RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    BattleZone mame2003 input issue

    Scheduled Pinned Locked Moved Help and Support
    mame2003service menu
    27 Posts 4 Posters 4.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mediamogulM
      mediamogul Global Moderator @FlightRisk
      last edited by mediamogul

      @flightrisk said in BattleZone mame2003 input issue:

      AdvanceMAME is stretching roms like battlezone to almost full screen.

      It doesn't do that on mine and it shouldn't be the default behavior. Post the contents of /opt/retropie/configs/mame-advmame/advmame.rc and we'll take a look.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      FlightRiskF 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @Alturis
        last edited by caver01

        @alturis The default exit key is ESC, but you can edit the binding unsing the TAB menu inside AdvanceMAME. Select general controls for all games and edit the UI Cancel binding. You could even set this to START and SELECT simultaneously if you want it to match libretro hotkey exit.

        I also recommend mapping this game’s controls to use a virtual “tank stick” so you can steer the tank with a single joystick leaving your other hand free to press the fire button:

        Game Control	Mapped to
        
        Right/Up	Up NOT Right or Left NOT Down
        Right/DownD	Down NOT Right or Right NOT Up NOT Down
        Left/Up	        Up NOT Left or Right NOT Down
        Left/Down	Down NOT Left or Left NOT Up NOT Down
        

        My 4-player cocktail style cabinet built as a custom "roadcase"

        AlturisA FlightRiskF 2 Replies Last reply Reply Quote 1
        • AlturisA
          Alturis @caver01
          last edited by

          @caver01 Awesome thank you for the tip! Might have to give that control setup a try for it. But to me, the feel of driving it like a two-stick tank as the original arcade was outweighed the difficulty of having to use my pinky to fire.

          RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

          1 Reply Last reply Reply Quote 0
          • FlightRiskF
            FlightRisk @mediamogul
            last edited by

            @mediamogul Thanks, here is my advmame.rc

            debug_crash no
            debug_rawsound no
            debug_speedmark no
            device_alsa_device default
            device_alsa_mixer channel
            device_color_bgr15 yes
            device_color_bgr16 yes
            device_color_bgr24 yes
            device_color_bgr32 yes
            device_color_bgr8 yes
            device_color_palette8 yes
            device_color_yuy2 yes
            device_dpi_pclock_low 31250000
            device_hdmi_pclock_low 0
            device_joystick auto
            device_keyboard raw
            device_mouse auto
            device_raw_firstkeyhack no
            device_raw_mousedev[0] auto
            device_raw_mousedev[1] auto
            device_raw_mousedev[2] auto
            device_raw_mousedev[3] auto
            device_raw_mousetype[0] pnp
            device_raw_mousetype[1] pnp
            device_raw_mousetype[2] pnp
            device_raw_mousetype[3] pnp
            device_sdl_samples 512
            device_sound alsa
            device_video fb
            device_video_cursor off
            device_video_doublescan yes
            device_video_fastchange no
            device_video_interlace yes
            device_video_output auto
            device_video_overlaysize auto
            device_video_singlescan yes
            dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
            dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
            dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
            dir_image /home/pi/RetroPie/roms/mame-advmame
            dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
            dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
            dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
            dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
            dir_sample /home/pi/RetroPie/roms/mame-advmame/samples
            dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
            dir_sta /home/pi/RetroPie/roms/mame-advmame/nvram
            display_adjust none
            display_antialias yes
            display_artwork_backdrop yes
            display_artwork_bezel no
            display_artwork_crop yes
            display_artwork_overlay yes
            display_aspect auto
            display_beam 1
            display_brightness 1
            display_buffer no
            display_color auto
            display_expand 1.25
            display_flicker 0
            display_flipx no
            display_flipy no
            display_frameskip auto
            display_gamma 1
            display_intensity 1.5
            display_interlaceeffect none
            display_magnify 1
            display_magnifysize 640
            display_mode auto
            display_pausebrightness 1
            display_resize integer
            display_resizeeffect none
            display_restore yes
            display_rgbeffect none
            display_rol no
            display_ror no
            display_scanlines no
            display_skipcolumns auto
            display_skiplines auto
            display_translucency yes
            display_vsync no
            include 
            input_hotkey yes
            input_idleexit 0
            input_map[event10] auto
            input_map[event11] auto
            input_map[event12] auto
            input_map[event13] auto
            input_map[event14] auto
            input_map[event1] auto
            input_map[event2] auto
            input_map[event3] auto
            input_map[event4] auto
            input_map[event5] auto
            input_map[event6] auto
            input_map[event7] auto
            input_map[event8] auto
            input_map[event9] auto
            input_map[p1_dialx] auto
            input_map[p1_dialy] auto
            input_map[p1_lightgunx] auto
            input_map[p1_lightguny] auto
            input_map[p1_mousex] auto
            input_map[p1_mousey] auto
            input_map[p1_paddlex] auto
            input_map[p1_paddley] auto
            input_map[p1_pedalbrake] auto
            input_map[p1_pedalgas] auto
            input_map[p1_pedalother] auto
            input_map[p1_stickx] auto
            input_map[p1_sticky] auto
            input_map[p1_stickz] auto
            input_map[p1_trackballx] auto
            input_map[p1_trackbally] auto
            input_map[p2_dialx] auto
            input_map[p2_dialy] auto
            input_map[p2_lightgunx] auto
            input_map[p2_lightguny] auto
            input_map[p2_mousex] auto
            input_map[p2_mousey] auto
            input_map[p2_paddlex] auto
            input_map[p2_paddley] auto
            input_map[p2_pedalbrake] auto
            input_map[p2_pedalgas] auto
            input_map[p2_pedalother] auto
            input_map[p2_stickx] auto
            input_map[p2_sticky] auto
            input_map[p2_stickz] auto
            input_map[p2_trackballx] auto
            input_map[p2_trackbally] auto
            input_map[p3_dialx] auto
            input_map[p3_dialy] auto
            input_map[p3_lightgunx] auto
            input_map[p3_lightguny] auto
            input_map[p3_mahjong_a] auto
            input_map[p3_mahjong_b] auto
            input_map[p3_mahjong_bet] auto
            input_map[p3_mahjong_c] auto
            input_map[p3_mahjong_chance] auto
            input_map[p3_mahjong_chi] auto
            input_map[p3_mahjong_d] auto
            input_map[p3_mahjong_double_up] auto
            input_map[p3_mahjong_e] auto
            input_map[p3_mahjong_f] auto
            input_map[p3_mahjong_flip_flop] auto
            input_map[p3_mahjong_g] auto
            input_map[p3_mahjong_h] auto
            input_map[p3_mahjong_i] auto
            input_map[p3_mahjong_j] auto
            input_map[p3_mahjong_k] auto
            input_map[p3_mahjong_kan] auto
            input_map[p3_mahjong_l] auto
            input_map[p3_mahjong_m] auto
            input_map[p3_mahjong_n] auto
            input_map[p3_mahjong_pon] auto
            input_map[p3_mahjong_reach] auto
            input_map[p3_mahjong_ron] auto
            input_map[p3_mahjong_score] auto
            input_map[p3_mousex] auto
            input_map[p3_mousey] auto
            input_map[p3_paddlex] auto
            input_map[p3_paddley] auto
            input_map[p3_pedalbrake] auto
            input_map[p3_pedalgas] auto
            input_map[p3_pedalother] auto
            input_map[p3_stickx] auto
            input_map[p3_sticky] auto
            input_map[p3_stickz] auto
            input_map[p3_trackballx] auto
            input_map[p3_trackbally] auto
            input_map[p4_dialx] auto
            input_map[p4_dialy] auto
            input_map[p4_lightgunx] auto
            input_map[p4_lightguny] auto
            input_map[p4_mahjong_a] auto
            input_map[p4_mahjong_b] auto
            input_map[p4_mahjong_bet] auto
            input_map[p4_mahjong_c] auto
            input_map[p4_mahjong_chance] auto
            input_map[p4_mahjong_chi] auto
            input_map[p4_mahjong_d] auto
            input_map[p4_mahjong_double_up] auto
            input_map[p4_mahjong_e] auto
            input_map[p4_mahjong_f] auto
            input_map[p4_mahjong_flip_flop] auto
            input_map[p4_mahjong_g] auto
            input_map[p4_mahjong_h] auto
            input_map[p4_mahjong_i] auto
            input_map[p4_mahjong_j] auto
            input_map[p4_mahjong_k] auto
            input_map[p4_mahjong_kan] auto
            input_map[p4_mahjong_l] auto
            input_map[p4_mahjong_m] auto
            input_map[p4_mahjong_n] auto
            input_map[p4_mahjong_pon] auto
            input_map[p4_mahjong_reach] auto
            input_map[p4_mahjong_ron] auto
            input_map[p4_mahjong_score] auto
            input_map[p4_mousex] auto
            input_map[p4_mousey] auto
            input_map[p4_paddlex] auto
            input_map[p4_paddley] auto
            input_map[p4_pedalbrake] auto
            input_map[p4_pedalgas] auto
            input_map[p4_pedalother] auto
            input_map[p4_stickx] auto
            input_map[p4_sticky] auto
            input_map[p4_stickz] auto
            input_map[p4_trackballx] auto
            input_map[p4_trackbally] auto
            input_map[p5_dialx] auto
            input_map[p5_dialy] auto
            input_map[p5_lightgunx] auto
            input_map[p5_lightguny] auto
            input_map[p5_mahjong_a] auto
            input_map[p5_mahjong_b] auto
            input_map[p5_mahjong_bet] auto
            input_map[p5_mahjong_c] auto
            input_map[p5_mahjong_chance] auto
            input_map[p5_mahjong_chi] auto
            input_map[p5_mahjong_d] auto
            input_map[p5_mahjong_double_up] auto
            input_map[p5_mahjong_e] auto
            input_map[p5_mahjong_f] auto
            input_map[p5_mahjong_flip_flop] auto
            input_map[p5_mahjong_g] auto
            input_map[p5_mahjong_h] auto
            input_map[p5_mahjong_i] auto
            input_map[p5_mahjong_j] auto
            input_map[p5_mahjong_k] auto
            input_map[p5_mahjong_kan] auto
            input_map[p5_mahjong_l] auto
            input_map[p5_mahjong_m] auto
            input_map[p5_mahjong_n] auto
            input_map[p5_mahjong_pon] auto
            input_map[p5_mahjong_reach] auto
            input_map[p5_mahjong_ron] auto
            input_map[p5_mahjong_score] auto
            input_map[p5_mousex] auto
            input_map[p5_mousey] auto
            input_map[p5_paddlex] auto
            input_map[p5_paddley] auto
            input_map[p5_pedalbrake] auto
            input_map[p5_pedalgas] auto
            input_map[p5_pedalother] auto
            input_map[p5_stickx] auto
            input_map[p5_sticky] auto
            input_map[p5_stickz] auto
            input_map[p5_trackballx] auto
            input_map[p5_trackbally] auto
            input_map[p6_dialx] auto
            input_map[p6_dialy] auto
            input_map[p6_lightgunx] auto
            input_map[p6_lightguny] auto
            input_map[p6_mahjong_a] auto
            input_map[p6_mahjong_b] auto
            input_map[p6_mahjong_bet] auto
            input_map[p6_mahjong_c] auto
            input_map[p6_mahjong_chance] auto
            input_map[p6_mahjong_chi] auto
            input_map[p6_mahjong_d] auto
            input_map[p6_mahjong_double_up] auto
            input_map[p6_mahjong_e] auto
            input_map[p6_mahjong_f] auto
            input_map[p6_mahjong_flip_flop] auto
            input_map[p6_mahjong_g] auto
            input_map[p6_mahjong_h] auto
            input_map[p6_mahjong_i] auto
            input_map[p6_mahjong_j] auto
            input_map[p6_mahjong_k] auto
            input_map[p6_mahjong_kan] auto
            input_map[p6_mahjong_l] auto
            input_map[p6_mahjong_m] auto
            input_map[p6_mahjong_n] auto
            input_map[p6_mahjong_pon] auto
            input_map[p6_mahjong_reach] auto
            input_map[p6_mahjong_ron] auto
            input_map[p6_mahjong_score] auto
            input_map[p6_mousex] auto
            input_map[p6_mousey] auto
            input_map[p6_paddlex] auto
            input_map[p6_paddley] auto
            input_map[p6_pedalbrake] auto
            input_map[p6_pedalgas] auto
            input_map[p6_pedalother] auto
            input_map[p6_stickx] auto
            input_map[p6_sticky] auto
            input_map[p6_stickz] auto
            input_map[p6_trackballx] auto
            input_map[p6_trackbally] auto
            input_map[p7_dialx] auto
            input_map[p7_dialy] auto
            input_map[p7_lightgunx] auto
            input_map[p7_lightguny] auto
            input_map[p7_mahjong_a] auto
            input_map[p7_mahjong_b] auto
            input_map[p7_mahjong_bet] auto
            input_map[p7_mahjong_c] auto
            input_map[p7_mahjong_chance] auto
            input_map[p7_mahjong_chi] auto
            input_map[p7_mahjong_d] auto
            input_map[p7_mahjong_double_up] auto
            input_map[p7_mahjong_e] auto
            input_map[p7_mahjong_f] auto
            input_map[p7_mahjong_flip_flop] auto
            input_map[p7_mahjong_g] auto
            input_map[p7_mahjong_h] auto
            input_map[p7_mahjong_i] auto
            input_map[p7_mahjong_j] auto
            input_map[p7_mahjong_k] auto
            input_map[p7_mahjong_kan] auto
            input_map[p7_mahjong_l] auto
            input_map[p7_mahjong_m] auto
            input_map[p7_mahjong_n] auto
            input_map[p7_mahjong_pon] auto
            input_map[p7_mahjong_reach] auto
            input_map[p7_mahjong_ron] auto
            input_map[p7_mahjong_score] auto
            input_map[p7_mousex] auto
            input_map[p7_mousey] auto
            input_map[p7_paddlex] auto
            input_map[p7_paddley] auto
            input_map[p7_pedalbrake] auto
            input_map[p7_pedalgas] auto
            input_map[p7_pedalother] auto
            input_map[p7_stickx] auto
            input_map[p7_sticky] auto
            input_map[p7_stickz] auto
            input_map[p7_trackballx] auto
            input_map[p7_trackbally] auto
            input_map[p8_dialx] auto
            input_map[p8_dialy] auto
            input_map[p8_lightgunx] auto
            input_map[p8_lightguny] auto
            input_map[p8_mahjong_a] auto
            input_map[p8_mahjong_b] auto
            input_map[p8_mahjong_bet] auto
            input_map[p8_mahjong_c] auto
            input_map[p8_mahjong_chance] auto
            input_map[p8_mahjong_chi] auto
            input_map[p8_mahjong_d] auto
            input_map[p8_mahjong_double_up] auto
            input_map[p8_mahjong_e] auto
            input_map[p8_mahjong_f] auto
            input_map[p8_mahjong_flip_flop] auto
            input_map[p8_mahjong_g] auto
            input_map[p8_mahjong_h] auto
            input_map[p8_mahjong_i] auto
            input_map[p8_mahjong_j] auto
            input_map[p8_mahjong_k] auto
            input_map[p8_mahjong_kan] auto
            input_map[p8_mahjong_l] auto
            input_map[p8_mahjong_m] auto
            input_map[p8_mahjong_n] auto
            input_map[p8_mahjong_pon] auto
            input_map[p8_mahjong_reach] auto
            input_map[p8_mahjong_ron] auto
            input_map[p8_mahjong_score] auto
            input_map[p8_mousex] auto
            input_map[p8_mousey] auto
            input_map[p8_paddlex] auto
            input_map[p8_paddley] auto
            input_map[p8_pedalbrake] auto
            input_map[p8_pedalgas] auto
            input_map[p8_pedalother] auto
            input_map[p8_stickx] auto
            input_map[p8_sticky] auto
            input_map[p8_stickz] auto
            input_map[p8_trackballx] auto
            input_map[p8_trackbally] auto
            input_map[safequit] auto
            input_map[service_coin5] auto
            input_map[service_coin6] auto
            input_map[service_coin7] auto
            input_map[service_coin8] auto
            input_map[ui_toggle_ui] auto
            input_steadykey no
            lcd_server none
            lcd_speed 4
            lcd_timeout 500
            misc_bios default
            misc_cheat no
            misc_cheatfile cheat.dat
            misc_difficulty none
            misc_eventdebug no
            misc_eventfile event.dat
            misc_freeplay no
            misc_hiscorefile hiscore.dat
            misc_lang none
            misc_languagefile english.lng
            misc_mutedemo no
            misc_quiet yes
            misc_safequit yes
            misc_smp yes
            misc_timetorun 0
            record_sound yes
            record_sound_time 15
            record_video yes
            record_video_interleave 2
            record_video_time 15
            script_coin1 
            script_coin2 
            script_coin3 
            script_coin4 
            script_emulation 
            script_event1 
            script_event10 
            script_event11 
            script_event12 
            script_event13 
            script_event14 
            script_event2 
            script_event3 
            script_event4 
            script_event5 
            script_event6 
            script_event7 
            script_event8 
            script_event9 
            script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
            script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
            script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
            script_led3 
            script_play 
            script_safequit 
            script_start1 
            script_start2 
            script_start3 
            script_start4 
            script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
            script_video wait(!event()); set(kdb, 0);
            sound_adjust auto
            sound_equalizer_highvolume 0
            sound_equalizer_lowvolume 0
            sound_equalizer_midvolume 0
            sound_latency 0.05
            sound_mode auto
            sound_normalize no
            sound_samplerate 44100
            sound_samples yes
            sound_volume -3
            sync_fps auto
            sync_resample auto
            sync_speed 1
            sync_startuptime auto
            sync_turbospeed 3
            ui_color[help_other] 000000 808080
            ui_color[help_p1] 000000 ffff00
            ui_color[help_p2] 000000 00ff00
            ui_color[help_p3] 000000 ff0000
            ui_color[help_p4] 000000 00ffff
            ui_color[interface] 000000 ffffff
            ui_color[select] 000000 afffff
            ui_color[tag] 247ef0 ffffff
            ui_font auto
            ui_fontsize auto
            ui_helpimage auto
            ui_translucency 0.8
            
            mediamogulM 1 Reply Last reply Reply Quote 0
            • FlightRiskF
              FlightRisk @caver01
              last edited by

              @caver01 What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire? Not sure if that would cause you to maybe move the stick while trying to press it and throw off your aim. In that case, the right trigger would probably work great. Do you know how I would try that? Is it like retroarch where I just go in and move the sticks and press them as I go through options, or do I need to edit a text file? Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

              caver01C 1 Reply Last reply Reply Quote 0
              • FlightRiskF
                FlightRisk @mediamogul
                last edited by

                @mediamogul I found the same bezel you show in your post for battlezone. It is a .png with dimensions of 1647x955. Very odd size. It that what I want and advmame takes care of sizing, or should I pull it into photoshop/gimp and resample it to my monitors native 1920x1080? Things might be off a bit since these are different aspect ratios. 1.7246 vs. 1.7777

                caver01C 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @FlightRisk
                  last edited by

                  @flightrisk

                  Thanks, here is my advmame.rc

                  Try changing display_expand 1.25 to display_expand 1.0

                  I found the same bezel you show in your post for battlezone... It that what I want... ?

                  If you plan on using AdvanceMAME, you need to use an artwork file specifically formatted for it. Try using the bzone.zip artwork file located here.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  FlightRiskF 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @FlightRisk
                    last edited by

                    @flightrisk said in BattleZone mame2003 input issue:

                    What about mapping an xbox 360 usb controller with 2 sticks and using the push to click feature on the right stick to fire?

                    If you have triggers that are easier, I would recommend that over the push-click, but that is just me. I think push-click is hard to execute while keeping the stick in a specific position.

                    Do you know how I would try that?

                    Editing digital inputs for AdvanceMAME is best done from within MAME itself by pressing TAB on a keyboard. This will bring up a pop up menu and you can navigate to the controls configuration menu choices. When you select an input to map, you should be able to press buttons on a controller to map them.

                    Your example above of mapping a "tank stick", is that just moving the stick around or typing those word in?

                    To do this mapping, you are moving the stick or pressing D-pad. To do a <NOT> entry, you have to double-tap in the given direction. To make the inputs <AND> together you do them at the same time, or right after each other (but before the input is accepted). To <OR> them together, you do one input, let it accept, then immediately do another on the same line. I if you move to a new line and back, it will overwrite the whole entry instead.

                    Analog sticks introduces a potential new issue that I have not tested. If these movements are not accepted, you may need to define these manually by setting up analog inputs in the .rc file. For this you would need to know the indexes of your sticks. This is not a trivial process, as you would probably want to use the advj utility to test. You can read about the details here.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    FlightRiskF 1 Reply Last reply Reply Quote 1
                    • caver01C
                      caver01 @FlightRisk
                      last edited by

                      @flightrisk Regarding artwork, bezels etc, you really cannot just use a .png file. You have to use the MAME .106 artwork format as mediamogul mentioned. The zip files for this old menthod will contain overlays, bezels and background files alongside a .art text file that describes exactly how this version of MAME should apply them. When you download an appropriate .zip for the rom in question, most of these details will have been already worked out.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      1 Reply Last reply Reply Quote 0
                      • FlightRiskF
                        FlightRisk @caver01
                        last edited by

                        @caver01 Excellent! I have it working exactly the way I want. Thanks for the tip on how to enter a <NOT>. It works well. In the end, I settled on left analog up and down, right analog up and down, and right trigger for firing. I left the keyboard options in as well. And you are right, push click just won't work in this game. My trick on my arcade game was to back up a lot while doing little turns to get distance between myself and the other tank to have time to react to their firing. Then go after them, often going past them very close and watching the radar to backup again, turn and fire. The only problem with this strategy is when you are backing up and hit an obstacle just as they fire ;)

                        1 Reply Last reply Reply Quote 0
                        • FlightRiskF
                          FlightRisk @mediamogul
                          last edited by

                          @mediamogul That is exactly the artwork I found and was asking about. I can see positions mapped out in the .art file. I was just confused about the odd resolution

                          1 Reply Last reply Reply Quote 0
                          • FlightRiskF
                            FlightRisk @mediamogul
                            last edited by

                            @mediamogul - Thanks so much for the help. Almost there. Changing the display parameter from 1.25 to 1.0 made it look 4:3 now, but here is my screen with the bezel installed. It is cutting off the right and left, and it is clearly zoomed out too much since it is cutting off the top and bottom. So it looks like it not only is zoomed in, but cutoff for a 4:3 monitor instead of my 16:9

                            0_1520543452262_bzone2.jpg

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @FlightRisk
                              last edited by

                              @flightrisk

                              Changing display_artwork_crop yes to 'no' should do the trick.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              1 Reply Last reply Reply Quote 1
                              • FlightRiskF
                                FlightRisk
                                last edited by

                                I feel 20 again! LOL. Thanks everyone. It is beautiful! Maybe now I'll play with a lot of those other settings like "flicker" to see what happens. I'm happy the way it is now, the rest will be fun just to see if I can get it the way my game used to look in my arcade. There isn't a dynamic option for editing the file in something like the tab menu, is there?

                                And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

                                caver01C mediamogulM 2 Replies Last reply Reply Quote 0
                                • caver01C
                                  caver01 @FlightRisk
                                  last edited by

                                  @flightrisk said in BattleZone mame2003 input issue:

                                  And last item, the game screen has about 1/8" overspill on the left and 1/4" on the right (the mountains and horizon bleed into the bezel). There is 1/2" of black on the right and left sides of the bezel at the monitors edge (so it doesnt' seem to be going edge to edge width wise). So I'm not sure if this is settings in the art file for the bezel or some other positioning sizing thing.

                                  I will have to check my setup to see if there is vector imagery bleeding over the bezel/overlay, but the black on the sides is likely a result of screen size. For example, on my 5:4 display, I don't see nearly as much of the sides of the artwork, as this is pushed completely off the screen if I recall. Widescreen TVs will have more space that might not get covered by the artwork which was built from the actual arcade game during a time when there were no wide screens.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

                                  1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @FlightRisk
                                    last edited by mediamogul

                                    @flightrisk said in BattleZone mame2003 input issue:

                                    There isn't a dynamic option for editing the file in something like the tab menu

                                    You should be able to invoke the menu using the 'Tab' key. If not, look at your input_map[ui_configure] setting to see what key is currently set. Keep in mind that, while convenient, not all options can be set from this menu.

                                    the game screen has about 1/8" overspill on the left and 1/4" on the right

                                    I haven't noticed this myself, but it could be intentional to emulate the overscan from the original cabinet. I imagine it's configurable by unzipping the bzone.zip art file and adjusting how it's displayed within the bezel, but I've never tried it personally.

                                    Edit: If you mean that the vector art is bleeding on top and not behind the bezel then I'm not really sure.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    1 Reply Last reply Reply Quote 0
                                    • FlightRiskF
                                      FlightRisk
                                      last edited by FlightRisk

                                      Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

                                      mediamogulM caver01C 2 Replies Last reply Reply Quote 0
                                      • mediamogulM
                                        mediamogul Global Moderator @FlightRisk
                                        last edited by mediamogul

                                        @flightrisk said in BattleZone mame2003 input issue:

                                        Is this rom setup for free play?

                                        All games share the same setting for insering a coin. This can be overwritten on a per-game basis, but by default, the universal setting for player one is input_map[coin1] in the advmame.rc file, or it can be set from the 'Tab' menu.

                                        if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that?

                                        I believe you can do that per game from the 'Tab' menu, but you can set it manually by using the following as an example:

                                        bzone/display_flicker 30
                                        

                                        That will set the flicker value to 30 for just 'Battle Zone'.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        1 Reply Last reply Reply Quote 0
                                        • caver01C
                                          caver01 @FlightRisk
                                          last edited by caver01

                                          @flightrisk said in BattleZone mame2003 input issue:

                                          Thanks. Is this rom setup for free play? I don't see anything referencing "insert coin". And if you want to adjust flicker, scanlines, etc. for just this rom or just vector games, is there a way to do that? MameUI had a feature for slide controls and they would appear at the bottom of the screen and you could adjust phosphor life, bloom, etc.

                                          Unfortunately, we don’t have phosphor or bloom effects in AdvanceMAME. Also, none of the vector settings are accessible through the GUI menus. You have to edit the .rc config file. This post covers the details.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          1 Reply Last reply Reply Quote 1
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.