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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

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    joystickcontrollermappingxboxdrvscummvm
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    • G
      guydot @mediamogul
      last edited by guydot

      @mediamogul said in Guide: Advanced Controller Mappings:

      @guydot said in Guide: Advanced Controller Mappings:
      I don't see you mention a command to killall xboxdrv in the runcommand-onend script. If it is in fact there, make sure you're using sudo

      I changed the logic to use xboxdrv for all games in "Arcade" - some with 4-way restriction and some without. It is launched by runcommand-onstart and killed by runcommand-onend. I do use sudo. The issue that I am still having is that (and I am not sure what the sequence is to reproduce,) the order of joysticks changes: first few times, when a game starts I see the yellow text on the bottom of the screen showing the mapped controllers and the Controlblock joystics map to #0 and #1 and xbox to #2 and #3. Then at some point, xboxdrv maps to #0 and #1 and Controlblock to #2 and #3 and the game does not respond (because the arcade folder retroarch.cfg maps 2 and 3 to player 1 and 2 and the Controlblock joystick is not active anymore.)

      You might also try looking at /dev/input/by-path/.

      It does not show my Controlblock joysticks, just like /dev/input/by-id/

      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @guydot
        last edited by mediamogul

        @guydot

        Have you updated RetroArch in a while? This may not be the issue, but recently a fix was implemented to avoid controller ordering based on detection. Before hand this was messing with tools like joystick selection utility. If you haven't already, try updating and see if the behavior continues.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        G 1 Reply Last reply Reply Quote 0
        • G
          guydot @mediamogul
          last edited by guydot

          @mediamogul said in Guide: Advanced Controller Mappings:

          @guydot

          Have you updated RetroArch in a while?

          I did a Retroarch update but it did not solve the issue. I am running RPi3 B+/Stretch/RetroPie 4.4, so it is a very recent image.

          At some point, Retroarch (yellow text on bottom just before the game starts) shows an incorrect port joystick mapping and the game does not work. Killing xboxdrive restores the use of Controlblock to exit the game, but Retroarch would not get the right mapping if I launch a new game unless I reboot. Frustrating.

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @guydot
            last edited by

            @guydot

            This may be able to be sorted out as-is, but if you're open to an alternative, let me suggest something more reliable. I avoid the uncertainty of these particular situations by having a keyboard map set for players one and two in RetroArch. To correspond with this, I also have my two controllers fully key-mapped with xboxdrv to match. Once everything is launched, it really doesn't matter which controller RetroArch tries to grab hold of, because it'll be acknowledging the keyboard map regardless.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            S G 2 Replies Last reply Reply Quote 0
            • S
              spud11 @mediamogul
              last edited by

              @mediamogul @guydot I agree 100% with this approach. Mediamogul put me onto this method about 2 years ago and it just works. 99% of cores and emulators have keyboard mapping. I've only struggled with one or two eg reicast; otherwise, all good.

              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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              • G
                guydot @mediamogul
                last edited by guydot

                @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

                If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @guydot
                  last edited by mediamogul

                  @guydot said in Guide: Advanced Controller Mappings:

                  If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                  Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  G 1 Reply Last reply Reply Quote 0
                  • G
                    guydot @mediamogul
                    last edited by

                    @mediamogul @spud11 I am missing something here.

                    Right now:
                    (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
                    (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
                    (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

                    Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @guydot
                      last edited by mediamogul

                      @guydot said in Guide: Advanced Controller Mappings:

                      Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

                      It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

                      retroarch.cfg excerpt:

                      # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                      # rather than relying on a default.
                      input_player1_a = "a"
                      input_player1_b = "b"
                      input_player1_y = "y"
                      input_player1_x = "x"
                      input_player1_start = "t"
                      input_player1_select = "e"
                      input_player1_l = "l"
                      input_player1_r = "r"
                      input_player1_left = "left"
                      input_player1_right = "right"
                      input_player1_up = "up"
                      input_player1_down = "down"
                      input_player1_l2 = "d"
                      input_player1_r2 = "f"
                      input_player1_l3 = "c"
                      input_player1_r3 = "v"
                      

                      4-way strict xboxdrv command:

                      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                      	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                      	--detach-kernel-driver \
                      	--dpad-as-button \
                      	--trigger-as-button \
                      	--deadzone-trigger 15% \
                      	--deadzone 4000 \
                      	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                      	--silent \
                      	--four-way-restrictor \
                      	--axismap -Y1=Y1,-Y2=Y2 \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                      	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                      	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                      	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                      	--ui-buttonmap guide=void \
                      	&
                      

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      G 1 Reply Last reply Reply Quote 0
                      • G
                        guydot @mediamogul
                        last edited by

                        @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @guydot
                          last edited by

                          @guydot

                          Not a problem. Let us know how it works out.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm
                            last edited by Riverstorm

                            @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                            I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                            I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                            I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                            evtest output for 360 controller:

                            A = BTN_SOUTH = 304
                            B = BTN_EAST = 305
                            X = BTN_NORTH = 307
                            Y = BTN_WEST = 308
                            LB = BTN_TL = 310
                            RB = BTN_TR = 311
                            LT = BTN_TL2 = 312
                            RT = BTN_TR2 = 313
                            BACK = BTN_SELECT = 314
                            START = BTN_START = 315
                            GUIDE = BTN_MODE = 316
                            TL = BTN_THUMBL = 317
                            TR = BTN_THUMBR = 318
                            X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                            X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                            DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                            

                            Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                            Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                            Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                            If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                            	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                            	--silent \
                            	--detach-kernel-driver \
                            	--force-feedback \
                            	--deadzone-trigger 15% \
                            	--deadzone 4000 \
                            	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                            	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                            	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                            	--trigger-as-button \
                            	--mimic-xpad \
                            	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                            	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                            	&
                            
                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm
                              last edited by Riverstorm

                              Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @Riverstorm
                                last edited by

                                @Riverstorm

                                Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                                I hear you. Correcting that issue is probably my favorite use of all this stuff.

                                Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                                Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                                Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                                Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                                Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                                That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                                Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                                I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                                Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                                This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                                Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                  --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                  --detach-kernel-driver \
                                  --force-feedback \
                                  --trigger-as-button \
                                  --deadzone-trigger 15% \
                                  --deadzone 4000 \
                                  --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                  --silent \
                                  --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                  --four-way-restrictor \
                                  --modifier dpad-restrictor=fourway \
                                  --axismap -Y1=Y1,-Y2=Y2 \
                                  --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                  --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                  --ui-buttonmap guide=void \
                                  &
                                
                                ncv2.zip
                                mspacmnf.zip
                                alibaba.zip
                                amidar.zip
                                armwrest.zip
                                astinvad.zip
                                atetris.zip
                                anteater.zip
                                armorcar.zip
                                astrob.zip
                                astrof.zip
                                bagman.zip
                                ballbomb.zip
                                barrier.zip
                                blkhole.zip
                                blasto.zip
                                blockade.zip
                                btime.zip
                                carjmbre.zip
                                carnival.zip
                                cavelon.zip
                                chameleo.zip
                                checkman.zip
                                chinhero.zip
                                circusc.zip
                                ckong.zip
                                commando.zip
                                dazzler.zip
                                devilfsh.zip
                                digdug.zip
                                digdug2.zip
                                digger.zip
                                disco.zip
                                dkong.zip
                                dkong3.zip
                                dkongjr.zip
                                docastle.zip
                                dommy.zip
                                dorodon.zip
                                frogger.zip
                                galaga.zip
                                galaxian.zip
                                galxwars.zip
                                guzzler.zip
                                invrvnge.zip
                                invinco.zip
                                jjack.zip
                                joust2.zip
                                jrpacman.zip
                                jumpcoas.zip
                                jungler.zip
                                kchamp.zip
                                kchampvs.zip
                                kicker.zip
                                kingball.zip
                                ladybug.zip
                                lasso.zip
                                levers.zip
                                lnc.zip
                                locomotn.zip
                                logger.zip
                                lrescue.zip
                                lupin3.zip
                                mappy.zip
                                marvins.zip
                                mikie.zip
                                mmonkey.zip
                                monsterb.zip
                                moonal2.zip
                                moonqsr.zip
                                mrdo.zip
                                mrflea.zip
                                mrjong.zip
                                mrtnt.zip
                                mspacman.zip
                                mystston.zip
                                naughtyb.zip
                                netwars.zip
                                olibochu.zip
                                ozmawars.zip
                                pacnpal.zip
                                pacplus.zip
                                pengo.zip
                                perestro.zip
                                pickin.zip
                                pignewt.zip
                                pisces.zip
                                pleiads.zip
                                pooyan.zip
                                popflame.zip
                                puckman.zip
                                pacman.zip
                                pulsar.zip
                                qix.zip
                                radarscp.zip
                                retofinv.zip
                                rocnrope.zip
                                route16.zip
                                samurai.zip
                                tsamurai.zip
                                scregg.zip
                                sindbadm.zip
                                solarfox.zip
                                sonofphx.zip
                                invadpt2.zip
                                panic.zip
                                shollow.zip
                                spclaser.zip
                                streakng.zip
                                sbagman.zip
                                superpac.zip
                                superqix.zip
                                ssi.zip
                                swat.zip
                                tactcian.zip
                                tankbatt.zip
                                taxidrvr.zip
                                elecyoyo.zip
                                theend.zip
                                timelimt.zip
                                tomahawk.zip
                                todruaga.zip
                                tranqgun.zip
                                triplep.zip
                                tutankhm.zip
                                vanvan.zip
                                volfied.zip
                                vsgongf.zip
                                wiping.zip
                                warpwarp.zip
                                zigzag.zip
                                zzyzzyxx.zip
                                alphaho.zip
                                pacnchmp.zip
                                comotion.zip
                                copsnrob.zip
                                cosmicg.zip
                                cosmos.zip
                                crash.zip
                                crush.zip
                                redufo.zip
                                diamond.zip
                                dorunrun.zip
                                dominos.zip
                                drmicro.zip
                                drgnbstr.zip
                                dremshpr.zip
                                elvactr.zip
                                eyes.zip
                                firetrap.zip
                                40love.zip
                                galpanic.zip
                                gundealr.zip
                                hardhat.zip
                                headon.zip
                                headon2.zip
                                heiankyo.zip
                                hexa.zip
                                hustle.zip
                                intrepid.zip
                                ironhors.zip
                                karianx.zip
                                kungfum.zip
                                lvgirl94.zip
                                logicpro.zip
                                logicpr2.zip
                                msjiken.zip
                                kikcubic.zip
                                mineswpr.zip
                                mtrap.zip
                                dowild.zip
                                mrgoemon.zip
                                natodef.zip
                                rallyx.zip
                                nrallyx.zip
                                pepper2.zip
                                pettanp.zip
                                popeye.zip
                                punchout.zip
                                raiders5.zip
                                rampage.zip
                                reikaids.zip
                                robby.zip
                                rthunder.zip
                                sidetrac.zip
                                schaser.zip
                                spaceinv.zip
                                spacezap.zip
                                spectar.zip
                                springer.zip
                                stratvox.zip
                                sia2650.zip
                                spnchout.zip
                                tapper.zip
                                rbtapper.zip
                                targ.zip
                                telmahjn.zip
                                theglob.zip
                                thief.zip
                                timber.zip
                                toypop.zip
                                wwjgtin.zip
                                wndrmomo.zip
                                yamyam.zip
                                zerozone.zip
                                zookeep.zip
                                pairs.zip
                                higemaru.zip
                                elecyoy2.zip
                                

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                • mediamogulM
                                  mediamogul Global Moderator @Riverstorm
                                  last edited by mediamogul

                                  @riverstorm

                                  Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                                  ROMNAME="${3##*/}"
                                  if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                      --detach-kernel-driver \
                                      --force-feedback \
                                      --trigger-as-button \
                                      --deadzone-trigger 15% \
                                      --deadzone 4000 \
                                      --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                      --silent \
                                      --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                      --four-way-restrictor \
                                      --modifier dpad-restrictor=fourway \
                                      --axismap -Y1=Y1,-Y2=Y2 \
                                      --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                      --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                      --ui-buttonmap guide=void \
                                  fi &
                                  

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                  • RiverstormR
                                    Riverstorm
                                    last edited by

                                    @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                                    On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

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                                    • RiverstormR
                                      Riverstorm
                                      last edited by Riverstorm

                                      @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                      --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                      --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                      

                                      Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                      ABS_[•]=lt,ABS_[•]=rt
                                      
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                                      • mediamogulM
                                        mediamogul Global Moderator @Riverstorm
                                        last edited by mediamogul

                                        @riverstorm said in Guide: Advanced Controller Mappings:

                                        On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                                        I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                        I almost posted a pic for you to check it out.

                                        Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                                        I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                        Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                                        Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                        I believe you would, yes.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        • RiverstormR
                                          Riverstorm
                                          last edited by

                                          @mediamogul said in Guide: Advanced Controller Mappings:

                                          I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                          In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                                          I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                                          You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                                          I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                                          0_1538173654415_Snow.jpg

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                                          • mediamogulM
                                            mediamogul Global Moderator @Riverstorm
                                            last edited by

                                            @riverstorm said in Guide: Advanced Controller Mappings:

                                            here's a pic of what's happening on the west side of the state, here, today.

                                            Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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