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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
    50 Posts 6 Posters 17.6k Views
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    • cyperghostC
      cyperghost @BenMcLean
      last edited by

      @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

      BenMcLeanB 1 Reply Last reply Reply Quote 0
      • XeonX
        Xeon Banned
        last edited by

        Does quake chess still exist?

        1 Reply Last reply Reply Quote 0
        • BenMcLeanB
          BenMcLean @cyperghost
          last edited by

          @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

          @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

          Yes I update regularly and most recently did so last week.

          I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

          cyperghostC 1 Reply Last reply Reply Quote 0
          • XeonX
            Xeon Banned
            last edited by

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @Xeon
              last edited by

              @xeon Looks like a battle chess clone ;)

              1 Reply Last reply Reply Quote 1
              • cyperghostC
                cyperghost @BenMcLean
                last edited by

                @benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
                Maybe I can find out the error ...

                1 Reply Last reply Reply Quote 0
                • S
                  Semper 5
                  last edited by Semper 5

                  I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.

                  What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.

                  But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue

                  1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost
                    last edited by cyperghost

                    @Semper-5
                    The scripts are not needed anymore (afaik) and it is better to setup it like in the wiki.

                    Anyway - I use this method up to now, too :)
                    The trick is to rename each file
                    the basefiles pak0.pak and pak1.pak keep untouched
                    pak2 from rogue must be renamed rogue.pak and if you start the game. The scripts will take action and do some renaming and lr-tyrquake will see pak0, pak1 and pak2 and launch the titles.

                    The same must be done for dopa and hipnotic. If you end the script the names will be reverted back. So pak2.pak will be reverted back to rogue.pak

                    You may check the file renaming during gaming and after returning back to ES?

                    But as I said - better use the wiki style @psyke83 did a great job

                    1 Reply Last reply Reply Quote 0
                    • S
                      Semper 5
                      last edited by

                      wow you're quick haha.

                      just to post an update that I found to fix the problem I just put the expansions in their own folders. pak0 and pak1 i left in the home (id1) folder

                      thanks again for the help buddy :)

                      (on an offshoot question - which is better to use emulatorwise? darkplaces or lr-tyrquake? rendering in darkplaces is pretty impressive for just a pi)

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @Semper 5
                        last edited by mitu

                        @semper-5 Both darkplaces and lr-tyrquake are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel.

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          Semper 5 @mitu
                          last edited by

                          @mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
                          but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @Semper 5
                            last edited by

                            @semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.

                            S 1 Reply Last reply Reply Quote 1
                            • S
                              Semper 5 @mitu
                              last edited by

                              @mitu Nehara looks BEAUTIFUL! thanks for the recommendation!
                              2 questions though: I see 5 PAK files, which of these would I actually use and would I be making individual scripts for each?

                              I was expecting just one big PAK file

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @Semper 5
                                last edited by mitu

                                @semper-5 create a nehahra folder with all the packs, sitting side by side with the default id folder (I think the download from https://www.quaddicted.com/reviews/nehahra.html already has the right folder structure) then launch DP with the -nehahra parameter and it should work.

                                S 1 Reply Last reply Reply Quote 2
                                • S
                                  Semper 5 @mitu
                                  last edited by Semper 5

                                  @mitu I extracted the contents of the nehara.zip with nehara folder containing the packs, all next to the id1 folder.

                                  screenshot

                                  do you have a pastebin of what my script should look like? I'm a bit confused how I can relate the windows command to what it should be in retropie

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @Semper 5
                                    last edited by

                                    @semper-5 How do you launch other Quake mods ? What script(s) are you using ? Btw, you can safely delete all the .exe files in there.

                                    S 1 Reply Last reply Reply Quote 1
                                    • S
                                      Semper 5 @mitu
                                      last edited by

                                      @mitu thanks, that'll reduce the clutter hehe.
                                      i use the scripts mentioned at the top of this thread

                                      cyperghostC mituM 2 Replies Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost @Semper 5
                                        last edited by

                                        @semper-5 Well these scripts are outdated ;) - I told you. Of course you can use them but they aren't needed.

                                        1 Reply Last reply Reply Quote 1
                                        • mituM
                                          mitu Global Moderator @Semper 5
                                          last edited by

                                          @semper-5 Man, what an ugly hack ! Try creating a Nehahra.sh launch file containing just

                                          "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "-nehahra"
                                          

                                          I'll try installing DP in RetroPie and dig up my Quake install files to check it out.

                                          S 1 Reply Last reply Reply Quote 1
                                          • S
                                            Semper 5 @mitu
                                            last edited by Semper 5

                                            @mitu I had literally just finished creating a script exactly as you described haha. unfortunately it didn't work. it just goes to regular quake. do you think I should be pointing it to the pak0.pak in the nehara folder?

                                            @cyperghost I was afraid to destroy all your work but reducing over 100 lines to just 1 was a lot less painless than I thought :D

                                            cyperghostC mituM 2 Replies Last reply Reply Quote 0
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