OpenBOR 6xxx OpenBeta Testphase
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Question @cyperghost ...
Will you try to update the source code with a better version ?We use the 6312 ... but on the 6325
- fixed a heavy bug on malloc structure
v6330
- fix for segmentation fault on runtime (Linux)
- added joystick rumble mode for all SDL ports configurable by options (Wii port is now configurable too).
http://www.chronocrash.com/forum/index.php?topic=3947.0
...
v6412
- Added my first function to openbor. We already had loadmodel to load a cached model into memory but now I have added unload_model to remove a model from memory.
Some interesting improvements from our version ...
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@darknior I'm trying to setup the scriptmodule....
But I think it will end in 2 setups ... I do not have the time to do this are to full understand the packages.sh ... need some help some moderator to set this up.I tried a script posted here but it won't install like ..
Therefore it's easier to letrp_module_id="openbor-3400"
and then install two version of OpenBOR with 2 setups :(
Maybe annother one can solve this.Goal: To install more instances of OpenBOR and to select the version out of runcommand menu like you want.
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@mitu @darknior
Good news... Finally I managed a way to do the installation.
So we have three version of OpenBOR in RetroPie-Setup scriptmoduleopenbor - Original scriptmodule
This is the untouched original version that comes with RetroPie (v3400 unsupported)
This port creates one bash file to just call OpenBOR binaryopenbor-3400
This is a unsupported and deprecated version. It is based on openbor from former dev members. This version offers PAK file support therefore I patched this with CLI support (v3400 unsupported)
This port creates bash file with just calls OpenBOR binary if left empty. Emulators.cfg will be configurated for CLI support.openbor-6xxx
This is @zanac and @cyperghost port of OpenBOR with CLI support (v6510-dev from Oct. 2018 official)
This port creates two bash files. One just calls OpenBOR binary. Emulators.cfg will be configurated for CLI support.
The second script file OpenBOR - Module Select Script lets you choose PAK files and load via CLI support.ScriptModule for RetroPie
Just for testing purposes!
You can have insights of code here
To install make following:- Enter SSH terminal and type follwing text to choose following versions:
1.1 To restore original OpenBOR script:wget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor.sh -O /home/pi/RetroPie-Setup/scriptmodules/ports/openbor.sh
1.2 For version 3400 with CLI support:wget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-3400.sh -O /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-3400.sh
1.3 For newest branch 6xxx:wget https://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx-RPi3/openbor-v6510-RPi3.sh -O- | tr -d '\r' > /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-6xxx-4rpi3.sh
1.3 For newest branch 6xxx:wget http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx.sh -O /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-6xxx.sh
- Go to ES and select Configuration (the RetroJoy), select RetroPie Setup or just
type sudo ~/RetroPie-Setup/retropie_setup.sh
- On blue dialog, navigate to P Manage packages
- Select exp Manage experimental packages
- Run down the list, there select the fitting opbenbor (it's is a number around 300+)
- Select S Install from source
- Restart ES!!
- Now go to ports menu and start the OpenBOR-script!
Enjoy
Sidenote: It works, but the way how it is done should be reviewed. But this is the way how we can manage different versions leading to one settings folder and PakFiles ;)
- Enter SSH terminal and type follwing text to choose following versions:
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@cyperghost Nice! When we previously talked about the "old 3400" and not breaking peoples setup, I was totally forgetting the original had no CLI support! To me @darknior 's version was the original. haha
Unfortunately, one thing I have been thinking of is that I can see it being difficult to keep up with a compatability list, since everytime source changes mods may break. I think that' s one major flaw with OpenBOR. Maybe we could keep binaries of any milestone builds on git as well.
Should we still use
LIBGL_FB3
variable on stretch? -
@bizzar721 Well you know what to do with the 3400 binary ;) Then you have PAK support and you need just one configuration. You can also use my JOYPAD scripts, but it needs some tuning for pathes and PAK support (I've done already but not released yet)
About the LIBGL commands.... later the GL wrapper will be also build by compiling on own mashine. Then I won't patch this and then we need commands in which GL mode the wrapper should work, we need error supression and maybe the framebuffer command. But this will be done via the scriptmodul and it's installation path.
It took me some days to elaborate an "easy" working solution with different scriptmodules. Now the path structure is (or can be depending of how many scriptmodules you've installed)
|--opt/retropie/ports | | | - openbor | - openbor-3600 | - openbor-6xxx | |--opt/retropie/configs/ports | | | -openbor | | | - Paks (symlink to ~/RetroPie/roms/ports/openbor) | - Logs | - Saves | - ScreenShots
So all installations of openbor are pointing with symlinks to
/opt/retropie/configs/openbor
For 6xxx and 3400 from darknior the Logs points to volatile part
/dev/shm
So far it's a possible way to go.Maybe we could keep binaries of any milestone builds on git as well.
No binaries are not a good solution. You see the stretch version does not work with jessie for example. So it might be better to hold source code and the patches so we can compile on new mashines.
The only reliable source for binaries for RetroPie is the server from BuZz and if he agrees to host binaries... then no problem. But I'm not sure if the way I've set the scriptmodules are correct. The 6xxx version is pure patchwork and needs some rewrite. The 3400 version could withstand some code reviews as it is just a bit modified from the original. -
@cyperghost said in OpenBOR 6xxx OpenBeta Testphase:
You see the stretch version does not work with jessie for example.
Thanks for clearing that up. I was thinking it worked for both Jesse and Stretch, with Jesse not being able to take advantage of GL4ES. I am using stretch. I removed OpenBOR I had working with
LIBGL
command to be able to test scripts, and continue testing.When I test your scripts hopefully tonight, am I still able to edit in
LIBGL
parameter to take advantage of enhancements (like faster loading!). -
@BiZzAr721 You can always edit some parameters if you use
nano /opt/retropie/configs/ports/openbor/emulator.cfg
But to be true I noticed never any speedup with various parameter settings. But maybe you find a good combination. You can try to remove the wrapper (just rename the file) then you see that animations and video slow down extreme. -
@darknior Opening BorLog in
dev/shm
, build # is blank. Using Cyperghost's install script it shows version 6512.@cyperghost I was doing a lot of moving/renaming of the binaries when I first used
LIBGL_FB=3
command - maybe coincidence or maybe just a placebo. Did some comparisons and your right, I see no noticeable difference.I installed all from your scripts. Everything worked as it should except darknior's 3400. I copied 2
.bor
folders to paks, ran script and got booted back to ES. Here is log:Parameters: Executing: pushd /opt/retropie/ports/openbor-3400; /opt/retropie/ports/openbor-3400/OpenBOR ""; popd /opt/retropie/ports/openbor-3400 ~ /opt/retropie/supplementary/runcommand/runcommand.sh: line 1008: 781 Segmentation fault /opt/retropie/ports/openbor-3400/OpenBOR "" ~
Runcommand Line 1008 is
eval $COMMAND </dev/tty &>>"$LOG"
A note for another time.......I was trying to make a script within linux that will scan PAKS directory for
.bor
&.pak
, then create a script for each mod to individually load mods. I managed to make the script work for windows a while back, but linux is a bust for me. I must give up. Maybe you can make it a feature in your OpenBOR loader using your talent of the scripts! Maybe it could be a button "create individual mod launchers" which would scan the PAKS folder and create the scriptsgamename.sh
.#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ openbor "/home/pi/RetroPie/roms/ports/openbor/TMNT - Shell Shocked.pak"
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@bizzar721 Oh 3400 runs fine for me. About version number it's 6315! I changed it in scriptmodules. Maybe you have configs from 6xxx and 3400 together?
About your idea of using single bash scripts..... Consider that every call to openbor uses default "emulator" so if you set
openbor-3400
as default your bash files would use this. So the usage would be thatopenbor-6xxx
should be default and some PAKs that won't work are setted to 3400 branch. -
The 3400 with pak support runs great, but I use it within same OpenBOR folder as 6xxx.. I only tested what you have available going through your scripts and without manually editing anything. I have used single loading scripts with more than one binary, switching between versions with runcommand.
I was under the impression that the emulator.cfg would do the same even if binary is in another folder.
As for possible conflicting configs, let me know if you want me to do a clean image and try again. I have an SD card I've been using just for testing purposes. I'll do what's necessary to give you the feedback you require. I wish there was more I could do to help shorten your workload.
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@bizzar721 My workload is okay but it is essential to test on other build. I really appreciate your solid feedback for hunting down some bugs ;) - Thank you very much.
I changed the scriptmodul for v3400 it offers PAK support now. I think at least for rpi1/0 this is needed. I removed the hate speech out of the resporitory so it should not hurt anyone - consider the 3400 PAK port as unofficial!!!
But I believe that it is usefull for other paltforms. I was able to compile it on an ODroid XU4 ... there are some issues with graphics driver but it runs. So more advanced coders can do their jobs ;)Maybe other platforms (ODROID!) can use this, too.
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v6412
- Added my first function to openbor. We already had loadmodel to load a cached model into memory but now I have added unload_model to remove a model from memory.
Some interesting improvements from our version ...
I think next week I try to compile newest branch. If this will work I will write better scriptmodule. But as I said ... next week. Lack of time ;)
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@cyperghost Excellent if you can do it :)
Like i write on my list this version is the minimum for one game :
Fighter's History Revenge [Light v2][v3.0 build 6412]
And permit to make some games smaller in memory :)
Maybe it will for pi to use it, but i must learn how to code (modify) an OpenBOR game before :p -
@darknior Man ... the first images full of illegal stuff are out.
Also included the OpenBOR Beta candidates - I'm shocked! -
@cyperghost I don't really understand ?
You are shocked because some image come out with our work ? -
@darknior yes some guys on
[some site]
made some images with openbor 6xxx available. Seems like everybody loves the He-Man series 😉😁
Even the text menu launcher is included - it is installable via script module -
@cyperghost Ok i see ... not really a surprise for me ...
Every time some guys steal the work of others without any greetings and share it over the web ...
But if we work on OpenBOR it's also to help other peoples to play it on PI ... not only for you and me. And sharing this image help users to play OpenBOR.
Some guys also steal my RVGM menu on Xbox (old black) some years ago and sale it :(
And they on't ask me anything ... but like my video menu was excellent and take me many month of work ... i'm sure he as sold it.Now i don't watch for all of this... i work for me, my friends, i share a part of my work to help others and it's enough.
The work that take me some month or years of work, I keep it for myself.
Nobody help me to do it, it take me a part o my life time, i share it only with friends or good internet people ... It's normal i think.If some guys use my work on OpenBOR it is not important, i'm happy to know that many news gamer will discover now OpenBOR :)
If it help OpenBOR to become a bigger project, it is a good thing ;)
Like i share my compatibility list, to help every one to use it, it's important :)But for all my MEDIA work that take me so many work to release, i will not share it here for sure.
If you want it, make me a request on my XLS compatibility list with your mail, i have some good stuff to give you ;)
Like i will share it with @BiZzAr721 because he help me too ;) -
its great seeing openbor being worked on i was looking into getting this compiled myself a while back but combination of various tihngs meant i didnt have much spare time to get anywhere much like i have a compiled paintown build that runs like crap ill be popping this on my pi-tendo at some point as the family loves beat em ups so thanks @cyperghost and all those involved
@darknior
indeed its sad to see nowadays that great work is always stolen by others especially with you mentioning the RvGM for xbox as i know how much work went into that -
@cyperghost, @darknior What I write below is just my opinion. It is not meant to be directed towards anyone. I have been very busy lately, so stopping by to say hello ;)
I see it as a double edged sword. Many people who otherwise would never have known OpenBOR will get to experience OpenBOR. I personally never heard of OpenBOR untill I played a burned Dreamcast OpenBOR disc. After that, I have played it on my desktop PC, Hyperspin arcade, Shield TV, even my phone. Playing it on something as affordable, portable, and easily available as a Raspberry pi is what really got me interested in OpenBOR such as learning the individual style of different talented mod creators.
If something is available publicly, I do not see any reason to to be bothered. I have not spent countless hours pouring over code, so can't speak for that, but I have spent probably way more time than I should have editing databases, creating video snaps, CD system renaming, and other equally important yet less notable accomplishments. I, for one, have satisfaction in seeing the work I took part in, seen in use all over the globe.
I don't feel I should criticize how people get roms ect, but do firmly support the golden rules of
Fight ClubIroms. I do however have a major problem with these shmucks who compile all others hard work and sell it. Some even go as far as removing credits and claim the work as there own. Not only are they profiting from other's hard work that was never meant to be sold, they give the emulation scene a bad rap. Also, they flood the forums with pointless posts about simple nonsense. Most of the time it's because the "arcade drive" or whatever they purchased is very poorly thrown together and the scammer will not respond to emails. Users on the forums should not have to bear the burden of someone's ignorance/laziness.There is a moral code to go by, and a line to not cross. You all have done some amazing work, so it is no surprise people want to use it......... and yes, everyone loves the He-Man mod! But I also realize it is nastalgic OpenBOR eye-candy taking advantage of what the engine is capable of. After finding @darknior 's OpenBOR thread, I found so many mods with good story, unique charactors, and many hidden surprises that I'm well past He-Man!!
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@BiZzAr721 I am not afraid of anyone and it just the things that always happen in any scene or scenario. I am just curious about the speed of spread ... This is just some beta version. It runs very reliable yes but the version in video was generated via script module install. Still more beta then the ready compiled sources ...
At all this does not stop me from working on this project. But for now I tinker more on the XU4 platform - very interesting and powerful. The ORA team did a great job. For the OpenBOR roadmap ..,
I try to patch just the original code ... So I can avoid to make a fork on my git.
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