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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • G
      grant2258 Banned
      last edited by

      0_1543375737259_avengrgs-181128-013438.png

      1 Reply Last reply Reply Quote 3
      • DarksaviorD
        Darksavior
        last edited by

        I was gonna ask to add Undercover Cops Alpha Renewal but it looks like it was added last week :D

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        • W
          Winklepicker
          last edited by

          Hi Guys

          Does anyone know if "The Crystal of Kings" is working on mame 2003plus?

          If it isnt, is ther anyway to play this game perfectly on pi3 b+?

          thanks

          markwkiddM 1 Reply Last reply Reply Quote 0
          • markwkiddM
            markwkidd @Winklepicker
            last edited by markwkidd

            @Winklepicker said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            f "The Crystal of Kings"

            It isn't part of mame2003-plus at the moment, having been added at MAME 0.90. Crystal of Kings should run in AdvanceMAME or MAME 2010 though. I have no idea how well it runs there.

            sirhenrythe5thS 1 Reply Last reply Reply Quote 0
            • sirhenrythe5thS
              sirhenrythe5th @markwkidd
              last edited by

              @markwkidd crystal of kings works great in AdvanceMame.
              It stutters at the very beginning when the player falls down the ceiling, but this may happen on the original hardware too.
              Besides that the game is very playable.

              -- Retro-Achievements Username: SirALX --
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              • C
                Cornervizion
                last edited by

                Quick request here...

                I've recently compiled the latest build and really enjoying the extra games added such as Avengers - Galactic Storm and Hangzo alon g with seeing Undercover Cops Alpha Renewel version running smoothly on the pi. But I wanted to ask the devs if its possible to include Bonze Adventure (the C-Chip is now emulated in MAME and apparently no longer has the bugs that plagued it) and Legionairre at some point?

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                • DarksaviorD
                  Darksavior
                  last edited by

                  Is there a final statement on optimizing taito f3? I wonder why it runs faster on advmame.

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                  • L
                    lockescow
                    last edited by

                    When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?

                    markwkiddM G 2 Replies Last reply Reply Quote 0
                    • markwkiddM
                      markwkidd
                      last edited by

                      Because of nayslayer's recent video fixes, "backdrop" artwork is now working in this core! Here's warrior for example:

                      50078181-354b3700-01de-11e9-9bf6-d1120c95a443.png

                      Credit to Grant for the screenshot.

                      UDb23U M 2 Replies Last reply Reply Quote 2
                      • markwkiddM
                        markwkidd @lockescow
                        last edited by

                        @lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?

                        Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like 9 and 0.

                        What romset are you using?

                        L 1 Reply Last reply Reply Quote 1
                        • G
                          grant2258 Banned @lockescow
                          last edited by

                          @lockescow you need to set mame input to keyboard or mame to usekeyboard.

                          its set to retroarch by default. The input methods are listed below.

                          retroarch = retropad binds only
                          keyboard = keyboard only
                          mame = both modes mixed
                          
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                          • L
                            lockescow @markwkidd
                            last edited by lockescow

                            @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            @lockescow said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                            When in Test Mode F2, some games say Select by Service button, push Test button, my understanding is that F2 is the service button, but pressing it just open and close the menu, not scrolling through the options. I can't hit up or down or any key on controllers, and I have no idea what the Test button is for Mame2003Plus. Any help?

                            Some games had several different "service buttons" mapped in addition to the button that enters service mode. I have seen them mapped to keyboard numbers like 9 and 0.

                            What romset are you using?

                            That was it! It was mapped in GUI under Other Inputs menu as Service 1-4 via 9, 0, -, and =, and not all games have all 4 services. Additionally, it seems also not all games has a functioning Service Menu, and in those games dip switches had to be made via GUI screen. Are there any rhyme and reasons for these inconsistency between MAME games or is it one of those 'it-is-what-it-is' sort of thing with MAME roms?

                            1 Reply Last reply Reply Quote 0
                            • UDb23U
                              UDb23 @markwkidd
                              last edited by

                              @markwkidd said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              "backdrop" artwork is now working in this core!

                              For those that would like to create backdrops for mame2003 plus, here is detailed info about the .ART required file format and coordinate system.

                              1 Reply Last reply Reply Quote 2
                              • UDb23U
                                UDb23
                                last edited by

                                Now that we have lr-mame2003 support for backdrops I will finally be able to complete
                                Space Invaders artwork (bezel+backdrop). Unfortunately mame2003 does not internally provide colors in the actual game (as mame 2010 does). More info here.
                                Any chance the colors could be implemented in mame2003plus (or backport space invaders from 2010)?

                                markwkiddM 1 Reply Last reply Reply Quote 0
                                • markwkiddM
                                  markwkidd @UDb23
                                  last edited by

                                  @UDb23 Do you know what version of MAME the Space Invaders colors became emulated? I see that it is in place by MAME 0.94 from your other thread but I can't find in the driver history the details of when.

                                  UDb23U 1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23 @markwkidd
                                    last edited by

                                    @markwkidd I think they started to support colors with mame .106.
                                    Just checked the artwork available on Mr Do's site for current Mame; the colors are now created with an overlay that gets generated by the .LAY related code:
                                    <rect>
                                    <bounds left="0" top="0" right="224" bottom="260" />
                                    <color red="1" green="1" blue="1" />
                                    </rect>
                                    <rect>
                                    <bounds left="0" top="184" right="224" bottom="240" />
                                    <color red="0.125" green="1" blue="0.125" />
                                    </rect>
                                    <rect>
                                    <bounds left="16" top="240" right="134" bottom="260" />
                                    <color red="0.125" green="1" blue="0.125" />
                                    </rect>
                                    <rect>
                                    <bounds left="0" top="32" right="224" bottom="63" />
                                    <color red="1" green="0.125" blue="0.125" />

                                    I should be able to create an overlay image that integrates these colored boxes so that we can use it as Retroarch bezel with lr-mame2003; so no need to backport/modify any code.

                                    markwkiddM 2 Replies Last reply Reply Quote 0
                                    • markwkiddM
                                      markwkidd @UDb23
                                      last edited by

                                      @UDb23 Ahh... so the Space Invaders color comes from the overlay, not from the emulation driver. That makes sense.

                                      However, your linked thread has colors for Space Invaders with AdvanceMAME 0.94, right? Support must have been added before then.

                                      I'll do some more looking myself now that I understand how this actually works.

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                                      • markwkiddM
                                        markwkidd @UDb23
                                        last edited by

                                        @UDb23 Nevermind my earlier questions, the code to support this seems to exist in mame2003-plus already. Let me take a closer look.

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                                        • markwkiddM
                                          markwkidd
                                          last edited by markwkidd

                                          @UDb23 I have just commited some new code that will display the proper green color for space invaders. If you rebuild from source it should work for you as well:

                                          sitv-181217-211222.png

                                          @mediamogul another side effect of this code is that the Gorf side panel lights are now working in mame2003-plus. Just in case you were wondering :)

                                          gorf-181217-211257.png

                                          M mediamogulM UDb23U 3 Replies Last reply Reply Quote 6
                                          • M
                                            mikeylikesit33 @markwkidd
                                            last edited by mikeylikesit33

                                            @markwkidd You just became my Space Avenger! Those are the two games I really wanted to see the tweaks on.

                                            Edit: spoke too soon... was there a change to where you are storing artwork? I re-compiled to grab your changes above, and now it can't even find my artwork. Tried moving it to BIOS/MAME2003-plus, Mame-Libreto/Mame2003-plus, and roms/Mame2003-plus. no joy... out of ideas.

                                            Edit2: Okay, I decided to become an un-official tester for Mame 2003 plus. Just finishing a fresh install, and here's my system.

                                            Raspberry Pi 3B+
                                            EVO 32 GB (just the arcade stuff)
                                            Mame 2003 Plus (only emulator on system, compiling right now)
                                            Raspbian - latest version, just downloaded the image and flashed
                                            SDL 2.08 - cuz 2.09 has issues
                                            Retropie 4.4.4 - just installed it overtop of Raspbian
                                            Xbox One Elite controller
                                            Sony 1080p LCD - 14 yr old 43" that was sitting in the basement the last 2 yrs. ; )
                                            Audio set to HDMI, Both, PCM
                                            Emulation Station - Carbon (least troublesome)

                                            Once the Mame 2003 plus finishes compiling, I'll install the following roms
                                            Vector - all of them, I like your tweaks
                                            Gorf
                                            Defender and the rest of the classic Williams like Robotron
                                            Pleaides
                                            Space Invaders
                                            Warrior
                                            Asteroids and Deluxe
                                            Tempest
                                            Centipede

                                            that's it! Just the main games I play, to see how they do in your emulator.

                                            Hoping the artwork starts working with this fresh setup, since last night it stopped working after my compile.

                                            Edit3: Of note, and this is a 100% fresh install with only Mame 2003 plus on it, is that the Disclaimer has two contradictory settings in the Retroarch.cfg

                                            mame2003-plus-skip_disclaimer = "enabled"
                                            and 15 lines lower...
                                            mame2003-plus_skip_disclaimer = "disabled"

                                            So if anyone is having problems making that go away, there ya are!

                                            asmithauA 1 Reply Last reply Reply Quote 0
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