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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Has anyone got a keyboard working for Player 2 in PiFBA?

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    • caver01C
      caver01 @caver01
      last edited by

      @caver01 you could try reinstalling just pifba from source.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      rbakerR 1 Reply Last reply Reply Quote 0
      • rbakerR
        rbaker @caver01
        last edited by

        @caver01 Yes, I'm using that emulator instead with no issues. I tried the source thing from the Retropie menu for single emualtors and it made no difference to the ability to configure player 2. I could be doing something wrong but to be honest, I'm just doing it for the sake of learning. lr-fba-next is clearly the way forward as I am going to go with a Pi3 soon.

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        • meleuM
          meleu
          last edited by meleu

          @rbaker I think this thread is more related with this specific issue (and we talked about it in another thread). So let me say something about it here for future references.

          going straight to the conclusion

          I did a research about this issue and I found out where the problem is. I made my own tests with a tweaked code, and assured myself that it works.

          I made a Pull Request and @BuZz merged it (2016-07-15). Now, if you reinstall PiFBA from source you will have a keyboard working for 2 players (if you have a properly configured fba2x.cfg file, obviously!).

          I think the binary will be updated soon.

          tech info for the NERD folks

          I was impressed with how this inconvenience was solved changing only one character in the source code! :-)

          In the file gp2xsdk.cpp (specifically between lines 259-286) PiFBA determines how many valid joysticks are plugged to the system and store this number in the joyCount variable:

              //We handle up to four joysticks
              if(SDL_NumJoysticks())
              {
                  int i;
                  SDL_JoystickEventState(SDL_ENABLE);
                  
                  for(i=0;i<SDL_NumJoysticks();i++) {
                      joy[i]=SDL_JoystickOpen(i);
                      
                      //Check for valid joystick, some keyboards
                      //aren't SDL compatible
                      if(joy[i])
                      {
                          if (SDL_JoystickNumAxes(joy[i]) > 28)
                          {
                              SDL_JoystickClose(joy[i]);
                              joy[i]=0;
                              logoutput("Error detected invalid joystick/keyboard\n");
                          }
                          else
                              joyCount++;
                      }
                  }
                  if(joy[0])
                      logoutput("Found %d joysticks\n",joyCount);
              }
              else
                  joyCount=1;
          

          As we can see in the last else, if no joysticks found, joyCount receives 1.

          In other words: "If no joysticks found, let's pretend that we have one for player1 (and let's see if fba2x.cfg has some configs to control player1 with a keyboard)."

          The problem is that in this scenario (no joysticks), there is no way to control player2, even if the user has a properly configured fba2x.cfg to control player2 with the same keyboard as the player1.

          If we replace the line 286 with joyCount=2;, pifba will understand that there is a minimum of 2 players.

          In other words: "If no joysticks found, let's pretend that we have two, for player1 and player2 (and let's see if fba2x.cfg has some configs to control player1 and player2 with a keyboard)."

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          • TheStrayMongrelT
            TheStrayMongrel @BuZz
            last edited by

            @BuZz said in Has anyone got a keyboard working for Player 2 in PiFBA?:

            I've not tested it myself with pifba - but it will work with lr-fba-next with two keyboard inputs set up for plasyer1/player2 in /opt/retropie/configs/all/retroarch.cfg - on a rpi2 the lr-fba-next is the better emulator and supports many more games.

            Wait, waa...? Just had a sift through .../retroarch.cfg again and looks to have keyboard 2 set up and active (works okay in mame4all) but doesnt work for me in lr-fba-next. Or does this need to be edited to something bespoke @BuZz? Any help would be fantastic been trying to get this working for a good while.

            Thanks in advance.

            Raspberry Pi 2 B+

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            • meleuM
              meleu
              last edited by meleu

              @rbaker I would like to know if now you have your keyboard working for player2 in PiFBA. I did it for you, dude! :-)

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              rbakerR 2 Replies Last reply Reply Quote 0
              • rbakerR
                rbaker @meleu
                last edited by

                @meleu Hi, still waiting to try it because my machine is currently in school as a final week treat for the kids I teach. When the machine comes home it'll be the first thing I do! I'll let you know for sure when I do the update. Thanks.

                1 Reply Last reply Reply Quote 1
                • TheStrayMongrelT
                  TheStrayMongrel
                  last edited by

                  Anyone made any progress on this issue? Thanks

                  Raspberry Pi 2 B+

                  meleuM 1 Reply Last reply Reply Quote 0
                  • meleuM
                    meleu @TheStrayMongrel
                    last edited by meleu

                    @TheStrayMongrel said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                    Anyone made any progress on this issue? Thanks

                    I did. I can control 2 players with only one keyboard.

                    Look here what happened:
                    https://retropie.org.uk/forum/topic/1914/has-anyone-got-a-keyboard-working-for-player-2-in-pifba/9

                    If you update your pifba from source you'll get it! ;-)

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                    TheStrayMongrelT 1 Reply Last reply Reply Quote 0
                    • TheStrayMongrelT
                      TheStrayMongrel @meleu
                      last edited by

                      @meleu Ah fantastic. Sorry to ask when I'm sure is elementary to most but how do I "update pifba from source", run a shell command I assume? Thanks heaps for all the help.

                      Raspberry Pi 2 B+

                      meleuM 1 Reply Last reply Reply Quote 0
                      • meleuM
                        meleu @TheStrayMongrel
                        last edited by

                        @TheStrayMongrel https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie

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                        • TheStrayMongrelT
                          TheStrayMongrel @meleu
                          last edited by

                          Excellent, thanks @meleu will give that a go.

                          Raspberry Pi 2 B+

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                          • TheStrayMongrelT
                            TheStrayMongrel @meleu
                            last edited by

                            I assume this is not going to get lr-fba-next working with two players on one keyboard though @meleu ? Thats what I'm really after as SF3 and SFA wont work in piFBA.

                            Raspberry Pi 2 B+

                            rbakerR 1 Reply Last reply Reply Quote 0
                            • rbakerR
                              rbaker @TheStrayMongrel
                              last edited by

                              @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

                              TheStrayMongrelT 2 Replies Last reply Reply Quote 0
                              • rbakerR
                                rbaker @meleu
                                last edited by

                                @meleu I just updated from Source but no luck for me. Any chance you could post your fba2x.cfg? Here is mine:

                                [Keyboard]
                                # Get codes from /usr/include/SDL/SDL_keysym.h
                                A_1=306
                                B_1=32
                                X_1=308
                                Y_1=120
                                L_1=122
                                R_1=304
                                START_1=49
                                SELECT_1=53
                                LEFT_1=276
                                RIGHT_1=275
                                UP_1=273
                                DOWN_1=274
                                QUIT=27
                                #player 2 keyboard controls, disabled by default
                                A_2=97
                                B_2=115
                                X_2=113
                                Y_2=107
                                L_2=105
                                R_2=119
                                START_2=114
                                SELECT_2=102
                                LEFT_2=100
                                RIGHT_2=103
                                UP_2=114
                                DOWN_2=102
                                

                                Player 1 works perfectly. Am I missing something when deciding on codes from SDL_keysym.h?

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                                • TheStrayMongrelT
                                  TheStrayMongrel @rbaker
                                  last edited by

                                  @rbaker said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                                  @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

                                  Hmm okay, will have to look further into it. Might have ballsed it up by using the Adafruit keyboard utility from the start.

                                  Raspberry Pi 2 B+

                                  1 Reply Last reply Reply Quote 0
                                  • TheStrayMongrelT
                                    TheStrayMongrel @rbaker
                                    last edited by

                                    Hey @rbaker, could you see any reason this wouldnt work?

                                    Raspberry Pi 2 B+

                                    rbakerR 1 Reply Last reply Reply Quote 0
                                    • rbakerR
                                      rbaker @TheStrayMongrel
                                      last edited by

                                      @TheStrayMongrel Pretty similar to mine, so it should work:

                                      # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                                      # rather than relying on a default.
                                      input_player1_a = "alt"
                                      input_player1_b = "ctrl"
                                      input_player1_y = "space"
                                      input_player1_x = "x"
                                      input_player1_start = "num1"
                                      input_player1_select = "num5"
                                      input_player1_l = null
                                      input_player1_r = null
                                      input_player1_left = "left"
                                      input_player1_right = "right"
                                      input_player1_up = "up"
                                      input_player1_down = "down"
                                      
                                      input_player2_a = "s"
                                      input_player2_b = "a"
                                      input_player2_y = "q"
                                      input_player2_x = "k"
                                      input_player2_start = "num2"
                                      input_player2_select = "num6"
                                      input_player2_l = null
                                      input_player2_r = null
                                      input_player2_left = "d"
                                      input_player2_right = "g"
                                      input_player2_up = "r"
                                      input_player2_down = "f"
                                      
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                                      • meleuM
                                        meleu @rbaker
                                        last edited by

                                        @rbaker
                                        I tested with this file:
                                        https://raw.githubusercontent.com/RetroPie/pifba/76ef8cc7c093db4c1150e4e1eeee24f860f53935/fba2x.cfg.template

                                        Do you have 2 controllers? If so, try to start pifba with the keyboard AND two or more controllers plugged. Ignore the controllers and test two players on keyboard.

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                                        rbakerR 3 Replies Last reply Reply Quote 1
                                        • rbakerR
                                          rbaker @meleu
                                          last edited by rbaker

                                          @meleu Thanks!

                                          ok, so I tried this:

                                          Start PiFBA with keyboard in AND IPac connected. P1 disabled on Keyboard - only IPac works!

                                          then

                                          Remove IPac and use only Keyboard for everything. Only P1 works and pressing zero brings up FPS! Pressing 5 to start P2 does nothing. I configured the keyboard using Autodetect and have not configured anything else. I used the template but no player 2. I updated from Source. Next I'm going to try a fresh install.

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                                          • rbakerR
                                            rbaker @meleu
                                            last edited by

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