EmulationStation localization (translation)
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@mitu @Flyinghead Perfect, combining you're tips, i got it working ^^
An other question, what if i want to change some word on the translation table ? do i need to re-compile again ?
I tryied to manually change the .po files with no luck
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@harioh Excellent! If you want to change some translation, you need to recompile. The .po is compiled into a .mo that's used by the app at runtime.
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@flyinghead I'll give it a try tomorrow so ! thanks
Edit : Recompiled the new .po file, copy/paste, working perfect ^^ GG
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@Flyinghead @darknior Hi. I translated emulationstation2.po to Portuguese Brazil, but I didn't understand how to apply translation. Help me. Tks
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@heloisa Woaw cool :)
So bad we can't pull request it or open an issue on the @Flyinghead GIT.
Watch on the git where is the french file and make same for your file. Think your system must be in Portugese too, because this ES use it to choose the language. -
@heloisa You should be able to create a pull request on my fork. I also added the Issues list.
Or if you post your translation file here, I will commit it to the repository. -
@flyinghead Cool, thanks excellent :)
Will you continue to update your branch ? You don't do it from the 20 may.
It 's to have the GRID VIEW updates, i will try to add this view to my skin ;) -
@darknior said in EmulationStation localization (translation):
Will you continue to update your branch ?
Done. I haven't been able to test the new grid mode though.
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@flyinghead Why don't you share your modifications with the community by sending pull requests to RetroPie's repository ? Not just talking about localization, you seems to have made other modifications to emulation station.
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@a12c4 Yes other modifications are interesting, i think it is a good idea too :)
But for translation the community don't want to use this code :(@flyinghead said in EmulationStation localization (translation):
I used boost::locale for this implementation, although it seems the current trend is to get rid of it.
I really wish some one will do it on officiel branch because it is one of the advantage of Recalbox, the localisation, but i don't like it.
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@a12c4 It doesn't look like there's much interest in my changes. See https://github.com/RetroPie/EmulationStation/issues/421
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@flyinghead said in EmulationStation localization (translation):
@a12c4 It doesn't look like there's much interest in my changes. See https://github.com/RetroPie/EmulationStation/issues/421
So bad because your idée is really interesting ...
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@darknior Tks for reply. Yes, my system is in portuguese. I'll try again :)
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@flyinghead Tks!! I'm new at using these tools. I will review and send the translation to you soon.
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@flyinghead My translation file for EmulationStation in GitHub
Tks :) -
@flyinghead said in EmulationStation localization (translation):
@a12c4 It doesn't look like there's much interest in my changes. See https://github.com/RetroPie/EmulationStation/issues/421
It's not about your modifiaction.... it's more about the Multi Switch script from here - this uses a new method to detect all emulators and I installed some command line parameters to perform some system actions.
A signal handler from SDL framework would be the best choice of course.
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@heloisa said in EmulationStation localization (translation):
@flyinghead My translation file for EmulationStation in GitHub
Tks :)There are 5 messages missing:
msgid "SORTNAME"
msgid "ENTER GAME SORT NAME"
msgid " among other titles."
msgid "grid"
msgid "ENABLE FILTERS"Most of them have been added in my last merge from upstream. Could you translate them?
If that helps, here are the French translations (resp.):
msgstr "CLÉ DE TRI"
msgstr "NOM UTILISÉ POUR TRIER"
msgstr " et d'autres titres."
msgstr "GRILLE"
msgstr "ACTIVER LES FILTRES"Thank you
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@flyinghead One more question, because nobody fix it, but i think it's because it is hard to upgrade, do you know how to fix the memory issue in ES ?
My Theme and some others have memory leak and some images not loading fine, we have white square ...
Nobody working on this, so bad ... i don't understand this problem with 1Go of RAM, on xBox we only have 64 Mo and all is working fine. there is a problem with the loading of images in memory and the code that clean them after when we don't see them. -
@flyinghead Sorry! I didn't see it. I'll translate in GitHub. Thank you for help me. :)
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Hey guys! Just arrived here! Looking forward the translations. @heloisa, I'm Brazilian too, if I can help you with the translation, just let me know.
Is it already possible to compile ES with your translation?
Thank you all for this amazing work!
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