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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • G
      grant2258 Banned @johnodon
      last edited by grant2258

      please run the bin from the compiled directory or do a

      make && cp /daphne_libretro.so /opt/retropie/libretrocores/lr-daphne/daphne_libretro.so

      it look like you bin is pre that commit. The segfault is normal for now on a fail it needs intergrated into retroarch more

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      • johnodonJ
        johnodon
        last edited by johnodon

        Running /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/daphne/daphne_libretro.so --config /opt/retropie/configs/all/retroarch.cfg /home/pi/RetroPie/roms/daphne/roms/lair.zip --verbose produces the same fault.

        FYI...from what I can see, my compiled bin is at the same level as what is currently on master (5 hours old). The commit you are referring to is from 16 hours ago (https://github.com/libretro/daphne/commit/d49829b16aa23197fefa9db7bad3133c3511815c)

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        • G
          grant2258 Banned
          last edited by grant2258

          ok do this
          cp -R ~/daphne/assets/sound ./sound

          /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/daphne/daphne_libretro.so --config /opt/retropie/configs/all/retroarch.cfg /home/pi/RetroPie/roms/daphne/roms/lair.zip --verbose

          if this works its pre this pull req

          johnodonJ 1 Reply Last reply Reply Quote 0
          • johnodonJ
            johnodon @grant2258
            last edited by

            @grant2258 said in Hypseus new Daphne fork to try on Retropie:

            ok do this
            cp -R ~/daphne/assets/sound ./sound

            /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/daphne/daphne_libretro.so --config /opt/retropie/configs/all/retroarch.cfg /home/pi/RetroPie/roms/daphne/roms/lair.zip --verbose

            if this works its pre this pull req

            That launched! :)

            No sound though (probably expected?).

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            • G
              grant2258 Banned @johnodon
              last edited by grant2258

              @johnodon yes that is expected your bin is pre that pull req please do a make clean make then copy new bin over. Its still experimental stages no eta for audio ect . Right now im worried about this freeze

              johnodonJ 1 Reply Last reply Reply Quote 0
              • johnodonJ
                johnodon @grant2258
                last edited by

                @grant2258 said in Hypseus new Daphne fork to try on Retropie:

                @johnodon yes that is expected your bin is pre that pull req please do a make clean make then copy new bin over. Its still experimental stages no eta for audio ect . Right now im worried about this freeze

                Understood. Thanks for the help!

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                • G
                  grant2258 Banned @johnodon
                  last edited by grant2258

                  @johnodon no problems at all a new bug was pointed out believe it or not it should create the .dat if is doesnt exist . Ill look into that one and i found the problem for the saveme.wav ill fix that too if in a different part of the code

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                  • johnodonJ
                    johnodon
                    last edited by johnodon

                    So wait...does the bin with the commit in question look for assets/sounds in the same location as the bin itself? Your instructions above have the assets/sounds being copied to the daphne folder...

                    cp -R assets/pics ~/RetroPie/roms/daphne/
                    cp -R assets/sound ~/RetroPie/roms/daphne/
                    mkdir ~/RetroPie/roms/daphne/framefile/
                    

                    However, the command that fixed this seems to indicate that they should be where the bin is: cp -R ~/daphne/assets/sound ./sound (in this case when launching the bin from the compile dir)

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                    • G
                      grant2258 Banned
                      last edited by

                      im doing the fix for this now teh saveme wave is loaded somewhere else

                      johnodonJ 1 Reply Last reply Reply Quote 0
                      • johnodonJ
                        johnodon @grant2258
                        last edited by

                        @grant2258 said in Hypseus new Daphne fork to try on Retropie:

                        im doing the fix for this now teh saveme wave is loaded somewhere else

                        I see your PR.

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                        • G
                          grant2258 Banned @johnodon
                          last edited by

                          @johnodon yes its been tested and fixed a lot of the paths where hardcoded to pwd ie teh directory your in when emulator runs. These all needed changed to contents dir for libretro. Ill look into the .dat crash when i get the time

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                          • johnodonJ
                            johnodon
                            last edited by

                            OK...I have a clean clone image of my machine. I'm going to restore it so I am back at a blank slate.

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                            • G
                              grant2258 Banned @johnodon
                              last edited by grant2258

                              @johnodon this wont effect your system at all just delete any files youve added. That just updating compiling the emulator. The sdl compile is another task in itself,

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                              • johnodonJ
                                johnodon
                                last edited by

                                @grant2258

                                Once the fix is committed, is this still correct?

                                cp -R assets/pics ~/RetroPie/roms/daphne/
                                cp -R assets/sound ~/RetroPie/roms/daphne/
                                
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                                • G
                                  grant2258 Banned
                                  last edited by grant2258

                                  yes the saveme was was loaded separately it only the one wav that was the problem

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                                  • johnodonJ
                                    johnodon
                                    last edited by

                                    @grant2258 Didn't feel like waiting... :)

                                    I compiled from your git (90f4a2c) and it worked straight away!

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                                    • pjftP
                                      pjft
                                      last edited by

                                      @grant2258 apologies for interrupting as I've been out for a while and it's not clear from the thread. First of all, great job in working this into libretro!

                                      Is there any added compatibility versus the default Daphne we currently have on RetroPie? I'm specifically looking for Road Blaster compatibility as the PSX version is fine but the video quality is poor.

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                                      • G
                                        grant2258 Banned
                                        last edited by grant2258

                                        its not me doing the leg work on this its twin alphix. Im just doing little clean ups I would like to get it to a testable /usable state even withut sound atm. The core is identical atm doesnt mean bug fixes cant come though. Older emulators tend to get some loving when the libretroed up

                                        johnodonJ pjftP 3 Replies Last reply Reply Quote 1
                                        • johnodonJ
                                          johnodon @grant2258
                                          last edited by

                                          @grant2258 said in Hypseus new Daphne fork to try on Retropie:

                                          its not me doing the leg work on this its twin alphix. Im just doing little clean ups I would like to get it to a testable /usable state even withut sound atm. The core is identical atm doesnt mean bug fixes cant come though. Older emulators tend to get some loving when the libretroed up

                                          Also compatible with x86. :D

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                                          • pjftP
                                            pjft @grant2258
                                            last edited by

                                            @grant2258 thank you for the clarification. Exciting times then!

                                            1 Reply Last reply Reply Quote 0
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