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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Donkey Kong Pauline Edition

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    mamedonkey kong
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    • S
      Superman550 @SpudsMcToole
      last edited by

      @SpudsMcToole Interesting i will have to see for myself later on but it sounds like you might have used a bad rom set

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        barbudreadmon @SpudsMcToole
        last edited by

        @SpudsMcToole Might be :

        • bad rom (post the logs)
        • wrong emulator (i don't know the status of dkong emulation in lr-fbalpha2012, so make sure you are using lr-fbalpha)
        • old version of lr-fbalpha (your issue reminds me of an old bug with hiscores i solved a long time ago)

        It would be a good idea to tell me the full version of the emulator (it is shown at the bottom left of the retroarch menu).

        Also, with dkong on lr-fbalpha use the samples i posted there : https://retropie.org.uk/forum/post/162762

        @markwkidd btw, dkong colors in mame2003-plus got fixed ?

        FBNeo developer - github - forum

        markwkiddM S 2 Replies Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @SpudsMcToole
          last edited by

          @SpudsMcToole

          Seeing as how the Pauline Edition is just a basic graphics hack of 'Donkey Kong' and I don't believe that ROM has changed very often over time, the game should run in a number emulators. Myself, I have it running well in AdvanceMAME 3.9. It's definitely worth tagging in @GtBFilms for input, as this is a favorite of his.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          GtBFilmsG 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @barbudreadmon
            last edited by

            @barbudreadmon said in Donkey Kong Pauline Edition:

            @markwkidd btw, dkong colors in mame2003-plus got fixed ?

            It seems like there was a discussion about Donkey Kong colors which I was not much involved in personally, but I can't find it in the issues. Has there been some conversation about it or am I imagining this?

            At any rate I don't see any obvious changes form MAME 0.78 for Donkey Kong other than improved sample support.

            Is the fix you are talking about from MAME 0.116?

            0.116: Couriersud implemented discrete sound from schematics in Donkey Kong. Color generation from schematics (resistor mixer). Replaced DAC/Samples sound with Discrete. Removed all samples. Changed VSync to 60.606061 Hz.

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            • B
              barbudreadmon @markwkidd
              last edited by

              @markwkidd said in Donkey Kong Pauline Edition:

              It seems like there was a discussion about Donkey Kong colors which I was not much involved in personally, but I can't find it in the issues. Has there been some conversation about it or am I imagining this?

              I opened this one 6 months ago https://github.com/libretro/mame2003-plus-libretro/issues/290 , it's pointing the related fix in fbalpha.

              I think the related change in mame is actually this one :

              0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros.

              @mediamogul It was only fixed in 0.141u2, so afaik AdvanceMAME could be using the wrong colors too.

              Real colors look like this : alt text
              Previously they were redder.

              FBNeo developer - github - forum

              mediamogulM markwkiddM 2 Replies Last reply Reply Quote 1
              • S
                SpudsMcToole Banned @barbudreadmon
                last edited by

                @barbudreadmon Yeah, my FBA was overdue an update. Works every time now :)

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                • mediamogulM
                  mediamogul Global Moderator @barbudreadmon
                  last edited by

                  @barbudreadmon said in Donkey Kong Pauline Edition:

                  so afaik AdvanceMAME could be using the wrong colors too.

                  I'm not near my setup at the moment, but going by memory, I believe the colors were indeed much more red. Very good to know. I'll compare and post back to confirm a bit later.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • markwkiddM
                    markwkidd @barbudreadmon
                    last edited by markwkidd

                    @barbudreadmon said in Donkey Kong Pauline Edition:

                    I opened this one 6 months ago https://github.com/libretro/mame2003-plus-libretro/issues/290 , it's pointing the related fix in fbalpha.

                    Thanks. I thought I searched the github repo for dkong ?? Oh well, the link is much appreciated. I've reopened the issue.

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                    • S
                      SpudsMcToole Banned
                      last edited by

                      I made an overlay file if anyone wants it. (Credit to someone else for the actual bezel art, don't know who.)

                      dkpbezel.png

                      Looks nice zoomed in to 1.43:

                      Img_7253.jpg

                      1 Reply Last reply Reply Quote 1
                      • markwkiddM
                        markwkidd
                        last edited by markwkidd

                        Grant is a speed demon and has already added the Pauline Edition to mame2003-plus based on this thread. 🤩

                        S 1 Reply Last reply Reply Quote 2
                        • S
                          SpudsMcToole Banned @markwkidd
                          last edited by

                          @markwkidd Ace :)

                          1 Reply Last reply Reply Quote 0
                          • GtBFilmsG
                            GtBFilms @mediamogul
                            last edited by GtBFilms

                            @mediamogul Sorry, I'm a bit late and it looks like this has been sorted, but I'm using a modified dkong.zip rom under lr-mame20003. I updated the metadata in RetroPie to rename it Donkey Kong (Pauline Edition) after scraping. For original (not Pauline) Donkey Kong I just resort to using the dkongo.zip rom. All my roms are from romset 0.78.

                            So my samples are just in the usual place:

                            /home/pi/RetroPie/roms/arcade/samples/mame2003/dkong.zip

                            Both my modified dkong,zip and my dkongo.zip just use the same samples.

                            1 Reply Last reply Reply Quote 2
                            • ?
                              A Former User
                              last edited by

                              Great, now have to hope a binary mame2003-plus is going to be made available, at some point ;-)

                              I also want to eventually finish my old arcade overlay project I started a couple of years ago on the Retroarch forums. The last ones I worked on look like this.

                              Image
                              Image

                              One old knackered machine, and one normal machine. Made mostly for Mame PC, but work on a Pi.

                              S 1 Reply Last reply Reply Quote 1
                              • S
                                SpudsMcToole Banned @A Former User
                                last edited by SpudsMcToole

                                @John_RM_70 said in Donkey Kong Pauline Edition:

                                I also want to eventually finish my old arcade overlay project I started a couple of years ago on the Retroarch forums. The last ones I worked on look like this.

                                Pretty :)

                                1 Reply Last reply Reply Quote 0
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