Chicuelo Theme
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Raised a PR for partial SuperGrafx (alternative system) support:
- Created and added SuperGrafx logo, plus theme.xml description for partial support
- Used PC Engine character background as the SuperGrafx is an upgraded version. Did not copy an existing controller though as SuperGrafx had it's own type. Left this blank for now but it would need creating to gain full support (like Super Famicom)
- Updated readme.md
Thanks
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@movisman
Merged! -
Was just having a quick look to see if I could find controllers for any 'partially' supported systems, and it's really hard to find a Super Famicom controller or Supergrafx one.
I was wondering if you could take a copy of the other EU SNES controller, and then copy the logo and select/start writing from here and put it in place of the EU SNES logo and button names?
http://farm9.staticflickr.com/8530/8553686769_5cc75647bd_o.pngBut that's the only difference between the two controllers (name and button font). Rest is the same I think!
You can see all three here:
https://www.flickr.com/photos/mattgemmell/8548671880We already have the EU and US ones, just the Famicom one is required.
The best Supergrafx controller i've found is this:
http://4.bp.blogspot.com/_6L8vOhCmEx0/R8__zD3uUaI/AAAAAAAAC9w/LjzDNAPaLB0/s1600/l_supergrafx_pad2.jpgThere are others but they are at an angle or lower res.
I must be looking in the wrong places - these controllers are hard to find decent 'top down' images of!
What do you think? Or can you not work with these?
The good news is, once these are complete, I think we have all the main system variations + additional systems people might want to use (except Odyssey 2, which would need to be done at the same time as VideoPac).
Then it's just a case of finishing the primary systems (MSX, Neo Geo Pocket, etc, etc).
The readme I made should be fully up to date with what's left hopefully.
We also need a 'custom collections' bg to finish that theme off too.
Cheers
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@movisman
I can use some actual controllers and mix with the right logos and texts so dont worry!
Im short of time right now but when I have a break I will update those! -
@movisman
Updated, Don't know if the name of the files are ok! -
Thank you man! Great stuff.
The name of the Super Famicom one doesn't match the theme I set up, but let me correct that and raise a PR shortly :)
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@movisman
Merged! I think the next step is finishing all the remaining systems -
Thanks!
Yes I totally agree. I went off on a bit of a tangent creating the alternative systems, even though I said we should concentrate on the primary systems first :) but most of them just needed a logo creating and a description writing (as character and controller can stay the same), so this was something I was able to get on with myself, with the exception of those couple of controllers you kindly created.
Where did you get those from?! I searched for ages for a decent SuperGrafx controller!! Haha!
I think the most common ones are complete now for 'alternatives' - which is great, and will make people happy who like to split out their PC Engine stuff into multiple systems or use a Famicom instead of NES, etc.
I have tried to keep the readme nice and up to date. The 'partially' supported systems I have listed are the ones which need a controller and/or character creating. I will keep maintaining this as you work towards completion for the artwork. There are so many systems fully supported, it's really great! The theme is so good now, and to get it completed for all systems will be a real achievement. There are a fair few themes out there which are not totally complete - themes like Pixel are really popular because they look good - but also they are complete which can make them stand out from some of the others.
Once it's complete, it'll be nice to just do the odd update / enhancement here and there!
Cheers :)
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@movisman
Great! Hope to complete them all soon.
For the controllers I modify a turbografx controller and add the particularities of the supergrafx one, some makeup in photoshop, just like the ones one -
Ah ha, I see. That makes sense. Looks great!
When I get chance I will have another look at the theme.xml to see if there is a 'reasonable' way to render it in 4:3 without having a separate XML file or different images. It won't be perfect but it might at least be usable.
Cheers!
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Hey everyone, great work on this theme! I was wondering would the following systems also be added eventually?
AAE
Aamber Pegasus
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
ALF TV Game
American Laser Games
Amstrad GX4000
APF Imagination Machine
Apogee BK-01
Apple IIGS
Arcade PC
Atari 8-Bit
Atari Classics
Atari Jaguar CD
Bally Astrocade
Bandai SuFami Turbo
Bandai Super Vision 8000
Beatmaina IIDX
Beatmaina IIDX Omnimix
Big Fish Games
Camputers Lynx
Capcom Classics
Capcom Play System
Capcom Play System II
Capcom Play System III
Casio Loopy
Casio PV-1000
Cave
Coleco ADAM
Commodore 16 & Plus4
Commodore 128
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore PET
Commodore VIC-20
Creatronic Mega Duck
Dance Dance Revolution
Data East Classics
DICE
Doujin Soft
Dragon Data Dragon
EACA EG2000 Colour Genie
Electronic Handheld Games
Elektronika BK
Emerson Arcadia 2001
Entex Adventure Vision
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu eX-BOARD
Exelvision EXL 100
Exidy Sorcerer
Ez2dj
Fairchild Channel F
Fujitsu FM Towns
Fujitsu FM-7
Funtech Super Acan
Future Pinball
GamePark 32
Global VR Arcade
Hartung Game Master
HBMAME
Hector HRX
Ice Arcade
Interton VC 4000
Irem Classics
Jubeat
Jupiter ACE
Konami Classics
Konami e-AMUSEMENT
Konix Multi-System
Lviv PC-01
Magnavox Odyssey
Matra & Hachette Alice
Mattel Aquarius
MGT Sam Coupe
Microsoft MS-DOS
Microsoft MSX2
Microsoft MSX2+
Microsoft Windows 3.x
Midway Classics
MiSFiT MAME
MUGEN
Museca
Namco Classics
Namco ES1
Namco System 22
NEC PC-8801
NEC PC-9801
NEC PC-FX
NESICAxLive
Nintendo 3DS
Nintendo 64DD
Nintendo Classics
Nintendo Entertainment System
Nintendo Famicom Disk System
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Wii U
Nintendo WiiWare
OpenBOR
Othello Multivision
Ouya
PC Games
Philips CD-i
Philips VG 5000
Pinball Arcade
Pinball FX2
Pinball FX3
Pioneer Palcom Laserdisc
PopCap
Pop'N Music
Pop'N Music Omnimix
Radio-86RK Mikrosha
RCA Studio II
Reflec Beat
Sammy Atomiswave
Sega Classics
Sega Europa-R
Sega Hikaru
Sega Lindbergh
Sega Master System
Sega Model 2
Sega Model 3
Sega Naomi
Sega Pico
Sega RingEdge
Sega RingEdge 2
Sega RingWide
Sega SC-3000
Sega ST-V
Sega Triforce
Sega VMU
Sharp MZ-2500
Sharp X1
Sinclair ZX81
Sound Voltex
SNK Classics
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
Sony PocketStation
Sony PSP Minis
Sord M5
Spectravideo
Taito Classics
Taito Type X
Taito Type X Zero
Taito Type X+
Taito Type X²
Taito Type X³
Tiger Game.com
Tomy Tutor
Touhou Project
Vector-06C
Visual Pinball
VM Labs Nuon
VTech CreatiVision
VTech Socrates
Watara Supervision
Williams Classics
WoW Action Max
Zinc -
Ha ha wow. That is a serious amount of systems. This is a theme designed for use in RetroPie. Only systems which are officially part of the RetroPie install and available via the setup script would eventually or already be supported:
https://github.com/RetroPie/RetroPie-Setup/wiki/Supported-SystemsSome of the systems you mention are so niche and not even anything to do with RetroPie, so we cannot expect @chicuelo to create high quality artwork for all of them, because it would take forever for very very little gain. Some of the systems you mention are already supported.
Please see this file for all current fully supported systems and the ones which are partially supported (eg. the ones which will be worked on / finished next):
https://github.com/chicueloarcade/es-theme-Chicuelo/blob/master/README.mdThis is the list being worked from. Once this is done, the theme is essentially complete in terms of bringing it line with other fully comprehensive (complete) themes for RetroPie. Most of the systems you mention above are just not part of the RetroPie install and as such would never be added to the theme, unless @chicuelo disagrees (it is his theme). In my opinion there isn't any point in creating systems for 'WoW Action Max', 'Pop'N Music' and things like that which don't even exist in RetroPie :)
Thanks
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Just noticed you updated the first post in the thread with new screenshots - nice.
Any chance you can split that jpg up and replace chicuelo1.jpg > chicuelo9.jpg with new images which will then in turn update the readme.md?
We cannot use the single image on github because I think there is a maximum size limit. I just tried but it truncates it.
Maybe we could put some information from the new readme.md into the first post on this thread, and possibly link to it for more information:
https://github.com/chicueloarcade/es-theme-Chicuelo/blob/master/README.mdI am happy to write something brief if you would like.
Thanks
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@wallmachine
I think some of them could be on the list, but there are a lot that are not even systems, just collections like Capcom or William ones. The idea is only having playable systems and the one that are more popular and people play usually@movisman
Yes, I updated the date and the image refreshed automatically.
For the GitHub repo I have 10 separated images, but they don't update because Github saves them on their server, the urls are http://www.chicuelo.com.ar/archivos/chicuelo1.jpg
http://www.chicuelo.com.ar/archivos/chicuelo2.jpg
like that up to 10 (for now)If you like I would add that info, just tell me what :)
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Thanks for the reply guys, i got a bit excited the themes dope as. For the systems that wont be supported I'll try my best to create and share them, will you also include the psd or ai files? Also the list would of been longer :) i was going through it at 3am thought i excluded all, sorry.
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@wallmachine
Great, feel free to complete the systems you need for your personal use!
In the repo you can find all the separated files so you can easily create the template for the theme, I used photoshop for the visuals and Illustrator for the logos. -
Great, I just edited the readme to add chicuelo10.jpg as it only went to 9 before.
Also, the readme was still displaying wrong images for some on my phone and PC, but I checked it out and adding a ? to the URL of each has cleared it up.
My fork looks good now with the up to date images :)
If you accept the PR, it should sort that issue on the master.
Regarding the initial post, I think we could take some info from the readme.md and put it on the opening post, so that people get more information on the theme straight away. I'll put something together and provide a link, and you can decide whether you want to paste it in - it might be confusing pasting it all here. I'll mainly just copy and paste some sections from the readme I wrote.
Thanks!
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Hey,
How about this?
https://drive.google.com/open?id=1Woa_RFNSsloA3KdzAaR_oiDxm3da7UeR(text file - if you just copy and paste the content directly into the initial forum post over the top of what's there it should retain the formatting)
Basically a few select 'chapters' from the full readme.
Hope this helps!
Thanks!
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