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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • RiverstormR
      Riverstorm
      last edited by

      Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.

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      • G
        grant2258 Banned @Riverstorm
        last edited by grant2258

        @riverstorm said in lr-mame2003 driver improvement and backport:

        Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.

        both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest.

        use kicka is working

        GAME( 1981, kick, 0, mcr1, kick, kick, ORIENTATION_SWAP_XY, "Midway", "Kick (upright)" )
        i think that is causing it

        RiverstormR 1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm @grant2258
          last edited by

          @grant2258 said in lr-mame2003 driver improvement and backport:

          both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest

          It's a Raspberry Pi 3 (ARMv7 64-bit) running RetroPie 4.3 (Raspbian 32-bit). It's the "Raspberry Pi 2/3" image from the download section. Well the old one not Stretch.

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          • G
            grant2258 Banned
            last edited by grant2258

            @Riverstorm i will look into these games some info for you is here

            http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=mamechat&Number=145413&page=0&view=expanded&sb=5&o=&vc=1

            the ones that flip for player two is just cocktail flips though

            RiverstormR 1 Reply Last reply Reply Quote 0
            • G
              grant2258 Banned
              last edited by grant2258

              @markwkidd I think this bug is related to the vector problems as well

              please look at

              window/config.c in the original mame078 source

              int cli_frontend_init (int argc, char **argv) line 397

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              • RiverstormR
                Riverstorm @grant2258
                last edited by

                @grant2258 said in lr-mame2003 driver improvement and backport:

                the ones that flip for player two is just cocktail flips though

                That was interesting I guess I never thought about flipping the y axis with a mirror, you can't. In this area cocktail setups were popular in bars and bowling alleys. :)

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                • markwkiddM
                  markwkidd
                  last edited by markwkidd

                  Announcement: the mame2003.xmlfile generated by mame2003-plus is now going into save games folder. I was being lazy and let the default case statement catch the XML filetype but today is the day to get things locked down in that part of the code. It's 'user-initiated' and therefore it's going into the save folder I spose!

                  Eventually this change will work its way back to mame2003 but not for a day or two at least.

                  Thanks grant!

                  RiverstormR 1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm @markwkidd
                    last edited by

                    @markwkidd said in lr-mame2003 driver improvement and backport:

                    Eventually this change will work its way back to mame2003 but not for a day or two at least.

                    I don't know if there's a short answer but I noticed when I compile lr-mame2003 from source yesterday certain ROMs now do work that previously didn't which is nice. Are "related" changes merged but games specific to mame2003_plus not. The main difference are the new/updated games. If that makes sense.

                    Will it eventually be one emulator as the changes overall seem very beneficial as many games that previously didn't work now do in lr-mame2003. There seems to be a lot of fixes going in to place for both emulators.

                    markwkiddM 1 Reply Last reply Reply Quote 0
                    • markwkiddM
                      markwkidd @Riverstorm
                      last edited by markwkidd

                      @riverstorm said in lr-mame2003 driver improvement and backport:

                      Will it eventually be one emulator as the changes overall seem very beneficial as many games that previously didn't work now do in lr-mame2003. There seems to be a lot of fixes going in to place for both emulators.

                      That would be nice and I think everyone would like it to happen eventually. Right now I think we're all kind of enjoying having a place to try things out without disturbing all of the mame2003 users who just want their existing libraries to work the same or better with each update.

                      It was very telling to me that twinaphex tried out the build modernization and libretro-common update on mame2003-plus, and then let me backport it to mame2003. That's a pretty good role.

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                      • markwkiddM
                        markwkidd
                        last edited by

                        Today's new feature: CD soundtrack hacks for Final Fight, Mortal Kombat, and NBA Jam.

                        Coding by KMFDMFan and gpstar. Rebase and port to mame2003-plus by twinaphex.

                        1 Reply Last reply Reply Quote 4
                        • markwkiddM
                          markwkidd
                          last edited by markwkidd

                          One new feature I'm very excited about in mame2003-plus is support for MAME backdrops.

                          warrior demonstrates the role of backdrops

                          This is how the game looks in mame2003:

                          0_1524363501072_Screenshot 2018-04-21 22.17.15.png

                          mame2003-plus makes progress

                          There is a graphics bug -- but this feature is having a revival!
                          0_1524363617063_Screenshot 2018-04-21 22.12.39.png

                          mediamogulM UDb23U 2 Replies Last reply Reply Quote 1
                          • mediamogulM
                            mediamogul Global Moderator @markwkidd
                            last edited by

                            @markwkidd

                            Very nice! Seeing as how backdrops are an inherent feature of MAME, do you know if this will be included in mame2003?

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            markwkiddM 1 Reply Last reply Reply Quote 0
                            • markwkiddM
                              markwkidd @mediamogul
                              last edited by

                              @mediamogul said in lr-mame2003 driver improvement and backport:

                              Very nice! Seeing as how backdrops are an inherent feature of MAME, do you know if this will be included in mame2003?

                              If we can get the backdrop image to display correctly I think there is a very strong chance this will get merged into mame2003!

                              1 Reply Last reply Reply Quote 1
                              • UDb23U
                                UDb23 @markwkidd
                                last edited by

                                @markwkidd said in lr-mame2003 driver improvement and backport:

                                One new feature I'm very excited about in mame2003-plus is support for MAME backdrops.

                                This is great news ! Been waiting for this for a long time, thanks.
                                Advancemame still has issues to display overlays correctly and mame2010 becomes too slow if you enable overlays.

                                Will it use the "old" mame overlay format or is it implemented differently?

                                markwkiddM mediamogulM 2 Replies Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd @UDb23
                                  last edited by markwkidd

                                  @udb23 said in lr-mame2003 driver improvement and backport:

                                  Will it use the "old" mame overlay format or is it implemented differently?

                                  It uses the old pre-0.107 (aka version 2) format. Same as AdvanceMAME.

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                                  • mediamogulM
                                    mediamogul Global Moderator @UDb23
                                    last edited by

                                    @udb23 said in lr-mame2003 driver improvement and backport:

                                    Advancemame still has issues to display overlays correctly

                                    I haven't noticed any issues myself. How is it displaying them incorrectly?

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    UDb23U 1 Reply Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23 @mediamogul
                                      last edited by

                                      @mediamogul said in lr-mame2003 driver improvement and backport:

                                      I haven't noticed any issues myself. How is it displaying them incorrectly?

                                      Here you can find detailed info and tests done:
                                      https://retropie.org.uk/forum/topic/12135/advancemame-3-5-overlays-resolution-problem

                                      mediamogulM 2 Replies Last reply Reply Quote 0
                                      • mediamogulM
                                        mediamogul Global Moderator @UDb23
                                        last edited by

                                        @udb23

                                        I moved the discussion here, so as not to further interrupt this thread.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        1 Reply Last reply Reply Quote 1
                                        • markwkiddM
                                          markwkidd
                                          last edited by markwkidd

                                          There have been quite a few improvements made over the last few days.

                                          Two that I'm excited about are:

                                          1. the ability to open and close the MAME menu from within the RetroArch GUI (by toggling a core option)
                                          2. a core option to toggle whether input should be read only from the retropad, only through mame's keyboard interface, or simultaneously as with mame2003

                                          This input interface selection feature lays the groundwork for continued future improvements for people playing with joypads (like most RetroPie users I imagine).

                                          UDb23U 1 Reply Last reply Reply Quote 1
                                          • UDb23U
                                            UDb23 @markwkidd
                                            last edited by

                                            @markwkidd
                                            Mame .196 includes important fixes thanks to Team Caps0ff that have extracted the Taito C-chip data for Volfied, Superman, Rainbow Islands and Bonze Adventure.
                                            As this provides "real" emulation of those ROMs, would it be possible to backport these into lr-mame2003 ?

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