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Arcade 16:9 Overlays (1920x1080)

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  • S
    Stuart2773
    last edited by Stuart2773 20 Jul 2018, 11:48

    New "projected" bezels

    Space Invaders Deluxe / Part 2
    Discs of TRON / Environmental
    Triple Hunt (Witch Hunt)
    Boot Hill

    alt text

    alt text

    alt text

    alt text

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    • S
      Stuart2773
      last edited by Stuart2773 8 Feb 2018, 16:27 2 Aug 2018, 15:26

      new overlays added

      Kageki
      Galaga 88
      Shao Lins Road
      Berzerk
      Fix it Felix Jr.

      alt text

      0_1533223403347_galaga88-ovl.png

      0_1533223507005_shaolins-ovl.png

      0_1533223534555_berzerk-ovl.png

      0_1533223559534_felix.png

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      • J
        jozzy1
        last edited by 17 Aug 2018, 11:36

        wow, really amazing works man. I especially like the projected ones (space invaders)… very cool :D

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        • G
          GreenHawk84
          last edited by 17 Aug 2018, 12:01

          Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

          S 1 Reply Last reply 18 Aug 2018, 09:42 Reply Quote 0
          • J
            JesseBlue @Stuart2773
            last edited by 17 Aug 2018, 13:13

            @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

            Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
            (0.50 seems to be a good compromise)

            Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

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            • S
              Stuart2773 @GreenHawk84
              last edited by 18 Aug 2018, 09:42

              @greenhawk84 said in Arcade 16:9 Overlays (1920x1080):

              Could you make the Contra one with a smaller "game information" section? It covers the nice jungle art!

              If i made the "game information" any smaller it would become unreadable on screen.

              @jesseblue said in Arcade 16:9 Overlays (1920x1080):

              @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

              Retroarch quick menu / onscreen overlay / overlay opacity = 0.50
              (0.50 seems to be a good compromise)

              Why don´t you do it in the PNG itself? This way the borders could be at 100% and the screen at 50%.

              It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field,

              by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

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              • G
                GreenHawk84
                last edited by 18 Aug 2018, 17:52

                @Stuart2773, it's okay, "game information" or "how to play" lol, it's your stuff (and it's good work) but I thought I would send one nitpick.

                Thanks for the nice bezels!

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                • J
                  johnodon
                  last edited by 18 Aug 2018, 18:14

                  @Stuart2773 @UDb23 It would be awesome if you guys could collaborate and have one big happy repo. :D

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                  • J
                    JesseBlue
                    last edited by JesseBlue 18 Aug 2018, 20:40

                    @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                    It doesn't work like that, its not the png screen part that needs to 50% its the actual game screen sprites that need to be 50%. The overlays actually sit behind the game play field, by reducing the game play field to around 50% this makes it semi transparent, so the overlay png behind it shows though.

                    I don´t think that´s correct. The overlay (as the name suggests) sits above the gameplay. Libretro Documentation: Overlays

                    This is your modified Space Invaders overlay with 35% opacity on the screen and 100% on the bezel :

                    Retroarch Setting:

                    video_scale_integer = "true"
                    input_overlay_opacity = "1.000000"

                    0_1534623169292_invaders_ovl.jpg

                    The overlay png:

                    0_1534630118866_invaders_ovl.png

                    U S 3 Replies Last reply 19 Aug 2018, 07:23 Reply Quote 1
                    • U
                      UDb23 @JesseBlue
                      last edited by UDb23 19 Aug 2018, 07:23

                      FYI
                      Overlays are of course placed on top of the game graphics.
                      As already said libretro cores do not support Backdrops and these would be needed for Space Invaders background. Probably Advancemame will correctly support these in the future.
                      Concerning Libretro overlays, the setting for overlay opacity in the cfg file impacts the opacity (read : inverse of transparency) of the whole overlay image.
                      PNG files can contain transparency information (JPG cannot) and therefore to "simulate" a backdrop you apply transparency % (by using a graphics/photo editor software) to the part of the overlay image that is supposed to be "below" game graphics.
                      This makes the game graphics stand out even if the overlay is on top.

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                      • S
                        Stuart2773 @JesseBlue
                        last edited by 19 Aug 2018, 10:30

                        This post is deleted!
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                        • S
                          Stuart2773 @JesseBlue
                          last edited by Stuart2773 19 Aug 2018, 10:31

                          @jesseblue

                          cheers :O, i really didn't think it was possible to get the same effect but you proved me wrong, thanks for pointing me in the right direction, im going to attempt and try to recreate what you done on some other overlays i did.

                          thanks again for the heads up, much appreciated :)

                          UPDATE: i tried but with no luck :(

                          Space Invaders PT2, BootHill, Discs of Tron, in photoshop i set the screen image to 35% Opacity, the bezel sides were already set at 100%, saved the image, transferred to the pi, loaded the games, set the RA input_overlay_opacity = "1.000000"

                          but no luck, i wasnt able to see the game, the overlay just obstructed everything,
                          what am i doing wrong? its some silly oversight that im completely missing.

                          alt text

                          cheers.

                          J 1 Reply Last reply 19 Aug 2018, 13:58 Reply Quote 0
                          • J
                            JesseBlue @Stuart2773
                            last edited by JesseBlue 19 Aug 2018, 13:58

                            @stuart2773: It doesn't work because that png has no transparency at all. ;)

                            I'm not sure what went wrong, but maybe you want to check out my psd file of the Space Invaders overlay: invaders.psd

                            It consists of two layers: The bezel at 100% opacity and the background at 35%.

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                            • S
                              Stuart2773
                              last edited by Stuart2773 19 Aug 2018, 15:13

                              @JesseBlue

                              can you take a look at these? and see where im going wrong?

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                              • J
                                JesseBlue
                                last edited by JesseBlue 19 Aug 2018, 16:24

                                boothill: No opacity set for the background layer. The default Photoshop background layer (the one with the little lock icon) should not be activated.

                                dotron: Same as boothill.

                                frogs: The four background layers should be grouped into a folder. This new folder should be set to 35% (or whatever you prefer) opacity.

                                invaders: No opacity set for the background layer.

                                invadpt2: The default Photoshop background layer should not be activated.

                                triplhnt: This one is a bit messed up. ;) You don't have the foreground and background properly separated. Unfortunately, there is no easy fix aside from starting from scratch. This is how it might look: www.atarimuseum.com/orubin/Witch-Hunt.jpg

                                Here are the corrected files: bezels_fixed.zip

                                I hope this helps. I really appreciate your work! :)

                                S 1 Reply Last reply 19 Aug 2018, 17:18 Reply Quote 2
                                • J
                                  johnodon
                                  last edited by 19 Aug 2018, 17:18

                                  This is awesome! I hope this all works as hoped because those 3d'ish bezel look fantastic!

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                                  • S
                                    Stuart2773 @JesseBlue
                                    last edited by Stuart2773 19 Aug 2018, 17:18

                                    @jesseblue

                                    thanks for those, i understand how its working now, but for some strange reason even with the fixed versions you provided im unable to get any of the transparency to work, its driving me crazy, i keep getting the same files everytime. my photoshop must be f***ed up

                                    i even created a new bezel from scratch using your method and i get exacly the same non working bezel with no transparency :@ agghhhhhhhhhhh

                                    i dont have any problem whatsoever with the transparency with normal bezels i created, just these "projected ones"

                                    J U 2 Replies Last reply 19 Aug 2018, 17:57 Reply Quote 0
                                    • J
                                      JesseBlue @Stuart2773
                                      last edited by JesseBlue 19 Aug 2018, 17:57

                                      @stuart2773

                                      That's odd. How do you save your png files within Photoshop?

                                      FYI
                                      I've managed to recreate the Triple Hunt / Witch Hunt overlay. :)

                                      0_1534701071965_triplhnt.jpg

                                      0_1534713842859_triplhnt.png

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                                      • U
                                        UDb23 @Stuart2773
                                        last edited by 19 Aug 2018, 18:34

                                        @stuart2773 said in Arcade 16:9 Overlays (1920x1080):

                                        i even created a new bezel from scratch using your method and i get exacly the same non working bezel with no transparency :@ agghhhhhhhhhhh

                                        Do you flatten the image before saving the image ? That destroys transparency.
                                        Usually I use "merge visible" layers before saving to PNG and it keeps transparencies.

                                        S 1 Reply Last reply 19 Aug 2018, 19:33 Reply Quote 0
                                        • S
                                          Stuart2773 @UDb23
                                          last edited by Stuart2773 19 Aug 2018, 19:33

                                          @udb23 @JesseBlue

                                          yeah ive been flattening them rather than merging, i will have another attempt at them

                                          @JesseBlue love what you did with the Triple Hunt :P

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