RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mirrored Cocktail Mode

    Scheduled Pinned Locked Moved Help and Support
    cocktail tablecocktailmirroredflipping screenmame 2003
    19 Posts 9 Posters 11.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • dankcushionsD
      dankcushions Global Moderator @RandoCalrisian
      last edited by

      @RandoCalrisian that's awesome! sorry i wasn't able to help - i had the same problems as you. in fact, you've got further already :)

      i hope if we can get a handle on some generic settings (or at least a process on how to tweak it) then i will add the glsl and the glslp to the retropie shader repository, making it installed by default. i think many would find it useful.

      thanks again!

      RandoCalrisianR 1 Reply Last reply Reply Quote 1
      • RandoCalrisianR
        RandoCalrisian @dankcushions
        last edited by

        @dankcushions Definitely. I think there are only a handfull of aspect ratios used, so once a main set is established, these'll work out of the box. Granted, I'm not skilled enough with coding to make it a one size fits all "easy" solution, best I could do is supply a set of predefined configs per aspect ratio.

        The only other "obstacle" I've come across so far is due to differences in aspect ratio, more editing is needing.
        What do I mean by that?
        Okay, so, CPS2 games use a 1.6:1 ratio. They by their "wide" nature more naturally fill the screen side to side.
        NeoGeo games, however, are a 1.33:1 ratio. This is a problem because the retroarch emulator has a hard cutoff line based on its inherit ratio. To correctly scale the games up, you're left with the left and right parts of the game not reaching the edges of the screen.

        I did resolve this, however, but using a "custom" aspect ratio in retroarch and basically scaling it up. The emulator itself actually goes past the edge of the screen, but the game as a result is now touching the edges.

        dankcushionsD 1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @RandoCalrisian
          last edited by

          @RandoCalrisian said in Mirrored Cocktail Mode:

          Okay, so, CPS2 games use a 1.6:1 ratio. They by their "wide" nature more naturally fill the screen side to side.

          actually they're 4:3 :) some emulators don't respect this and them as a 1:1 PAR, which assumes all pixels are square, but this isn't the case here. if you look up an actual street fighter 2 cabinet, it's a standard 4:3 CRT screen, not a wide(ish) screen.

          @UDb23 create some really useful files that show all the aspect ratios for mame2003/fbalpha games - check it out: https://retropie.org.uk/forum/topic/5285/mame2003-0-78u6-generic-arcade-bezel-for-every-game-with-crt-pi-curvate-vertical-horizontal/20

          1 Reply Last reply Reply Quote 0
          • vokitakV
            vokitak
            last edited by vokitak

            Hello guys! 8 month have passed since you talked about mirroring screen on mame. Are there any new changes to make it easier, because I am not a programmer and have nothing common with all these commands you are talking about:(
            COCKTAIL PICTURE
            Thats what I want to do with my arcade barrel on raspberry pi 3 but still no success:(

            P dankcushionsD 2 Replies Last reply Reply Quote 0
            • P
              phulshof @vokitak
              last edited by

              @vokitak Sorry, I'm only familiar with doing it using standard MAME. I used to have a 10:16 cocktail setup on my 1900x1200 16:10 monitor; they're perfect for this. :) I even created a few overlays for this purpose, which I compiled into MAME so it would use them by default. I'm not very familiar with RetroArch though. :(

              1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @vokitak
                last edited by

                @vokitak this is all the information we have.

                1 Reply Last reply Reply Quote 0
                • vokitakV
                  vokitak
                  last edited by

                  I've just completed making my arcade barrel using Raspberry Pie 3b and RetroPie.
                  That how it looks like:)
                  0_1503657038627_P70823-203804(2).jpg
                  0_1503657082522_P70824-163829.jpg
                  Can I make Retropie interface looks rotated 90 degrees so player 1 can see it in front?

                  theissdevT 1 Reply Last reply Reply Quote 0
                  • vokitakV
                    vokitak
                    last edited by vokitak

                    Is it possible to play MAME on Retropie using cocktail mirroring mode? How to do this?

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @vokitak
                      last edited by

                      @vokitak The answer is YES, it is possible, but to do it, you will have to scroll up to the top of this thread and read how it was done using custom shaders. There is no easier way. You say you have nothing in common with the commands, but that is how it was done.

                      Your barrel build project looks great, by the way!

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      1 Reply Last reply Reply Quote 0
                      • theissdevT
                        theissdev @vokitak
                        last edited by

                        @vokitak Hrmmm... I've been toying with the idea of a cocktail and trying to figure out the best way to handle aspect ratios (and flipping). This barrel idea gives me an idea - what if you can make the monitor under the glass be pivot-able? Nothing crazy, just from portrait up to landscape left or something? That round base and glass would work great with that. Thanks for the inspiration!

                        Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

                        ClydeC 1 Reply Last reply Reply Quote 0
                        • ClydeC
                          Clyde @theissdev
                          last edited by Clyde

                          @theissdev said in Mirrored Cocktail Mode:

                          This barrel idea gives me an idea - what if you can make the monitor under the glass be pivot-able? Nothing crazy

                          Why not crazy? Like a servo mechanism tied to the game running?

                          By the way, great build. o/

                          1 Reply Last reply Reply Quote 0
                          • F
                            fissionch1ps
                            last edited by fissionch1ps

                            I know this is an old thread. I recently did something just like this thread is talking about. I made a tutorial on another forum (i'm happy to recreate it on here if you guys need) addressing this.

                            https://www.reddit.com/r/RetroPie/comments/97x016/tutorial_split_screen_cocktail_mode_on_retropie/

                            Also, in MAME2010 UMK3 can go into a cocktail mode in the options. However, it is slow using that core. I had better results using the above method with the mame2003 core and the MK3 speed hack enabled.

                            Here's a pic of my setup with the split screen shaders in place.:

                            0_1534894417248_barrel.jpg

                            1 Reply Last reply Reply Quote 0
                            • T
                              tekn0
                              last edited by tekn0

                              This shader has recently been rewritten by the amazing hunterk at libretro to create this effect at a very low processing cost in mame2003. You might have to tweak the parameters a bit in the retroarch menu or the code. It works great, and scales to fit the screen just like cocktail mode in mame2010.

                              https://github.com/libretro/glsl-shaders/blob/master/misc/cocktail-cab-portrait.glsl

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post

                              Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                              Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.