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[Tutorial] OpenBOR - the complete guide

Scheduled Pinned Locked Moved Ideas and Development
openborcyperghost
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  • C
    CapNinja @cyperghost
    last edited by 18 Aug 2018, 17:27

    @cyperghost said in [Tutorial] OpenBOR - the complete guide:

    What's a youtuber?

    A miserable little pile of video data. But enough talk… Have at you!

    1 Reply Last reply Reply Quote 1
    • D
      Denver Gamer @cyperghost
      last edited by 19 Aug 2018, 19:16

      @cyperghost My YouTube is Denver Gamer brother

      1 Reply Last reply Reply Quote 0
      • H
        hansolo77
        last edited by hansolo77 27 Aug 2018, 02:31

        My computer died on me. Literally. Actually, our cat stepped on the power cord and unplugged it, causing a chain reaction burn out of the mobo and ram. I just now got everything up and running with a new system from scratch.

        Anyway, I'm back at this and trying to make OpenBOR work with more games. The first thing I did was try to launch a game so I could re-familiarize myself with it. Wouldn't you know? It doesn't work! ARGH! Not sure where the problem is, but (for instance) Asterix crashes right after showing "Act 1-1". I only have 2 games installed, Asterix and Balance of Power. Balance of Power crashes right after selecting the player (as I indicated awhile ago on the compatibility spreadsheet).

        The /dev/shm log wasn't very helpful. It just showed that the game had exited, even though I don't press anything. So I went back through and verified all my controller settings were right. Didn't fix it. I then tried just REINSTALLING it, by choosing to Update from Source in the RetroPie-Setup. That didn't make any difference either. So then I thought maybe the whole thing got corrupted or something, and decided to just start all over again. I uninstalled it through RetroPie-Setup, then re-downloaded the "patch" to the install script (wget http://raw.githubusercontent.com/crcerror/RetroPie-OpenBOR-scripts/master/openbor.sh -O /home/pi/RetroPie-Setup/scriptmodules/ports/openbor.sh). I then rebooted and started the install process again. It looked the same as before, with errors and what not. After it finished, I rebooted and tried to launch the program from the Ports menu. It loads up just fine, and shows the 2 games on the list. After picking one though, it crashes back to the EmulationStation screen. I do get an error though:

        Parameters: 
        Executing: pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR ""; popd
        /opt/retropie/ports/openbor ~
        Warning: couldn't load OpenGL library (No dynamic GL support in video driver)
        ~
        

        This isn't always the case though. Sometimes I can get it to load the game and can navigate the menus. However, once I get it going and it displays (in Asterix for example..) Act 1-1, I get a different error:

        Posted at pastebin to reduce post size here:
        https://pastebin.com/9ii6Kf4V

        This is pretty crappy. It was all working fine before! What am I missing?


        EDIT
        I've partially figured it out. It looks like it's choking on the number of controller adapters I have connected to the system. When I disconnected everything except the keyboard, everything loads and plays (the actual game not just menus) fine. The same is true when I connect the Xbox dongle. When I connect JUST 1 more adapter, either the Raphnet NES or the Mayflash SEGA, it still works ok. But if I have BOTH of them connected, it crashes back to ES. I don't actually have controllers connected to those adapters, they're just adding ports. But the system configures itself as if they're already connected. It looks like OpenBOR is choking when I try to add a 4th device type.

        I should be able to get around all this with XBOXDRV. I just need to add some extra configurations to disable the other adapters. Fingers Crossed this is where my problem is. I'm too tired to mess with it tonight. I'll find out tomorrow night after work if I'm not too tired then too.

        Who's Scruffy Looking?

        1 Reply Last reply Reply Quote 0
        • H
          hansolo77
          last edited by 28 Aug 2018, 03:34

          Calling @mediamogul !!!
          APB on @mediamogul !!!

          I still can't get this to run with 3 input devices being detected. My thoughts were that if I use XBOXDRV to detach the kernel drivers (not not map them to anything) it should then work to hide them from OpenBOR from trying to map them. My theory so far has come up empty. Any idea why this doesn't work?

          if [ "$1" = "openbor" ]
          then
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
              --evdev /dev/input/by-id/usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E1594E70-event-joystick \
              --detach-kernel-driver \
              --silent \
              --force-feedback \
              --deadzone-trigger 15% \
              --deadzone 4000 \
              --mimic-xpad \
              --dpad-as-button \
              --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_Z=lt,ABS_RZ=rt \
              --evdev-keymap BTN_SOUTH=a,BTN_EAST=b,BTN_NORTH=x,BTN_WEST=y,BTN_TL=lb,BTN_TR=rb,BTN_THUMBL=tl,BTN_THUMBR=tr,BTN_MODE=guide,BTN_SELECT=back,BTN_START=start,BTN_TRIGGER_HAPPY3=du,BTN_TRIGGER_HAPPY4=dd,BTN_TRIGGER_HAPPY1=dl,BTN_TRIGGER_HAPPY2=dr \
              --ui-buttonmap x=KEY_F,a=KEY_A,b=KEY_D,lb=KEY_Z,Y=KEY_S,rb=KEY_X \
              --ui-buttonmap guide=KEY_F12,start=KEY_ENTER,back=KEY_ESC \
              --ui-buttonmap du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT \
          &
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
              --evdev /dev/input/event0 \
              --detach-kernel-driver \
          &
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
              --evdev /dev/input/event1 \
              --detach-kernel-driver \
          &
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
              --evdev /dev/input/by-id/usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-event-joystick \
              --detach-kernel-driver \
          &
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
              --evdev /dev/input/by-id/usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-if01-event-joystick \
              --detach-kernel-driver \
          &
          fi
          

          Maybe I need to just go at this a different way. Back to my original plans of just disabling them completely during the run, then runcommand-onend.sh revert them back. Perhaps just a quick and dirty sudo mv /dev/input/blahblah /home/pi. That should work right? Gets it out of the input folder and somewhere safe until I can return it?

          Who's Scruffy Looking?

          M 1 Reply Last reply 28 Aug 2018, 03:56 Reply Quote 0
          • M
            mediamogul Global Moderator @hansolo77
            last edited by mediamogul 28 Aug 2018, 03:56

            @hansolo77 said in [Tutorial] OpenBOR - the complete guide:

            My thoughts were that if I use XBOXDRV to detach the kernel drivers (not not map them to anything) it should then work to hide them from OpenBOR from trying to map them.

            It's a good notion, but unfortunately, I don't think this particular method will work to hide the controllers. In doing this, they're always still there and able to be fully discovered by any software. It's more like they remain in a sort of null state that won't interfere with outside mapping. I can't speak to the potential effectiveness of moving the events, but it's worth a shot.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            1 Reply Last reply Reply Quote 0
            • H
              hansolo77
              last edited by 28 Aug 2018, 04:03

              Thanks. :) I was working up an edit to my last post when I saw you had replied. I couldn't make it work by moving out the events. I might have the scripting wrong.. It should be a simple thing, but when I was logged in through SSH I noticed the events all stayed when I launched the game. Int this particular script, does it matter if I'm using &'s after each line, or if I use the backslashes \ ? I thought in our previous thread you had said the backslashes were there to let the script know you're continuing the same command but rather than have it really long you can use that to shorten it onto multiple lines. So if my mv command will all fit on one line cleanly, I don't think I would need them. But the &'s have me wondering if I need one after each mv or if I can make it work with back to back lines. I guess it's something I'll have to figure out later. Got to get to bed.

              Who's Scruffy Looking?

              H C 2 Replies Last reply 29 Aug 2018, 01:43 Reply Quote 1
              • H
                hansolo77 @hansolo77
                last edited by 29 Aug 2018, 01:43

                More trying to figure this out. Anybody come across this error? (it crashed ES to terminal)

                emulationstation: /home/pi/RetroPie-Setup/tmp/build/emulationstation/es-core/src/InputManager.cpp:80: void InputManager::addJoystickByDeviceIndex(int): Assertion 'id >= 0 && id < SDL_NumJoysticks()' failed.
                

                What I tried to do was use XBOXDRV and create an entry for each of my devices, but naming them all --device-name "Keyboard (xboxdrv)". So I had 4 entries in my on-start script, each mapping to the same keys. My thinking was that if the --detach-kernel-driver flag merely assigned the controls to null, then I should be able to just map them all to the same keys. Doesn't look like that worked though.

                I may have to come up with a hardware modification. Since I noticed it worked by having either the NES or the SEGA adapters unplugged, I'm going to have to create an inline switch that does the same thing. I don't want to have to keep opening up my case to get to the USB plug. I'll create some kind of pushbutton and mount it somewhere I can get to from the outside. Then just make sure I wire the switch up to the correct wires (data should be it correct?). Switch on, Raspberry Pi detects the adapter. Switch off, Raspberry Pi only sends power and ground. I have a few extra switches laying around. At least I can test it. Sucks I can't make a switch through software.

                Who's Scruffy Looking?

                1 Reply Last reply Reply Quote 0
                • C
                  cyperghost @hansolo77
                  last edited by 29 Aug 2018, 01:52

                  @hansolo77 all mv commands will fit in one line by using ;
                  Or by logical boolean true with && (be aware with this!)
                  Or stick to your if clause and write

                  mv file1 location1
                  mv file2 location2

                  Why do you use & - it just sends the processes to background and is not needed imho

                  H 1 Reply Last reply 29 Aug 2018, 20:41 Reply Quote 0
                  • H
                    hansolo77 @cyperghost
                    last edited by 29 Aug 2018, 20:41

                    @cyperghost said in [Tutorial] OpenBOR - the complete guide

                    Why do you use & - it just sends the processes to background and is not needed imho

                    I dunno. It's just the way it works. I built my system with the thought in mind to have ports externally available for original NES and SEGA/ATARI controllers. The only way I could make it work like that was by using XBOXDRV to map those controllers as keyboard keys. Otherwise the whole system screws up because of how it maps them automatically. Sometimes the NES controller would be player 1, while other times it was the SEGA controller. Since I only use those controllers sparingly, it was a huge headache getting it to always map my Xbox controller as my primary player 1. Using XBOXDRV solved all of that. The only problem is, those adapters are permanently connected to the Pi. So OpenBOR comes around, and it chokes trying to enumerate all the different devices. Seems like it can only work with a total of 4 (Keyboard, Xbox, 2 Sega OR Keyboard, Xbox, 2 NES). Makes sense, considering OpenBOR only has controller configs for up to 4 players. I still have the problem though, that it doesn't recognize the XBOX controller as player 1, so I have to use XBOXDRV to map it to a keyboard.

                    As for the quote and the use of &... the explanation in the RetroPie Docs does it that way, so I just followed along.

                    Who's Scruffy Looking?

                    1 Reply Last reply Reply Quote 0
                    • H
                      hansolo77
                      last edited by hansolo77 29 Aug 2018, 22:33

                      WOOOO!!!! I figured out a working command to get the controls to not get enumerated during OpenBOR boot up! All I had to do was my original idea of moving the controller device out of /dev/input. I just didn't have the command right. Now I've spent some time testing the command in the terminal BEFORE trying to do it through the script, and then modified the runcommand-onstart.sh script to make it run automatically.. and it does!

                      if [ "$1" = "openbor" ]
                      then
                      sudo mv /dev/input/event0 ~/inputs/event0 && sudo mv /dev/input/event1 ~/inputs/event1
                      ## Commands to Launch XBOXDRV for Xbox Mapping go here ##
                      &
                      ## Commands to Launch XBOXDRIV for Sega Mapping go here ##
                      &
                      fi
                      

                      This works every time. Now, in order to move the controls back, I had to add a segment to the runcommand-onend.sh file.

                      sudo killall > /dev/null 2>&1 xboxdrv
                      
                      if [ "$1" = "openbor" ]
                      then
                      sudo mv ~/inputs/event0 /dev/input/event0 && sudo mv ~/inputs/event1 /dev/input/event1
                      fi
                      

                      This is basically unloading the XBOXDRV driver. Then, if the system just exited was "OpenBOR", then it moves the devices back to their original locations. It works! I'm so happy I don't have to cut cables and solder a hard switch. :) Now to test things a few more times and make a backup before I screw something else up! :)

                      Who's Scruffy Looking?

                      M C 2 Replies Last reply 30 Aug 2018, 01:27 Reply Quote 2
                      • M
                        mediamogul Global Moderator @hansolo77
                        last edited by 30 Aug 2018, 01:27

                        @hansolo77

                        Glad to hear this worked out.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 1
                        • C
                          cyperghost @hansolo77
                          last edited by cyperghost 30 Aug 2018, 02:34

                          @hansolo77 glad you got it working. Are these the complete scripts? I think the method is solid ground for others.

                          And yes you are right for a device driver like xboxdrv the & is essential because it have to be active in background but for cp or mv command it is not needed.

                          The && method is useful
                          It is working like
                          mv devive1 to path
                          && means true chain connection

                          So if device 1 is not available it will stop moving the other devices that come next in the && chain. The code could be refined but the method you elaborated is really great. That's the hard work you did - the bit of scripting fingetricks is now easy to do.

                          H 1 Reply Last reply 30 Aug 2018, 20:41 Reply Quote 0
                          • H
                            hansolo77 @cyperghost
                            last edited by hansolo77 30 Aug 2018, 20:41

                            @cyperghost said in [Tutorial] OpenBOR - the complete guide:

                            @hansolo77 glad you got it working. Are these the complete scripts? I think the method is solid ground for others.

                            Not entirely. In my particular set up, I'm using numerous entries in the runcommand-onstart.sh script. However, for the purpose of completeness, should somebody want to copy my working script, I can post it. The working bits of OpenBOR is all I'm including, along with the the additions of the SEGA mapping and the moving out of the NES controllers:

                            /opt/retropie/configs/all/runcommand-onstart.sh

                            if [ "$1" = "openbor" ]
                            then
                            sudo mv /dev/input/event0 ~/inputs/event0 && sudo mv /dev/input/event1 ~/inputs/event1
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
                                --evdev /dev/input/by-id/usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E1594E70-event-joystick \
                                --detach-kernel-driver \
                                --silent \
                                --force-feedback \
                                --deadzone-trigger 15% \
                                --deadzone 4000 \
                                --mimic-xpad \
                                --dpad-as-button \
                                --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2,ABS_Z=lt,ABS_RZ=rt \
                                --evdev-keymap BTN_SOUTH=a,BTN_EAST=b,BTN_NORTH=x,BTN_WEST=y,BTN_TL=lb,BTN_TR=rb,BTN_THUMBL=tl,BTN_THUMBR=tr,BTN_MODE=guide,BTN_SELECT=back,BTN_START=start,BTN_TRIGGER_HAPPY3=du,BTN_TRIGGER_HAPPY4=dd,BTN_TRIGGER_HAPPY1=dl,BTN_TRIGGER_HAPPY2=dr \
                                --ui-buttonmap x=KEY_F,a=KEY_A,b=KEY_D,lb=KEY_Z,Y=KEY_S,rb=KEY_X \
                                --ui-buttonmap guide=KEY_F12,start=KEY_ENTER,back=KEY_ESC \
                                --ui-buttonmap du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT \
                            &
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
                                --evdev /dev/input/by-id/usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-event-joystick \
                                --detach-kernel-driver \
                                --mimic-xpad \
                                --evdev-absmap ABS_HAT0X=x1,ABS_HAT0Y=y1 \
                                --evdev-keymap BTN_TR=back,BTN_TR2=start \
                                --evdev-keymap BTN_SOUTH=x,BTN_EAST=a,BTN_C=b \
                                --evdev-keymap BTN_NORTH=lb,BTN_WEST=y,BTN_TL=rb \
                                --dpad-as-button \
                                --ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_DOWN:KEY_UP \
                                --ui-buttonmap y=KEY_S,b=KEY_D,a=KEY_A,lb=KEY_Z,x=KEY_F,rb=KEY_X,start=KEY_ENTER,back=KEY_ESC \
                            &
                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
                                --evdev /dev/input/by-id/usb-Mayflash_Ltd_Mayflash_MD_USB_Adapter-if01-event-joystick \
                                --detach-kernel-driver \
                                --mimic-xpad \
                                --evdev-absmap ABS_HAT0X=x1,ABS_HAT0Y=y1 \
                                --evdev-keymap BTN_TR=back,BTN_TR2=start \
                                --evdev-keymap BTN_SOUTH=x,BTN_EAST=a,BTN_C=b \
                                --evdev-keymap BTN_NORTH=lb,BTN_WEST=y,BTN_TL=rb \
                                --dpad-as-button \
                                --ui-axismap x1=KEY_G:KEY_H,y1=KEY_J:KEY_I \
                                --ui-buttonmap x=KEY_N,a=KEY_K,b=KEY_M,lb=KEY_P,y=KEY_O,rb=KEY_Q \
                                --ui-buttonmap start=KEY_KP9,back=KEY_KP0 \
                            &
                            fi
                            

                            Provided you have XBOXDRV installed, this will create a mapping of an Xbox 360 controller as well as a Mayflash Sega Genesis Adapter (2 Players / 6-button) to keyboard keys. These keys are the default keyboard mapping inside OpenBOR, so it removes the necessary requirements of create a "master" keymap, and the need to have one for new games. This script will also move out the NES Controllers (provided by the Raphnet NES adapter) to a temporary location so OpenBOR doesn't detect it and cause the game engine to crash.

                            /opt/retropie/configs/all/runcommand-onend.sh

                            sudo killall > /dev/null 2>&1 xboxdrv
                            
                            if [ "$1" = "openbor" ]
                            then
                            sudo mv ~/inputs/event0 /dev/input/event0 && sudo mv ~/inputs/event1 /dev/input/event1
                            fi
                            

                            This script will unload the XBOXDRV driver, making your controllers work like regular controllers again without being mapped to keyboard keys. If the game system that was just running was OpenBOR, it also returns the Raphnet NES controller devices back to their original locations to be available to the system again.


                            EDIT Sorry, when I first ran through this, I had the script mapping the NES controllers, not the SEGA ones. So the script was not helpful. After switching it over to the SEGA ones, I discovered my maps were all wrong. Then the engine kept crashing. I fixed it all now. The current script works. If you don't have NES or SEGA controllers, you don't need to include those parts, and you don't need to include the added if segment to the runcommand-onend.sh script either. Also, mappings for Player 2 don't exist for keyboard. So you have to map them in-game first. I have it mapped for the Sega Controllers right now, but just because I don't have a 2nd XBOX controller to test with.

                            Who's Scruffy Looking?

                            1 Reply Last reply Reply Quote 1
                            • A
                              AtTheArcade
                              last edited by 31 Oct 2018, 01:58

                              Thanks for the guide! I spent hours trying to figure this out on my own and was finally able to get things working after following this guide!

                              One question though, I have the ES background music script running and for some reason it doesn't turn off when I run OpenBOR games. I've opened up the script and looked in line 25 for the list of emulators that are supposed to pause the script and "openbor" is listed there. I started up a game, went into SSH, typed "top" and saw that the emulator name was "OpenBOR" and figured that maybe I needed to add in a variant of openbor with that casing but that didn't work either. Not really sure what else to try. Any ideas?

                              A 1 Reply Last reply 4 Nov 2018, 15:03 Reply Quote 0
                              • A
                                AtTheArcade @AtTheArcade
                                last edited by 4 Nov 2018, 15:03

                                @AtTheArcade said in [Tutorial] OpenBOR - the complete guide:

                                Thanks for the guide! I spent hours trying to figure this out on my own and was finally able to get things working after following this guide!

                                One question though, I have the ES background music script running and for some reason it doesn't turn off when I run OpenBOR games. I've opened up the script and looked in line 25 for the list of emulators that are supposed to pause the script and "openbor" is listed there. I started up a game, went into SSH, typed "top" and saw that the emulator name was "OpenBOR" and figured that maybe I needed to add in a variant of openbor with that casing but that didn't work either. Not really sure what else to try. Any ideas?

                                Turns out I just needed to restart ES after I updated the script. It's always something simple with me...

                                BiZzAr721B 1 Reply Last reply 5 Nov 2018, 02:14 Reply Quote 0
                                • BiZzAr721B
                                  BiZzAr721 @AtTheArcade
                                  last edited by BiZzAr721 11 May 2018, 02:14 5 Nov 2018, 02:14

                                  @AtTheArcade Glad you got it sorted out using one of the most forgotten, yet one of the most successful troubleshooting steps! Enjoy!

                                  1 Reply Last reply Reply Quote 0
                                  • W
                                    Winklepicker
                                    last edited by Winklepicker 11 Jul 2018, 22:38 7 Nov 2018, 22:36

                                    I'm getting very confused, so what I do is on emulationstation I press F4 and then type this?

                                    wget "http://raw.githubusercontent.com/crcerror/RetroPie-OpenBOR-scripts/master/OpenBOR - Beats of Rage Engine Selection.sh" -O "/home/pi/RetroPie/roms/ports/OpenBOR - Beats of Rage Engine Selection.sh"

                                    I tried it, but nothing happens. What did I do wrong? is this the correct way, or the easiest best way to do it?
                                    Sorry for the dumb question but I'm abit confused as to how to get this working.

                                    If someone out there could make a complete video tutorial step by step it would be so much easier, it really would...
                                    Please can someone make a video how to set this up?

                                    As I think what is holding people back (like me who are not experts in using our pi's) from trying this emulator is the install method. how to get it installed.

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      therexershow
                                      last edited by 3 Dec 2018, 04:29

                                      Can anyone assist me. I'm trying to open a Double Dragon Revenge modded game that works on my pc, I'm having trouble on my RPi 3B+. I load OpenBor via experimental packages. I add the .pak to the operbor folder. i run the extract.sh command. Everything seems to go ok, but when the lauch window comes up with the game, i get a quick "Loading" then exits right to the "PORTS" RPi menu screen. No idea where i went wrong.
                                      THanks for any help.

                                      C 1 Reply Last reply 3 Dec 2018, 21:00 Reply Quote 0
                                      • C
                                        cyperghost @therexershow
                                        last edited by 3 Dec 2018, 21:00

                                        @therexershow Please follow topic OpenBOR - OpenBeta

                                        1 Reply Last reply Reply Quote 0
                                        • fredcobainF
                                          fredcobain
                                          last edited by 12 May 2020, 15:14

                                          @cyperghost , your work is amazing! Thank you so much for that.

                                          A strange issue always happening: every time I press "left stick" / "d-pad left" on a controller (tried using the Xbox wired controller and mk_arcade_joystic) when I am inside a game, the game quits suddenly (abnormal end) and trows me back to ES MENU. This happens anytime in the game (even when I'm trying to configure the controller).

                                          So, I am unable to use or configure joysticks (unless I don't tap the left - what is very annoying).

                                          Any clue of what is causing that issue ?

                                          P.s: I'm using the latest version of RetroPie (4.6 buster image) installed on a 3b+.

                                          Thanks in advance!

                                          C 1 Reply Last reply 12 May 2020, 18:05 Reply Quote 0
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