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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Super Mario Bros (NES) Must Press Start with Player 2?

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    nessuper mario brosmbstartinput
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    • pjftP
      pjft @obsidianspider
      last edited by

      @obsidianspider I had updated the post. See if that could be a potential workaround.

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      • obsidianspiderO
        obsidianspider
        last edited by

        Hmm, maybe I could tell it just to use start from player 2. I'll have to read up more on how those config files work.

        📷 @obsidianspider

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        • meleuM
          meleu @obsidianspider
          last edited by

          @obsidianspider I only read the OP, then sorry if I'm going to suggest something already said...

          First thing to do to help us to help you: launch the game with verbose mode and then paste the runcommand.log somewhere.

          After that, I would check is if there's a .cfg file for this game. It would override the configs at .../nes/retroarch.cfg and .../all/retroarch.cfg.

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          • obsidianspiderO
            obsidianspider
            last edited by

            I updated RetroPie this morning to 4.3.13 (6f5ada6) and then ran with verbose logging.

            This is the log when I first tried the game

            This is the log after I flipped to use Player 2 to press start, exited the game, then restarted it, and was able to use Player 1 to start the game

            I used diffchecker.com to look for anything different and aside from some hex values due to memory mapping, they seem the same. :-/

            I don't see any game specific configs and I'm pretty sure the logs also confirm that.

            📷 @obsidianspider

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            • obsidianspiderO
              obsidianspider
              last edited by

              Updating to 4.3.15 (609bbaa) did not resolve the issue.

              I wish I could figure out what is changing when I plug a controller into "Player 2" and press Start that is somehow getting things working correctly for this game. :-/

              📷 @obsidianspider

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @obsidianspider
                last edited by

                @obsidianspider

                Have you checked to see if there's anything out of the ordinary at /opt/retropie/configs/nes/retroarch.cfg?

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                obsidianspiderO 1 Reply Last reply Reply Quote 0
                • obsidianspiderO
                  obsidianspider @mediamogul
                  last edited by

                  @mediamogul Here's the contents of that file. I don't recall ever messing with it.

                  pi@sfc-pi:~ $ cd /opt/retropie/configs/nes/
                  pi@sfc-pi:/opt/retropie/configs/nes $ ls
                  content_history.lpl  emulators.cfg  retroarch.cfg
                  pi@sfc-pi:/opt/retropie/configs/nes $ cat retroarch.cfg
                  # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                  
                  input_remapping_directory = "/opt/retropie/configs/nes/"
                  
                  #include "/opt/retropie/configs/all/retroarch.cfg"
                  pi@sfc-pi:/opt/retropie/configs/nes $ 
                  

                  📷 @obsidianspider

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @obsidianspider
                    last edited by mediamogul

                    @obsidianspider

                    That seems to be OK. The only two settings I can think of that would be limited to NES, yet affect all the different NES cores would be at /opt/retropie/configs/nes/retroarch.cfg, or any remapping files at /opt/retropie/configs/nes/. I believe I read above that you've already eliminated the latter. Very strange indeed.

                    Edit: You might also try looking at /opt/retropie/configs/all/retroarch/config/remaps/. Nothing should be outputting there, but it's worth a look.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    obsidianspiderO 1 Reply Last reply Reply Quote 0
                    • obsidianspiderO
                      obsidianspider @mediamogul
                      last edited by

                      @mediamogul said in Super Mario Bros (NES) Must Press Start with Player 2?:

                      /opt/retropie/configs/all/retroarch/config/remaps/

                      Nothing in there.

                      pi@sfc-pi:~ $ cd /opt/retropie/configs/all/retroarch/config/remaps
                      pi@sfc-pi:/opt/retropie/configs/all/retroarch/config/remaps $ ls
                      pi@sfc-pi:/opt/retropie/configs/all/retroarch/config/remaps $ 
                      

                      📷 @obsidianspider

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                      • D
                        dirthurts
                        last edited by

                        I had this issue a while back and found that running the older version of the default emulator (sorry can't remember what the default was) worked just fine for me.

                        obsidianspiderO 1 Reply Last reply Reply Quote 0
                        • obsidianspiderO
                          obsidianspider @dirthurts
                          last edited by

                          @dirthurts I'm not opposed to that, but I don't know how to regress the emulator or to prevent it from upgrading when I upgrade other things.

                          📷 @obsidianspider

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                          • D
                            dirthurts @obsidianspider
                            last edited by

                            @obsidianspider
                            right after you launch the game, simply hit any button to launch the configuration menu (you'll see the prompt). From there, simply choose a different emulator for that rom and you're good to go.

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                            • mediamogulM
                              mediamogul Global Moderator @dirthurts
                              last edited by mediamogul

                              @dirthurts

                              I believe he's wanting to regress the emulator version rather than select another available option.

                              @obsidianspider

                              That shouldn't be necessary, as the current versions of the various NES cores don't exhibit this behavior for most people. However, I'm at a loss as to why it is happening to you. If you were wanting to give regression a shot and have it available for continuous use, you could make a copy of the NES script modules at ~/RetorPie-Setup/scriptmodules/libretrocores/. Using lr-fceumm as an example you would first alter the existing module ID with something unique like:

                              rp_module_id="lr-fceumm regression"
                              

                              also, (someone correct me if I'm wrong here) changing it's selection classification to 'experimental' seems to be the trigger for disallowing a binary installation option, which would yield whatever the most current version is.

                              rp_module_section="exp"
                              

                              From there, look for the line beginning with gitPullOrClone and add your desired version number to the end rather than the zeroes in the example below:

                                  gitPullOrClone "$md_build" https://github.com/libretro/libretro-fceumm.git v0.0.0
                              

                              Afterward, when you're selecting the option to install from the RetroPie-Setup menu, if the option to install as binary is still present, you'd obviously need to install from source to avoid installing whatever is most current.

                              Again, this whole process shouldn't even be necessary, but if it is something you're looking to experiment with, this should allow that experimentation without interfering with the existing modules. Reverting back to the default versions would be no more difficult than selecting the install options from the original default script modules, which would overwrite what was done here. You could then delete your custom script modules and be back where you were.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              obsidianspiderO 1 Reply Last reply Reply Quote 0
                              • obsidianspiderO
                                obsidianspider @mediamogul
                                last edited by

                                @mediamogul I'm really not wanting to regress the emulator, especially since it's only one game (well, three, SMB on NES, Famicom, and FDS), but it's happening on all three emulators, fceumm, nestopia, and quicknes. I've tried different variants of the ROM, and since versions for "different systems" also do it, leads me to believe something else is up. I am not sure if anyone else here is using the 4-player Raphnet adapter.

                                I'm not the only one it's happened to, ( I found a post on another forum about it in 2012 on Windows ) but I don't know what caused this to break.

                                I've determined that the game worked before I reimaged my SD card. Before that I was running whatever version of RetroPie was out in 2016 and had been updating every week or so. When I borked my install a few months ago I did a fresh reinstall of 4.3 from the website. I didn't test this game immediately after doing the fresh install, but the problem arose after it happened, and it worked just fine before.

                                📷 @obsidianspider

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                                • mediamogulM
                                  mediamogul Global Moderator @obsidianspider
                                  last edited by

                                  @obsidianspider said in Super Mario Bros (NES) Must Press Start with Player 2?:

                                  I am not sure if anyone else here is using the 4-player Raphnet adapter.

                                  As nice as Raphnet adapters are, that's a good candidate for your issues. My personal experience is that multi-port adapters and Linux don't mesh perfectly without a dedicated driver. If I'm remembering right, there's a certain part of the USB HID "standard" that makers of multi-port adapters employ that is meant to delineate a single controller entry in multiple entries. This element is not fully implemented in Linux and causes confusion in some scenarios between the multiple controllers.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  obsidianspiderO 1 Reply Last reply Reply Quote 0
                                  • obsidianspiderO
                                    obsidianspider @mediamogul
                                    last edited by

                                    @mediamogul Yeah, I have to wonder if something in a kernel update caused things to get funky.

                                    For what it's worth, while adding this week's MAME ROW games to my system I updated to 4.3.15 (07d9f95) and it didn't resolve the issue. I'm hoping either reverting to a really old version of RetroPie and then just not doing any updates, ever, or updating to the new Stretch version will resolve the problem. I haven't made the time yet to disassemble everything and put a different card in to try that route.

                                    📷 @obsidianspider

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