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    lr-fbalpha now fast on PiZero & rpi1

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphapizerodynarec
    28 Posts 7 Posters 6.9k Views
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    • BuZzB
      BuZz administrators
      last edited by BuZz

      I will enable the option for armv6 devices for now. [edit] this is done and rpi1 binaries are updated.

      @barbudreadmon the rpi3 running at 700Mhz will still be a fair amount faster than the rpi0/1 I think. I will try it out on a rpi1 system. Thanks for the improvements.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • DarksaviorD
        Darksavior
        last edited by Darksavior

        Nevermind, not sure if the argument is enabled. Had to try an older build to compare and didn't notice

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          barbudreadmon @Darksavior
          last edited by

          @Darksavior said in lr-fbalpha now fast on PiZero & rpi1:

          Excellent. This helps on the pi3b/b+ as well.

          I don't recommend using it on arch besides rpi0/1 for several reasons :

          • savestates from cyclone aren't compatible with savestates from musashi
          • for the reason above, it's also breaking netplay cross-platform compatibility
          • i can't really say for sure that this cyclone implementation is bug free
          • at the very least i think it breaks support for megadrive games (if you are using fbalpha for megadrive)

          FBNeo developer - github - forum

          DarksaviorD 1 Reply Last reply Reply Quote 1
          • DarksaviorD
            Darksavior @barbudreadmon
            last edited by

            @barbudreadmon Yea I just noticed it breaks system18.

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              barbudreadmon @BuZz
              last edited by

              @BuZz now i build cyclone support for all arm platform, however you have to enable it through the core options (disabled by default, for the reasons explained above).

              @Darksavior i guess it solves the issue with system18 since you'll be able to use core option overrides.

              FBNeo developer - github - forum

              BuZzB 1 Reply Last reply Reply Quote 1
              • BuZzB
                BuZz administrators @barbudreadmon
                last edited by

                @barbudreadmon Thanks. Enabled for all arm platforms. Binaries have also been updated now.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                • lostlessL
                  lostless
                  last edited by

                  i just tried the cyclone support on a pi zero and did not notice any improvements. All i tested was some neo geo games though. Am I missing something?

                  DarksaviorD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @lostless
                    last edited by

                    @lostless Enable Cyclone from Rgui: Quick Menu, Options.

                    lostlessL 1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators
                      last edited by

                      Just to note, I did actually update Jessie packages too. But this may be the last time. (I have to build everything 4 times currently and I want people to update to Stretch)

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      1 Reply Last reply Reply Quote 1
                      • lostlessL
                        lostless @Darksavior
                        last edited by

                        @Darksavior did that, seem to make no difference.

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                        • B
                          barbudreadmon @lostless
                          last edited by barbudreadmon

                          @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                          @Darksavior did that, seem to make no difference.

                          You need to restart the core (most likely close and reopen actually).

                          Edit : my bad, i confirm i messed up when reworking this as a core option, cyclone is always disabled, should be fixed in my next commit.
                          Edit 2 : Should work as expected now, also improved description of the core option...

                          FBNeo developer - github - forum

                          lostlessL 1 Reply Last reply Reply Quote 0
                          • lostlessL
                            lostless @barbudreadmon
                            last edited by

                            @barbudreadmon after spending 5 hours compiling on a pi zero, Lol, there still is no difference.

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                              barbudreadmon @lostless
                              last edited by

                              @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                              there still is no difference.

                              Having no difference at all doesn't make any sense, at the very least it is using ~30% less cpu with cyclone enabled. I tried downclocking my rpi3 again (this time to 600Mhz), i played Street Fighter Alpha 3 which is probably one of the most demanding m68k games :

                              • with cyclone enabled, max cpu usage was 80% (happened once around the end of the attract mode) with a minimum around 50%.
                              • with musashi, cpu couldn't handle it, minimum was 80%, regular spikes above 100%, causing slowdowns

                              Let's confirm your issue is not elsewhere :

                              • what's the commit you are using (next to the emulator version in bottom left of rgui) ?
                              • do you have something that could cause heavy cpu usage ? like rewind or advanced shaders ?
                              • did you shutdown the emulator after enabling cyclone ? not just "restart" in the ui ?

                              Also, you don't need to spend 5 hours building this, downloading the armhf version at libretro buildbot and replacing yours should be fine : http://buildbot.libretro.com/nightly/linux/armhf/latest/fbalpha_libretro.so.zip

                              FBNeo developer - github - forum

                              lostlessL 1 Reply Last reply Reply Quote 0
                              • lostlessL
                                lostless @barbudreadmon
                                last edited by

                                @barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.

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                                  barbudreadmon @lostless
                                  last edited by

                                  @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                  @barbudreadmon Im using build cb4826a. I guess some games speed up better then others. I tested neo geo and was a tad faster. Games like simpsons arcade I noticed no change. But its still not full speed on a pi zero. But was fun to test out.

                                  I explained it was only affecting games using the m68k cpu, simpsons is not one of them.
                                  Could you try using a frameskip of 1 in core options for neogeo ? To see if the bottleneck is the rendering.

                                  FBNeo developer - github - forum

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                                    barbudreadmon @lostless
                                    last edited by

                                    @lostless said in lr-fbalpha now fast on PiZero & rpi1:

                                    Im using build cb4826a

                                    What the fuck with that commit actually ? It doesn't even exist in https://github.com/libretro/fbalpha/commits/master, seems to me like you are not even using the right emulator...

                                    FBNeo developer - github - forum

                                    DarksaviorD 1 Reply Last reply Reply Quote 0
                                    • DarksaviorD
                                      Darksavior @barbudreadmon
                                      last edited by

                                      @barbudreadmon lol, that build number is from mame2003...of last year.

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                                        barbudreadmon @Darksavior
                                        last edited by

                                        @Darksavior Thanks for confirming. I guess we are back to step 1 then.

                                        @lostless congratulations on pissing me off, how is it even possible to not notice you are running the wrong emulator when it is written next to the commit, and i even explained you needed to set cyclone in core options, which you obviously didn't, seriously.... no need to do more tests, you are obviously not trustworthy.

                                        FBNeo developer - github - forum

                                        lostlessL 1 Reply Last reply Reply Quote 0
                                        • lostlessL
                                          lostless @barbudreadmon
                                          last edited by

                                          @barbudreadmon I’m really trying to help here. Im sorry if there has been any misunderstanding here. I’m no stranger to computers and retropie. I somehow made a simple mistake. How? Beats me. Lol. Anyway, I really want to figure this out. The real build number is cdc6d71. I have enabled the cyclone, restarted the emulator and did notice a difference in neo geo games. Turned on frameskip to 1, and it’s almost full speed. So the cyclone driver is working, just not full speed. And that’s not a complaint, but a report on the status of this emulator on a pi zero. I really do appreciate your efforts.

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                                            barbudreadmon @lostless
                                            last edited by

                                            @lostless Might be that the neogeo driver had too many accuracy fixes over the years then, because on my rpi1, neogeo through the old lr-fbalpha repository (now known as lr-fbalpha2012) was close to full speed (~60 fps with some slowdowns iirc). Might be a good idea to backport the cyclone stuff to lr-fbalpha2012 actually.

                                            What about cps1/cps2 ?

                                            FBNeo developer - github - forum

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