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    New emulation method to eliminate input lag

    Scheduled Pinned Locked Moved General Discussion and Gaming
    libretroinput lag
    44 Posts 11 Posters 20.9k Views
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    • Keltron3030K
      Keltron3030
      last edited by

      Are these input lag settings available on 1.7.1?

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @Keltron3030
        last edited by

        @keltron3030 no

        1 Reply Last reply Reply Quote 0
        • Keltron3030K
          Keltron3030
          last edited by

          Shouldn't updating retroarch from source get me to 1.7.3? It still shows 1.7.1 on the GUI. Sorry for a likely dumb question.

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @Keltron3030
            last edited by

            @keltron3030 you have to update your retropie-setup script first.

            Keltron3030K 2 Replies Last reply Reply Quote 0
            • Keltron3030K
              Keltron3030 @dankcushions
              last edited by

              @dankcushions

              Oh, got it thanks. Now I'm on 1.7.3 and I see latency settings; thanks. Now my hot keys don't work, dammit! 🤪

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              • mediamogulM
                mediamogul Global Moderator
                last edited by mediamogul

                In trying to read as much as I can to understand run-ahead better, I found where the developer of the feature (Dwedit) has stated that a setting of 1 frame of run-ahead "should almost always be safe" in games that have inherent latency. This likely only excludes Atari 2600 titles, as there is no inherent latency for those games, by nature of how they were programmed, so naturally run-ahead would have no benefit there.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • Keltron3030K
                  Keltron3030 @dankcushions
                  last edited by

                  @dankcushions

                  Oh, it's awesome. Totally fixed Contra and MegaMan 2 for me. Thanks guys for pointing this out.

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Keltron3030
                    last edited by

                    @keltron3030 said in New emulation method to eliminate input lag:

                    Totally fixed Contra and MegaMan 2 for me.

                    Last night I held my own and survived all three rounds against Mike Tyson for my first time ever. Of course he won by decision, but my next goal is to "git gud" and send him to the mat with a second round TKO.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • pjftP
                      pjft @mediamogul
                      last edited by

                      @mediamogul Thank you for the detailed response. I was hoping there'd be a stable "default-ish" setup that would work for the majority of cases in each system, and then I'd adjust the ones for which it didn't work.

                      From reading your developments, I believe 2 might hopefully be the right value for nes, genesis, and potentially snes as you're describing - with the 2nd core, of course.

                      I'll dig into that in the coming week, many thanks all!

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @pjft
                        last edited by mediamogul

                        @pjft said in New emulation method to eliminate input lag:

                        I was hoping there'd be a stable "default-ish" setup that would work for the majority of cases in each system

                        A setting of '1' should actually be stable across the board, barring 2600 games. Anything more in many games will alter your timing in the opposite direction as latency and even create artifacts, such as single-frame 'game over' screens and sprite interactions that shouldn't carry over from your actual input. Still, a setting of '2' is only adding one more frame and it's possible that artifacting would rarely be noticed.

                        I'll dig into that in the coming week

                        Let us know how it goes.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • Keltron3030K
                          Keltron3030
                          last edited by

                          Hey guys how to I enable the latency features for just some emulators. Do I need to setup custom emulator config files or is there an easier way to do this through the gui.

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @Keltron3030
                            last edited by mediamogul

                            @keltron3030

                            You could enable it for individual systems by adding

                            run_ahead_enabled = "true"
                            run_ahead_frames = "1"
                            run_ahead_secondary_instance = "true"
                            

                            to /opt/retropie/configs/chosen-system/retroarch.cfg above the #include line

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            Keltron3030K 1 Reply Last reply Reply Quote 2
                            • Keltron3030K
                              Keltron3030 @mediamogul
                              last edited by

                              @mediamogul

                              Excellent, thanks a lot.

                              1 Reply Last reply Reply Quote 0
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