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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • G
      grant2258 Banned @Riverstorm
      last edited by grant2258

      @riverstorm said in lr-mame2003 driver improvement and backport:

      @grant2258 said in lr-mame2003 driver improvement and backport:

      i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2

      This worked for you? When I went into service mode by default 'Flip' is set to off. When I turned it on Player 1 was flipped upside down and Player 2 was correct. This options seems to compensate for if you mounted the monitor in the cab incorrectly or something.

      Arkanoid (US) (arkanoiu) the same thing it just flips the monitor for P1 and P2.

      Kick has options but I couldn't get access them once at the service menu.

      Sorry im never very clear when i explain things sorry about that i was just saying its set to cocktail mode

      goto the service menu dip switch put it on
      reset the game
      change type to b
      turn service mode off (make sure you dont change the setting when in the menu on the dipswitch to put service mode off). I personally just use the service button and press reset instead of the dipwitch

      the point where you turn service mode off is when it saves the nvram so dont reset to get out of the service menu

      you should be good to go. This is

      going to have to be set per user people with cocktail cabs wont be happy is this is set wrong by default.

      again for kick you need to turn service mode on -> reset turn off it will be good.

      ddcrew driver does need fix its broke in mame078 as well and marked as not working

      pignewt
      cpu.u25 NOT FOUND (NO GOOD DUMP KNOWN)
      WARNING: the game might not run correctly.

      need to see if there is a good dump for this rom this fix will only apply plus as we cant mess with the 078 set in mame2003

      had a look at the source I can fix this for both newronpig sets but i dont wanna dance the baddump nodump issues again with you. Its the way the latest mame is doing it too. The fix is to use the bad dumps available and see if it works.

      @markwkidd will the disable rotation in retroarch fix these issues

      1 Reply Last reply Reply Quote 0
      • RiverstormR
        Riverstorm
        last edited by

        @grant2258 - Thanks for the instructions I will test this out. I am not sure I would have figured that out how to flip them.

        Do the same instructions work for both Arkanoid and Dragon Spirit?

        Do you want me to create an issue on Github for each game that doesn't work properly so you may document on a per game basis or do you prefer them in small lists or something else? I figured if they are documented even if they don't get fixed or it takes a while it's alright. I am ok creating a ticket for each if it's preferred.

        I agree I know they substitute 'Bad Dumps' for 'No Dumps' to get games up and running. Sometimes they substitute so many ROMs it's a different game...it's like is it man or machine! To merge or not to merge that is the question! As John Lennon said...let it be! ;)

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        • RiverstormR
          Riverstorm
          last edited by

          Ok Dragon Spirit that worked perfect but Kick I can't figure out still. Here's a pic of what Kick looks in Service Mode (the screen is flipped as in the writing is backwards and also it's on it's side) and I can't get any response from any keys once in Service Mode. It's easier to read if you tilt your head sideways. :)

          0_1523980690395_kick.jpg

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          • RiverstormR
            Riverstorm
            last edited by

            Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.

            G 1 Reply Last reply Reply Quote 0
            • G
              grant2258 Banned @Riverstorm
              last edited by grant2258

              @riverstorm said in lr-mame2003 driver improvement and backport:

              Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.

              both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest.

              use kicka is working

              GAME( 1981, kick, 0, mcr1, kick, kick, ORIENTATION_SWAP_XY, "Midway", "Kick (upright)" )
              i think that is causing it

              RiverstormR 1 Reply Last reply Reply Quote 0
              • RiverstormR
                Riverstorm @grant2258
                last edited by

                @grant2258 said in lr-mame2003 driver improvement and backport:

                both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest

                It's a Raspberry Pi 3 (ARMv7 64-bit) running RetroPie 4.3 (Raspbian 32-bit). It's the "Raspberry Pi 2/3" image from the download section. Well the old one not Stretch.

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                • G
                  grant2258 Banned
                  last edited by grant2258

                  @Riverstorm i will look into these games some info for you is here

                  http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=mamechat&Number=145413&page=0&view=expanded&sb=5&o=&vc=1

                  the ones that flip for player two is just cocktail flips though

                  RiverstormR 1 Reply Last reply Reply Quote 0
                  • G
                    grant2258 Banned
                    last edited by grant2258

                    @markwkidd I think this bug is related to the vector problems as well

                    please look at

                    window/config.c in the original mame078 source

                    int cli_frontend_init (int argc, char **argv) line 397

                    1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm @grant2258
                      last edited by

                      @grant2258 said in lr-mame2003 driver improvement and backport:

                      the ones that flip for player two is just cocktail flips though

                      That was interesting I guess I never thought about flipping the y axis with a mirror, you can't. In this area cocktail setups were popular in bars and bowling alleys. :)

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                      • markwkiddM
                        markwkidd
                        last edited by markwkidd

                        Announcement: the mame2003.xmlfile generated by mame2003-plus is now going into save games folder. I was being lazy and let the default case statement catch the XML filetype but today is the day to get things locked down in that part of the code. It's 'user-initiated' and therefore it's going into the save folder I spose!

                        Eventually this change will work its way back to mame2003 but not for a day or two at least.

                        Thanks grant!

                        RiverstormR 1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm @markwkidd
                          last edited by

                          @markwkidd said in lr-mame2003 driver improvement and backport:

                          Eventually this change will work its way back to mame2003 but not for a day or two at least.

                          I don't know if there's a short answer but I noticed when I compile lr-mame2003 from source yesterday certain ROMs now do work that previously didn't which is nice. Are "related" changes merged but games specific to mame2003_plus not. The main difference are the new/updated games. If that makes sense.

                          Will it eventually be one emulator as the changes overall seem very beneficial as many games that previously didn't work now do in lr-mame2003. There seems to be a lot of fixes going in to place for both emulators.

                          markwkiddM 1 Reply Last reply Reply Quote 0
                          • markwkiddM
                            markwkidd @Riverstorm
                            last edited by markwkidd

                            @riverstorm said in lr-mame2003 driver improvement and backport:

                            Will it eventually be one emulator as the changes overall seem very beneficial as many games that previously didn't work now do in lr-mame2003. There seems to be a lot of fixes going in to place for both emulators.

                            That would be nice and I think everyone would like it to happen eventually. Right now I think we're all kind of enjoying having a place to try things out without disturbing all of the mame2003 users who just want their existing libraries to work the same or better with each update.

                            It was very telling to me that twinaphex tried out the build modernization and libretro-common update on mame2003-plus, and then let me backport it to mame2003. That's a pretty good role.

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                            • markwkiddM
                              markwkidd
                              last edited by

                              Today's new feature: CD soundtrack hacks for Final Fight, Mortal Kombat, and NBA Jam.

                              Coding by KMFDMFan and gpstar. Rebase and port to mame2003-plus by twinaphex.

                              1 Reply Last reply Reply Quote 4
                              • markwkiddM
                                markwkidd
                                last edited by markwkidd

                                One new feature I'm very excited about in mame2003-plus is support for MAME backdrops.

                                warrior demonstrates the role of backdrops

                                This is how the game looks in mame2003:

                                0_1524363501072_Screenshot 2018-04-21 22.17.15.png

                                mame2003-plus makes progress

                                There is a graphics bug -- but this feature is having a revival!
                                0_1524363617063_Screenshot 2018-04-21 22.12.39.png

                                mediamogulM UDb23U 2 Replies Last reply Reply Quote 1
                                • mediamogulM
                                  mediamogul Global Moderator @markwkidd
                                  last edited by

                                  @markwkidd

                                  Very nice! Seeing as how backdrops are an inherent feature of MAME, do you know if this will be included in mame2003?

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  markwkiddM 1 Reply Last reply Reply Quote 0
                                  • markwkiddM
                                    markwkidd @mediamogul
                                    last edited by

                                    @mediamogul said in lr-mame2003 driver improvement and backport:

                                    Very nice! Seeing as how backdrops are an inherent feature of MAME, do you know if this will be included in mame2003?

                                    If we can get the backdrop image to display correctly I think there is a very strong chance this will get merged into mame2003!

                                    1 Reply Last reply Reply Quote 1
                                    • UDb23U
                                      UDb23 @markwkidd
                                      last edited by

                                      @markwkidd said in lr-mame2003 driver improvement and backport:

                                      One new feature I'm very excited about in mame2003-plus is support for MAME backdrops.

                                      This is great news ! Been waiting for this for a long time, thanks.
                                      Advancemame still has issues to display overlays correctly and mame2010 becomes too slow if you enable overlays.

                                      Will it use the "old" mame overlay format or is it implemented differently?

                                      markwkiddM mediamogulM 2 Replies Last reply Reply Quote 0
                                      • markwkiddM
                                        markwkidd @UDb23
                                        last edited by markwkidd

                                        @udb23 said in lr-mame2003 driver improvement and backport:

                                        Will it use the "old" mame overlay format or is it implemented differently?

                                        It uses the old pre-0.107 (aka version 2) format. Same as AdvanceMAME.

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                                        • mediamogulM
                                          mediamogul Global Moderator @UDb23
                                          last edited by

                                          @udb23 said in lr-mame2003 driver improvement and backport:

                                          Advancemame still has issues to display overlays correctly

                                          I haven't noticed any issues myself. How is it displaying them incorrectly?

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          UDb23U 1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @mediamogul
                                            last edited by

                                            @mediamogul said in lr-mame2003 driver improvement and backport:

                                            I haven't noticed any issues myself. How is it displaying them incorrectly?

                                            Here you can find detailed info and tests done:
                                            https://retropie.org.uk/forum/topic/12135/advancemame-3-5-overlays-resolution-problem

                                            mediamogulM 2 Replies Last reply Reply Quote 0
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