the artwork.xml. And then you open a file browser and browse to the export folder where the images reside. I DO NOT recommend doing this on the pi, as the command will save data to the SD card every 2 seconds while you're working on it. SD cards do not like that! You've been warned. :)
Concerning the "players" problem, I will fix this soon. I've made note of it and it should be easily doable to just convert any known format to simply be 1 digit. :)
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@muldjord Have to report a bug: When scraping with screenscraper module all games get compared as
.hack link
and get all the same results! -
@analoghero I don't understand, please elaborate. What does ".hack link" mean?
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@muldjord Dont know what this is. I wanted to update my dbs as there are no wheels scraped. The command im using was :
Skyscraper -p megadrive -s screenscraper --updatedb
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@analoghero Could you post the output, please? I still don't understand what you mean. Just tested it here with screenscraper on megadrive platform and it works well.
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pi@retropie:~ $ Skyscraper -p megadrive -s screenscraper --updatedb ------------------------------------------ Running Skyscraper v2.3.0 by Lars Muldjord ------------------------------------------ Platform : 'megadrive' Scraper module : 'screenscraper' Input folder : '/home/pi/RetroPie/roms/megadrive' Game list folder : '/home/pi/RetroPie/roms/megadrive' Covers folder : '/home/pi/RetroPie/roms/megadrive/media/covers' Screenshots folder : '/home/pi/RetroPie/roms/megadrive/media/screenshots' Wheels folder : '/home/pi/RetroPie/roms/megadrive/media/wheels' Marquees folder : '/home/pi/RetroPie/roms/megadrive/media/marquees' Local db folder : 'dbs/megadrive' Reading and parsing local database, please wait... Successfully parsed 9285 resources! Looking for optional 'priorities.xml' file in local db folder... Found! Priorities loaded successfully! 'gamelist.xml' already exists, do you want to overwrite it (y/N)? y Checking if 'gamelist.xml' is writable?... It is! :) Do you wish to skip existing entries (y/N)? n Starting scraping run on 628 files using 4 threads. Sit back, relax and let me do the work! :) #1/628 Pass 1 ---- Game 'Empire of Steel (Europe)' found! :) ---- From cache: NO Search match: 0 % Game title: '.hack-Link' () Compare title: 'Empire of Steel' Platform: 'PSP' () Release Date: '' Developer: 'Bandai Namco' () Publisher: 'CyberConnect2' () Players: '' () Tags: 'Role playing games' () Rating (0-1): '' () Cover: YES () Screenshot: YES () Wheel: NO () Marquee: NO () Description: () The first game in the .hack series for PSP (and the planned final game for the franchise), .hack//LINK logs player into a new version of its virtual landscape called The World R:X (the "R" stands for "Revision"). Set 10 years after the last .Hack, players take control of Tokio Kuryu, a second year junior-high student. Presented through manga-style visuals, the game's story promises to clear up the mysteries from past entries. Over 100 characters from past .hack games, anime, manga, and books will make an appearance. Gameplay promises to retain the basics of past titles, with players facing off in battle against enemies as they explore dungeons. The difference here is that you move around in a party of two, with the CPU-controlling the other character. The game will include 33 such CPU-controlled characters. For the PSP game, the battle system has been changed to a more action-heavy combat system. Elapsed time: 00:00:04 Estimated time: 00:48:06 #2/628 Pass 1 ---- Game 'Spirou (Europe) (En,Fr,De,Es)' found! :) ---- From cache: NO Search match: 40 % Game title: '.hack-Link' () Compare title: 'Spirou' Platform: 'PSP' () Release Date: '' Developer: 'Bandai Namco' () Publisher: 'CyberConnect2' () Players: '' () Tags: 'Role playing games' () Rating (0-1): '' () Cover: YES () Screenshot: YES () Wheel: NO () Marquee: NO () Description: () The first game in the .hack series for PSP (and the planned final game for the franchise), .hack//LINK logs player into a new version of its virtual landscape called The World R:X (the "R" stands for "Revision"). Set 10 years after the last .Hack, players take control of Tokio Kuryu, a second year junior-high student. Presented through manga-style visuals, the game's story promises to clear up the mysteries from past entries. Over 100 characters from past .hack games, anime, manga, and books will make an appearance. Gameplay promises to retain the basics of past titles, with players facing off in battle against enemies as they explore dungeons. The difference here is that you move around in a party of two, with the CPU-controlling the other character. The game will include 33 such CPU-controlled characters. For the PSP game, the battle system has been changed to a more action-heavy combat system. Elapsed time: 00:00:05 Estimated time: 00:30:12 ^C
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@analoghero Ok, that's a game called hack-LINK that gets connected to the wrong data... Would it at all be possible for you to compress your ~/.skyscraper/dbs/megadrive folder into a file and upload it somewhere where I can download it? I would be very interested in figuring out what is going on.
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@muldjord Im zipping it right now. Note that the same thing happens for other system too. Tried amiga, same result.
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@analoghero I think I have a lead now... I think it's related to how I handle platform detection with the screenscraper module in 2.3.0. What I don't quite understand is why it returns the "hack-LINK" game in the first place, that shouldn't happen at all!
I have to go to work now, your help is appreciated. I really want to squash this bug, so I'll be back later to ask more questions if that's ok. In the meantime, can I ask you to keep your dbs's as they are? I would hate for this problem to go away without me knowing what happened. :)
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@muldjord Uploaded it.
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Japanese-release only PSP title being returned for all scrapes? That's an odd one. :-|
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@analoghero Thank you so much, I've downloaded it. Could you also do me the favor of running the command "ls -l /home/pi/RetroPie/roms/megadrive >> /home/pi/megadrive_ls.txt" and send me the megadrive_ls.txt it creates? I need as much information as I can get to reproduce this.
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@analoghero Also, could you try running it with "Skyscraper -p megadrive -s screenscraper --updatedb --region wor" and see if that still returns the ".hack-Link" results?
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@muldjord Ive uploaded to the same folder as before.
Edit: The command above has the same result.
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https://retropie.org.uk/forum/topic/16059/sselph-scrapper-getting-strange-results
Sselph scraper has the same issue with scraping that .hack//link game.
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@livefastcyyoung Thank you!!! This is really helpful, it tells me a lot about what is going on. I still don't know why it scrapes ALL games like this for AnalogHero though. I'll investigate this further and provide a fix once I figure out how to do it properly.
For now, if any of you guys are having the same issue, please let me know!
EDIT: It seems to be an error on screenscrapers part, returning faulty results, maybe because of some server issues they are having. So this problem might go away by itself. Still problematic though, as the localdb will be updated with this faulty data, so anyone haveing the issue will have to rescrape with '-s screenscraper --updatedb' once the problem is fixed on their end.
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@muldjord After further tests on my end, i think screenscraper has issues as you said. Even when scraping a single rom it returns .hack-link :(
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