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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • cyperghostC
      cyperghost @darknior
      last edited by cyperghost

      @darknior You do not need to update RetroPie to v4.4
      I ran into same issue as you (missing files)
      So I just recompiled the whole thing.... Works best without issues.
      So I would recommand to build galina with script and then download binary from here. This is freshly installed on my RetroPie version 4.3 ;) So far I'm very satisfied with the outcome of these versions.... Reconnect of BT devices works best.

      So Happy Brawling ;)

      darkniorD 1 Reply Last reply Reply Quote 1
      • darkniorD
        darknior @cyperghost
        last edited by

        @cyperghost Really thanks a lot, i come back to version 4.3 and try your binary and all is working perfectly :)
        I will try this week to make my own build with your diff patch to try.

        Do you use 4.4.2 Retropie version ?
        Do you think it is interesting to use this linux updated version to play emulators ?
        With SDL2 and OpenGL ... to use on ScummVM, PSP, Dreamcast, DS, Amiberry ...
        I don't know if it is interesting to lost time to configure an image with this new Retropie or not :(
        Thanks

        Life is game, just play it !

        cyperghostC 1 Reply Last reply Reply Quote 1
        • cyperghostC
          cyperghost @darknior
          last edited by cyperghost

          @darknior said in OpenBOR 6xxx OpenBeta Testphase:

          Do you use 4.4.2 Retropie version ?

          No... only for testing and rebuilding to give exact operation procedure of "How to build". I also do not want to mess my build with such things. But galina is quite stable and wonderful to play so I installed it on my "gameing Pie"

          My RetroPie version for game playing is quite old. I think it's a release from 4.1 and updated to 4.3 - but as I tried to use my patches, then I ran into same issue as you of missing files. So I just recompiled for Jessie.

          But we should rely on Raspian Strech and this is build of RetroPie 4.4 so I will offer ready patched packages just for this version.

          With SDL2 and OpenGL ... to use on ScummVM, PSP, Dreamcast, DS, Amiberry ...

          I think this is possible but I would use every GL4ES lib into own directory. I tried to use OpenGL driver for Raspberry, too (native) but ran into issues ... So I would stick to the wrapper as this does not screws up the system.

          I don't know if it is interesting to lost time to configure an image with this new Retropie or not :(

          A new image does not need so much configuration (imho). All my data is on a flash drive so I just link to this. Some scripts are called by runcommand-onend/start and this is it ;) So I think I built a new image within 2 or 3 hours. For just compiling I need from burning IMG to ready compiled binary less then 30mins

          darkniorD 1 Reply Last reply Reply Quote 0
          • BiZzAr721B
            BiZzAr721
            last edited by

            @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

            But we should rely on Raspian Strech and this is build of RetroPie 4.4 so I will offer ready patched packages just for this version.

            Could you please elaborate? Ready patched packages for OpenBOR or retropie to use OpenGL? All my testing has been on retropie 4.4

            1 Reply Last reply Reply Quote 1
            • cyperghostC
              cyperghost
              last edited by cyperghost

              Well ... Stretch is newest version of Raspian, and RetroPie 4.4 is based on Stretch. So all my build are made on virgin RetroPie 4.4 version. I just made a Jessie binary to play OpenBOR on my productive system ... this is RetroPie 4.3 based on Jessie build.

              So I see no sense in making binary packages for RetroPie lower than 4.4 now. It costs plenty of time to maintain these builds so I just release Stretch binaries.

              BiZzAr721B 1 Reply Last reply Reply Quote 0
              • BiZzAr721B
                BiZzAr721 @cyperghost
                last edited by

                @cyperghost Okay, I get ya now. You compiled on Jesse just for your personal use.

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @BiZzAr721
                  last edited by

                  @bizzar721 Yes. It behaves a bit different there, if I enter Video Menu and select SDL input it kicks me back to ES, in stretch this does not happen. Maybe there are other "bugs" but all in all it runs best and I'm satisfied in going to brawl some bad guys.

                  1 Reply Last reply Reply Quote 0
                  • darkniorD
                    darknior @BiZzAr721
                    last edited by darknior

                    @bizzar721 said in OpenBOR 6xxx OpenBeta Testphase:

                    @darknior I've been playing Bare KNuckle VI with no crashing (6.02)! [Final version locks up retropie]

                    Thanks for the information, i will try this Bare Knuckle VI [Ver. 6.02][v.3.0 Build 3690][China][Eng Menu] version :)
                    I don't know what is different with the final version :(
                    Bare Knuckle VI [Final][China] the OpenBOR engine version is not given ... only in Japanese, maybe this version il lower than the 6.02 !?

                    EDIT : v6.02 is crashing too for me after the Master demo battle :(

                    Life is game, just play it !

                    1 Reply Last reply Reply Quote 0
                    • darkniorD
                      darknior @cyperghost
                      last edited by

                      @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                      No... only for testing and rebuilding

                      Ok thanks, i do the same for the moment ...

                      Life is game, just play it !

                      cyperghostC 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost @darknior
                        last edited by cyperghost

                        ScriptModule for RetroPie newest versions!

                        Just for testing purposes!

                        cyperghostC 1 Reply Last reply Reply Quote 2
                        • cyperghostC
                          cyperghost @cyperghost
                          last edited by

                          Added Scriptmodule!

                          1 Reply Last reply Reply Quote 1
                          • BiZzAr721B
                            BiZzAr721
                            last edited by BiZzAr721

                            Trying it out now. I removed openbor from experimental packages, deleted openbor_beta folder as well as removed emulator.cfg.

                            It was option 357 OpenBOR - Beat 'em Up Game Engine v6512

                            Launching mod failed. It showed it compiled. Script loads, but when I execute game I get error OpenBOR - Beat 'em Up Game Engine.sh line 20: opt/retropie/supplementary/runcommand/runcommand.sh: no such file or directory

                            line 20

                            "opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "openbor" "$choices"
                            

                            right below joy2keyStop ........my kryptonite!

                            EDIT
                            The compiled OpenBOR does run using conventional methods

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @BiZzAr721
                              last edited by cyperghost

                              @bizzar721 Arghh... missed the slash in the path. Thanks!
                              You can edit nano $HOME/RetroPie/roms/ports/OpenBOR - Beats of Rage Engine.sh and last line add / to path so it looks like "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "openbor" "$choices"

                              Thanks for catching this one :D

                              @darknior
                              I tried TMNT Shell Shocked Rev 5853 it's running smooth by using the scriptmodule, too. Even if there are 6 enemies in screen it does not stuck. My filters are: Hardware: Bilinear, Software: Simple 16bit ... so it makes sense to load the GL drivers.

                              @mitu Do you see things to improve? How can I get rid of the wget command?

                              darkniorD mituM 2 Replies Last reply Reply Quote 0
                              • darkniorD
                                darknior @cyperghost
                                last edited by

                                @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                                I tried TMNT Shell Shocked Rev 5853 it's running smooth by using the scriptmodule, too. Even if there are 6 enemies in screen it does not stuck. My filters are: Hardware: Bilinear, Software: Simple 16bit ... so it makes sense to load the GL drivers.

                                Thanks if it works fine for you too, it's that i have a problem but i don't understand what ?
                                I use your binary file, you write to load GL drivers ... i don't understand what i miss ?

                                I will try your install script this evening ... but you only installing the last version 6315. And i have some old games that only works with the 3400 version. Can you update it to have the two binary in the same folder and let the user choice like we can do with emulators. It's what i do on my pi. Thanks

                                Life is game, just play it !

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @darknior
                                  last edited by

                                  @darknior Uff... this is my first scriptmodule I've written. So I don't know all commands how to add new ports. Let's wait for feedback I think at least some more people will tinker in. I hope that someone makes a better script for this.

                                  About TMNT maybe you see slowdown I don't catch. This game brings the Pie to the edge of computing power. htop says 95%+ of CPU usage, it's a pitty OpenBOR uses just one core :( I see slowdowns of TMNT in snow level for example....

                                  1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @cyperghost
                                    last edited by mitu

                                    @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                                    @mitu Do you see things to improve? How can I get rid of the wget command?

                                    There are a few things you could change on the technical side

                                    1. The libGL part (for gl2es) should be installed from source also. There is already something similar in @zerojay's RetroPie-Extra repository - see for instance how fofix is installed. I would also separate it in a function on its own.
                                    2. Patches can be handled by the RetroPie setup script on its own - create a folder similar to the module name and use the applyPatch function. A good example is how RetroArch is built from source - https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/retroarch.sh.
                                    3. Your module is excluded when the platform has the x11 flag, but in the build phase you still test if the compilation is done on such platform to add the PANDORA flag.

                                    Now these observations are done by just skimming the source, I haven't had a chance to actually test the module.

                                    I do also have some not-really-technical observations about the scriptmodule as a whole

                                    • if you intend to submit it to the RetroPie-Setup repository, then IMHO you should

                                      • rename the module to something else, may I suggest openbor-current or openbor-dev. This will prevent conflicts with the existing module.
                                      • fork the RetroPie repository and create your own branch, then develop there. It would be much easier to create PRs and for testing (i.e. people could add your branch in their RP setup folder and just use the module directly).
                                    • create a script launcher to wrap the OpenBor binary and optionally add the GL stuff (parameter for gl4es s, loading the GL library), instead of putting every command in the port command definition, i.e. instead of

                                    addPort "$md_id" "openbor" "OpenBOR - Beats of Rage Engine" "pushd $md_inst; $md_inst/OpenBOR %ROM%; popd"
                                    

                                    create a openbor-launch.sh script and use

                                    addPort "$md_id" "openbor" "OpenBOR - Beats of Rage Engine" "openbor-launch.sh"
                                    

                                    Ideally you could have 2 scripts - one using gl4es and one without it, but I'm not sure this would work for Ports (though it would be ideal IMHO if it would be a standalone system).

                                    cyperghostC 1 Reply Last reply Reply Quote 3
                                    • cyperghostC
                                      cyperghost
                                      last edited by cyperghost

                                      @mitu said in OpenBOR 6xxx OpenBeta Testphase:

                                      Ideally you could have 2 scripts - one using gl4es and one without it, but I'm not sure this would work for Ports (though it would be ideal IMHO if it would be a standalone system).

                                      Yes therefore I patched Makefile to make additional lib path next to binary. I think in this case every GL-wrapper should be build for it's special needs.

                                      I really appreciate your solid feedback. I think it's a good way to recompile GL4ES like @zerojay has done with some additional patches by using applyPatch.

                                      I do not know if there are documentations ready for these patch modules, I just used some functions and commands that I could interpret from scriptmodules already in use.

                                      In the meantime I would appreciate if you could make some tests with OpenBOR 6xxx branch - the galina patch is most optimzed. My knowledge about C code is just on basic level. So I'm on a dead end in optimizing the engine itself. I hope @zanac can help... He had done all the code working. I just collected his outfindings and made it useable by scripts.

                                      1 Reply Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost @mitu
                                        last edited by cyperghost

                                        @mitu I tried to disable gl4es ... it is painfully slow without the wrapper. It is needed in any case. But simple16bit is the only software filter that can be used (it is the default one), hardware filters can be changed, too and there you get better outcome with GL4ES

                                        About a dev-branch.... well to be true it can be used as main. Because this version outbeats the old version in every case.

                                        • uses newest modules
                                        • The graphics is better
                                        • working load/save support
                                        • reconnects input devices properly
                                        • PAK file support
                                        • ...

                                        Only disadvantage... it will likely not run on PI0/1

                                        mituM 2 Replies Last reply Reply Quote 1
                                        • mituM
                                          mitu Global Moderator @cyperghost
                                          last edited by

                                          @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                                          Only disadvantage... it will likely not run on PI0/1

                                          1/10 - downvoted.

                                          1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @cyperghost
                                            last edited by

                                            @cyperghost said in OpenBOR 6xxx OpenBeta Testphase:

                                            @mitu I tried to disable gl4es ... it is painfully slow without the wrapper. It is needed in any case. But simple16bit is the only software filter that can be used (it is the default one), hardware filters can be changed, too and there you get better outcome with GL4ES

                                            If it runs better with gl4es then sure, it should be the default. Just remember that if you'll want this version to run also on a x86 (i.e. Ubuntu on PC), it should be optional - both during installation and runtime.

                                            About a dev-branch.... well to be true it can be used as main. Because this version outbeats the old version in every case.

                                            • uses newest modules
                                            • The graphics is better
                                            • working load/save support
                                            • reconnects input devices properly
                                            • PAK file support
                                            • ...

                                            My advice to use another name is just a precaution to not break existing users' setup. From what I've seen in the topics discussing this new version, there might be cases where this new version is not backwards compatible. If someone has already installed the current version in RP and one of the games installed does not work - or works badly because of broken compatibility - with the new version, then it's not good. Just my 2c.

                                            1 Reply Last reply Reply Quote 0
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