lr-vice: Drive Emulation, Mapping Keyboard Strokes
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@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
You don't have to mount anything on lr-vice, simply run a rom
Technically mounting and execution is done at launch, which is also the behavior of the standalone VICE. It's just done transparently to the user in both. I've been meaning to take a look at lr-vice, but I've been waiting to see if the code base will be updated to version 3.x. I could live without the missing features in lieu of the other bonuses that come with a libretro port, but I'm concerned that some of the games with non-standard launch commands won't work. Is it possible in lr-vice to boot into BASIC and launch a game manually? Better yet, can a BASIC command be issued as a launch command from Emulation Station like with the standalone VICE?
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Core developing is a little obscure to me, dunno why lr-vice is always on experimental sections, seems to me very stable, previous version was impossible to move cursor in every way. I don't like at all Vice, i don't wanna use it, so i hope libretro version dev will go on.
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@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
i hope libretro version dev will go on.
I'm sure lr-vice will continue to be developed. I've just read that it is in fact based on the 3.x code base, albeit a bit older. If it had a working subsystem for issuing BASIC commands at launch, I could see myself switching from VICE. It definitely looks promising.
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I grabbed a Legacy of the Ancients + Legend of Blacksilver "easy flash" CRT image and it popped right into LR-Vice with ZERO issues.
Seems like the way to go! Not a ton of these out there, but a lot of the biggies like Summer Games and such have these CRT images.
Pretty neat. Didn't know this sort of thing existed.
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@darkuni said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darishzone I got that solved in the video. Check it out. It works.
Now I'm down to trying to figure out how to swap disks in LR-Vice. I've read everything I can find and I'm still confused on how to get it to work.
I gave the stand alone VICE another go. It has definitely improved since I saw it last. Still liking LR-VICE more at this point.
But, if I can't figure out how to deal with multiple disks? I may have to supplement with the stand alone.
Is there a way to save ALL configuration options and "tie" it to the game that loads? It isn't very straight forward in VICE like I feel it is in LR-VICE.
I have successfully changed discs before in the Vice core. I am pretty sure I simply used Quickmenu->Disk Control to do it.
EDIT: As usual, Retroarch uses an extremely obtuse approach.
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@darkuni said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
I grabbed a Legacy of the Ancients + Legend of Blacksilver "easy flash" CRT image and it popped right into LR-Vice with ZERO issues.
Seems like the way to go! Not a ton of these out there, but a lot of the biggies like Summer Games and such have these CRT images.
Pretty neat. Didn't know this sort of thing existed.
Yeah, it's cool. Very close experience to C64 Mini, but with so much games :)
Crt file are hard to find, you can get some around but the library is the same, just because cartridge format was not so popular. Easy Flash on other hand are fully customizable (they are also called crt however), so you can get way more interesting titles and compilations, good search :) -
@darishzone Thanks! I've been able to find EasyFlash CRT images of almost everything I wanted. With one exception; Ultimate Wizard from Electronic Arts. It is a 2 disc game. Google searches appear to be fruitless.
Do you know if this happens to exist? How hard is it to MAKE these sort of multiple disk compilation CRTs?
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@darkuni said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darishzone Thanks! I've been able to find EasyFlash CRT images of almost everything I wanted. With one exception; Ultimate Wizard from Electronic Arts. It is a 2 disc game. Google searches appear to be fruitless.
Do you know if this happens to exist? How hard is it to MAKE these sort of multiple disk compilation CRTs?
I will take a look, can you indicate me some heavy multidisk titles? I did not know Legacy of the Ancients, very nice catch.
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@darishzone Alter Ego (Male and Female versions are each like 6 disks each) ... Elvira. There are a bunch of flippers like Ultimate Wizard, Transformers (wasn't G.I. Joe a flipper?) ... I'd LOVE to have Psi-5 Trading Co. done into CRT ... Adventure Construction Set would be great.
I'd have to think on it to come up with some more. I think a lot of EA folio games were flippers too.
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Oh, the only GI Joe i remeber is a fantastic tie-in by Epyx. Well... everything Epyx touching became gold so :D
I suggest to get this game on single d81 file, worth the effort. -
@darishzone So I did some digging around and found a handful of .D81 images that fill some more of my requests! :D
I am still hunting for Ultimate Wizard. I wonder if I could make these myself? Tutorial or links to get started you recommend?
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@darishzone Interesting. RetroPie doesn't seem to scan .d81 files. Probably buried in a config somewhere. See what I can dig up.
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@darkuni said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
@darishzone So I did some digging around and found a handful of .D81 images that fill some more of my requests! :D
I am still hunting for Ultimate Wizard. I wonder if I could make these myself? Tutorial or links to get started you recommend?
Dunno, but dnt think is too complicated make a dump on you own, lots of great community out there, do a search.
You mean the internal scraper? I suggest you to use Skraper .net, which heavy use screenscraper servers and got impressive results with c64 files. -
@darishzone Not the scraper. If that were the case? The items would be there with no metadata. RetroPie acts like it doesn't understand the extension .d81 and certainly not in the context of C64.
More research ...
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@darkuni If you're sure the emulator can run the ROM file, then add the extension to the es_systems.cfg file and restart ES to have the ROMs appear in the list of games.
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@mitu THANK YOU! Saved me a lot of looking around. I will try and report back.
I see using some basic tools, you can create a .d81 image of a lot of "loose files" and possibly handle a "flipper" where standard DOS is being used (aka, you can just copy all files from all disks to the same .d81 and launch the sort of bootstrapper file).
What I'm curious of is how those making CRT images featuring non-DOS disk sets like Legacy of the Ancients. Ultimate Wizard might be straight DOS - but something like Psi-5 has custom stuff.
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Dunno understand the issue however... You mean ES not showing .d81 files? That's very odd.
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.d81
files are not currently on the list of extensions that Emulation Station will pick up on by default and must be added manually. I'm guessing yours are seen because they're zipped and.zip
is a recognized extension. Thees_systems.cfg
file mentioned above can be found at/opt/retropie/configs/all/emulationstation/es_systems.cfg
and the.d81
extension can be added under the 'c64' system entry. -
I'm pretty sure i have unzipped .d81 files on my set, got a check and i do not have es_System file on path that you indicated.
Edit: Ok, got the file on this path: /etc/emulationstation and i have added manually d81, although i'm pretty sure ES already show those files.
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@darishzone said in lr-vice: Drive Emulation, Mapping Keyboard Strokes:
Edit: Ok, got the file on this path: /etc/emulationstation and i have added manually d81
One issue you'll likely run into is that
/etc/emulationstation/es_systems.cfg
will get overwritten with future updates. Creating/opt/retropie/configs/all/emulationstation/
and copying/etc/emulationstation/es_systems.cfg
there will allow the newly createdes_systems.cfg
to override the original and also persist between updates.
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