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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off

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    mame2010fba
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    • quicksilverQ
      quicksilver @barbudreadmon
      last edited by

      @barbudreadmon he could have provided more information for sure but it also sounds like English may not be his first language. I wouldn't assume he was trying to come off demanding, something probably lost in translation.

      B 1 Reply Last reply Reply Quote 1
      • B
        barbudreadmon @quicksilver
        last edited by

        @quicksilver said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:

        English may not be his first language

        It's not mine either.

        FBNeo developer - github - forum

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • S
          steptoe
          last edited by

          donkey kong jr. sample set missing ??

          MAME needs the correct sample set depending on what version of MAME. Which one are you using for the arcade emulator. MAMe is VERY specific about what ROM set AND what sample set. It looks like you might be missing the sampel set

          Try playing donkey kong ... if you get no background noises then you are missing the sample sets

          Assuming you are using the default MAME emulator, which should be MAME2003, this use MAME 0.37b5 which is ancient in MAME terms (MAME v0.41 July 2000)

          Download ALL these here :

          http://samples.mameworld.info/Older Samples.htm

          and put them here (I use OSMC with RetroPie installed via RetroSMC so I just use OSMC instead of the 'pi' location)

          /home/pi/RetroPie/BIOS/mame2003/samples/

          This might give you a few tips and help as well

          https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003

          edmaul69E 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @barbudreadmon
            last edited by

            @barbudreadmon I guess you can sympathize then ;)

            1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @steptoe
              last edited by

              @steptoe anything past mame2003 on the pi dont need sample sets any more. They did away with those on like mame .116 or somewhere around there

              markwkiddM 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @edmaul69
                last edited by

                @edmaul69 Thank you very much! If I installed MAME 2016 and made them work with that, a problem was corrected! It seems to be a problem of MAME2010, MAME2003 and FBA!

                edmaul69E mituM 2 Replies Last reply Reply Quote 1
                • ?
                  A Former User @mitu
                  last edited by

                  @mitu I'm sorry,
                  Pi Model or other hardware: 3B
                  RetroPie Version:4.4.1
                  USB Devices connected:No
                  Controller used:Yes,
                  Buffalo USB Super Nintendo PC Game Pad
                  https://usb.brando.com/buffalo-usb-super-nintendo-pc-game-pad_p01551c0048d015.html

                  1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @A Former User
                    last edited by edmaul69

                    @tenmabashi also donkey kong locks up in mame2010 but is working great in mame2016.

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @A Former User
                      last edited by

                      @tenmabashi said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:

                      It seems to be a problem of MAME2010, MAME2003 and FBA!

                      As others have explained, certain emulators need the samples available for sounds to work. It's not a problem per se with the emulator.

                      edmaul69E 1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @mitu
                        last edited by

                        @mitu with lr-mame2010 it doesnt need the samples. Both donkey kong and donkey kong jr have problems in lr-mame2010 but work fine with any romset after .116 in lr-mame2016.

                        1 Reply Last reply Reply Quote 0
                        • markwkiddM
                          markwkidd @edmaul69
                          last edited by

                          @edmaul69 said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:

                          @steptoe anything past mame2003 on the pi dont need sample sets any more. They did away with those on like mame .116 or somewhere around there

                          mame2010/0.139 does still use samples, although not for the Donkey Kong games I believe.

                          edmaul69E 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator
                            last edited by mediamogul

                            It may be worth noting that both games are also fully functional in AdvanceMAME. Seeing as how these issues didn't exist in MAME 0.78 or 0.139, I guess they stem from the libretro core conversions, similar to the Midway MCR issues that were recently ironed out.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            markwkiddM edmaul69E 2 Replies Last reply Reply Quote 1
                            • edmaul69E
                              edmaul69 @markwkidd
                              last edited by

                              @markwkidd yeah sorry to not state that i was referring to the donkey kong games. Several of the nintendo games dont use the samples anymore.

                              1 Reply Last reply Reply Quote 1
                              • markwkiddM
                                markwkidd @mediamogul
                                last edited by

                                @mediamogul said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:

                                It may be worth noting that both games are also fully functional in AdvanceMAME. Seeing as how these issues didn't exist in MAME 0.78 or 0.139, I guess they stem from the libretro core conversions, similar to the Midway MCR issues that were recently ironed out.

                                Ah, I didn't catch the fact that the games work in the original MAME versions. If that's true for 0.78 then there I guess an issue post would be appropriate in the mame2003-plus repo. :toot toot: lol

                                mediamogulM 1 Reply Last reply Reply Quote 1
                                • edmaul69E
                                  edmaul69 @mediamogul
                                  last edited by

                                  @mediamogul yeah something made lr-mame2010 go wrong. It no longer has frameskip and a lot of previously working games like the golden tees and donkey kong lock up now.

                                  1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @markwkidd
                                    last edited by

                                    @markwkidd

                                    I guess an issue post would be appropriate in the mame2003-plus repo. :toot toot: lol

                                    You guys don't ever get to rest do you? Are you planning on starting an issue, or would you like me to?

                                    yeah something made lr-mame2010 go wrong. It no longer has frameskip and a lot of previously working games like the golden tees and donkey kong lock up now.

                                    Do you remember any kind of rough time frame as to when this might have happened?

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    edmaul69E markwkiddM 2 Replies Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @mediamogul
                                      last edited by edmaul69

                                      @mediamogul as soon as i went to 4.4 with the new retroarch. Acts the same when i stuck lr-mame2010 from jessie on 4.4. Thats at least when I noticed. I dont have jessie anymore to test.

                                      mediamogulM 1 Reply Last reply Reply Quote 0
                                      • markwkiddM
                                        markwkidd @mediamogul
                                        last edited by

                                        @mediamogul said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:

                                        You guys don't ever get to rest do you? Are you planning on starting an issue, or would you like me to?

                                        I'm at the beginning of a multiday road trip. If you're willing to create the issue then I would be grateful :) This thread caught my attention because there was this one time when I unknowingly screwed up sample support in mame2003 and I wanted to make sure history was not repeatin.

                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @markwkidd
                                          last edited by

                                          @markwkidd said in Arcade edition Donkey Kong Jr. The problem that the BGM which is so goes off:

                                          I'm at the beginning of a multiday road trip. If you're willing to create the issue then I would be grateful :)

                                          Not a problem. It's late here now, but I'll write it up in the morning.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 1
                                          • mediamogulM
                                            mediamogul Global Moderator @edmaul69
                                            last edited by

                                            @edmaul69

                                            I'm taking for granted that I fully understand this situation. Can you confirm that both games lock up in lr-mame2003 and lr-mame2010? Also, do the audio issues exist in both cores for both games?

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                            1 Reply Last reply Reply Quote 0
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