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    Carbon Theme Suggestions

    Scheduled Pinned Locked Moved Projects and Themes
    themes carbon
    252 Posts 41 Posters 181.0k Views
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    • caver01C
      caver01 @Rookervik
      last edited by

      @Rookervik At first glance I didn't even notice what you meant, but I see it now. Subtle. I like it.

      My 4-player cocktail style cabinet built as a custom "roadcase"

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      • edmaul69E
        edmaul69
        last edited by

        I definitely like the teal. It looks good. As far as the carousel, i have no clue what i am looking for.

        1 Reply Last reply Reply Quote 0
        • BuZzB
          BuZz administrators
          last edited by

          the slight glow.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @BuZz
            last edited by

            @BuZz ahh now i see. With my phone its really hard to see if you dont know what you are looking for. I do like the glow.

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            • C
              Concat
              last edited by

              Thumbs up for the glow.

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              • RookervikR
                Rookervik Global Moderator
                last edited by

                Now we just have to figure out what happened to Herb.

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                • C
                  challenger2010
                  last edited by

                  Is the "Arcade" folder working on all versions of Carbon now?

                  Thanks

                  RookervikR 1 Reply Last reply Reply Quote 0
                  • RookervikR
                    Rookervik Global Moderator @challenger2010
                    last edited by Rookervik

                    @challenger2010

                    To my knowledge, Carbon has supported "Arcade" since Arcade was added. I haven't used it so I am not sure if it is set up. But I do know I've created all the art for Arcade. Same with Pixel.

                    I don't maintain the other two versions of Carbon... 'centered' and 'no-metadata'. So I have no idea how up-to-date those are.

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                    • C
                      Concat
                      last edited by

                      Just a quick question... if the flipper sound has been removed, how would one edit the XML to get it back? I use a custom wav file right now, which was an easy swap... but I have no clue how to write it back into the code if you've removed the sound effect altogether.

                      RookervikR 1 Reply Last reply Reply Quote 1
                      • RookervikR
                        Rookervik Global Moderator @Concat
                        last edited by Rookervik

                        @Concat

                        The sound was actually just commented out and deleted from the art folder. So if you know how to remove the comments "<!-- -->" and copy your sound file to the art folder, then you're just fine. :D

                        Otherwise, I can put the sound back in, but make it a blank wav file. That way you can still copy your wav file over to replace it?

                        RookervikR C 2 Replies Last reply Reply Quote 1
                        • RookervikR
                          Rookervik Global Moderator @Rookervik
                          last edited by

                          @Rookervik

                          That was the easiest way. I replaced the code to have the scroll.wav sound play, but put in a blank sound. Now when you overwrite the WAV like you used to, your sound will play. :D

                          Thank you for catching this. I'm sure there are a lot of people that use their own sounds.

                          lilbudL 1 Reply Last reply Reply Quote 0
                          • lilbudL
                            lilbud @Rookervik
                            last edited by

                            @Rookervik Did you ever make a splashscreen for Super Mario Bros 3? Or was that someone else?

                            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                            Backlog: http://backloggery.com/lilbud

                            RookervikR 1 Reply Last reply Reply Quote 0
                            • RookervikR
                              Rookervik Global Moderator @lilbud
                              last edited by

                              @lilbud I did SMB2

                              undefined

                              1 Reply Last reply Reply Quote 0
                              • C
                                Concat @Rookervik
                                last edited by

                                @Rookervik said in Carbon Theme Suggestions:

                                @Rookervik

                                That was the easiest way. I replaced the code to have the scroll.wav sound play, but put in a blank sound. Now when you overwrite the WAV like you used to, your sound will play. :D

                                Thank you for catching this. I'm sure there are a lot of people that use their own sounds.

                                Whatever you think is best! Commenting out the sound works too, but what you've described above makes it dead simple. Thanks.

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                                • RookervikR
                                  Rookervik Global Moderator
                                  last edited by

                                  Ok, changes to Carbon are final. Thank you all for your input! You definitely helped me as I couldn't have done it without you! Look forward to the update and enjoy the ability to change the color to your liking. And of course, I'll fix anything that doesn't turn out right.

                                  Thanks again!

                                  1 Reply Last reply Reply Quote 1
                                  • N
                                    nemo93
                                    last edited by

                                    I'm a big fan of the Carbon and made it my default since the beginning :) Clean, simple, fast. Perfect. Yet I have to say that I'm little disappointed by the "new" Carbon revision. For one reason: less metadata and a very small description box. Too bad for me as I love to have plenty of details about games and videogame history in general. I've spent a tremendous amount of time to hand-craft my gamelist.xml's, gathering details and to find images/flyers in good quality all with truckload of details and accurate description. Also I love my playcounts, dev/publisher info. So to me, not having these details or at least making hard to read is a showstopper.

                                    As I don't want to be too much party breaker, is there any chance to separate out the "new" Carbon with the previous "old" Carbon version at least?

                                    On the new Carbon, I'd had in fact switched the game list on the left with bottom-right description window. Or even say screenshots/flyers on the left, description top-left and gamelist bottom-right.

                                    Apparently I can't attach any files here but I'd be more than happy to share both my gamelist's and boxarts with anyone. I've got complete gamelists for NES, MasterSytem, Megadrive/Genesis, PC Engine/SuperGrafx, Neo Geo, 32x, N64. Those are full with complete libraries and all games (including Japan/EU/US versions). Then I got partial gamelists for PSx, Amiga and FBA/MAME. Only with my favorite games in there! If you're interested feel free to ping me.

                                    Side note: seems that my boxarts may be too "big" sometimes as it takes 1-2s when selecting games. If there are some guidelines about the proper resolutions/sizes for boxart do let me know please. I'm a bit extreme when it comes to quality so not too big of an issue for me but I can understand it's annoying!

                                    Thanks for listening and @Rookervik for the amazing and splashcreens, I love them too!!!

                                    RookervikR M 3 Replies Last reply Reply Quote 1
                                    • RookervikR
                                      Rookervik Global Moderator @nemo93
                                      last edited by

                                      @nemo93

                                      Where were you a week ago when I was editing things? Hehe, ah well, there will always be Debbie Downers :P

                                      We still have the original Carbon. We can make that available to anyone not digging the new design. But original Carbon does have a few flaws. One major flaw was the placement of box art. The box art is pinned in the top left corner and scales down and to the right, sometimes too far. So your box art is just fine. Original Carbon just needs to have box art edited. This is fixed in the new Carbon. PS, all of your description will show, it scrolls. :D

                                      If you're into editing things yourself, you can change the box art position and make its origin "0.5 0.5" that way it scales from the center. And give it a <maxSize> as well. I might tweak it later on. Depends on how many theme.xmls are required to change. If I have to re-write all 76 of them, baaaah poop.

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                                      • RookervikR
                                        Rookervik Global Moderator @nemo93
                                        last edited by

                                        @nemo93

                                        Oh yeah, any box art bigger than 320x240 takes the Raspberry Pi a second to display. I went through and resized all of my screenshots to 320x240 or lower. I couldn't stand the slow display of big box art. Keeps the gamelist moving zippy! :D

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                                        • N
                                          nemo93
                                          last edited by nemo93

                                          thanks @Rookervik for the replies! You know I'm always late to the parties, my specialty I'm afraid :( It's a long time since I took a look at the forum to be honest and I did so only after I did an update to my Retropie bringing the new Carbon theme...

                                          Previous Carbon does have very few flaws in fact. the one you mentioned is not really an issue as whenever you launch a game RP shows the image fullscreen. The only issue I could see is that if you got a rather long text for developper/publisher the text is all messed up, overlapping sometimes each other. Everything else is pretty much very slick :) Therefore I'm still interested in the original Carbon.

                                          Wrt to the desc scrolls, it is indeed. Yet you have perhaps 4-5 lines max displayed at a time which makes it very tedious to read. Perhaps putting metadata some other place, I don't know above gamelist or below it may free up some extra space for the desc and that may look better. Alternatively, to have a way to switch between boxart and metadata display would be best! i mean by default you simply have gamelist on the left and a "big" boxart on the right side. Then on a press of a button boxart is replaced with metadata.

                                          I will take some time to look at editing stuff myself as again I don't want to be the Debbie downer here :) note: that may be too late!!!

                                          PS: resizing photo by setting 600 as width and 80% jpg quality improved things a lot. There's still a slight latency though but not much.

                                          THANKS

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                                          • N
                                            nemo93
                                            last edited by

                                            oh one last thing not related I'm afraid but I'm keen to know. I've seen a thread on RP git about separating out PC Engine/TurboGrafx and PC Engine CD (https://github.com/RetroPie/RetroPie-Setup/issues/1545). I don't know if it's worth to separate out those two but to have a section for the SuperGrafx would make more sense as it requires a different libretro core to play the very few games developped for that system (only <10 !! - https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx#Software_catalog). Is it already the case in RP? Did I miss anything (again!)? THANKS

                                            RookervikR edmaul69E 2 Replies Last reply Reply Quote 0
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