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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
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    • UDb23U
      UDb23 @UDb23
      last edited by

      @UDb23 @markwkidd : looking at @Riverstorm's screen capture it looks like actually only the green graphics are partially transparent; white looks correct (100% opacity).
      Maybe it's related to the code you wrote to add the green color ?

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      • G
        grant2258 Banned
        last edited by

        its working fine for me with my test i done. However this is using the code ii updated. The code has been pulled now. See if it maske a difference for @Riverstorm

        alt text

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        • G
          grant2258 Banned
          last edited by grant2258

          @Riverstorm is this doing the same thing on advancemame for you or is it a regression on our part

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          • G
            grant2258 Banned
            last edited by

            well the colors are not set by the artwork files, The are set by the driver as soon as you enable the artwork system the colors will appear in the game.

            https://github.com/libretro/mame2003-plus-libretro/blob/644b581886abe9b9272cf8027088754b31583ac2/src/vidhrdw/8080bw_vidhrdw.c#L55-L59

            i think some kind of masking will be needed

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            • G
              grant2258 Banned
              last edited by

              use the alpha

              alt text

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              • RiverstormR
                Riverstorm
                last edited by

                @UDb23 - Here's the correct position for a 1080p TV. 0,-0.57142,1,1.57142. I've been working with a monitor the past few days so I did the original numbers with that to verify and then redid them for 1080p. For numbers I used 1920x1080 and 896x1080.

                @grant2258 - To test just update from source?

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                • G
                  grant2258 Banned
                  last edited by

                  @Riverstorm just add

                  alpha = 0.3
                  to the backdrop

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                  • UDb23U
                    UDb23 @grant2258
                    last edited by

                    @grant2258 If it works that way, we are all happy.
                    From a logic point of view it doesn’t make any sense as that alpha (according to mame docs) should be the transparency of that layer. In this case sets the backdrop transparency to 30 percent ?!! There is nothing below the backdrop.... but it makes the games screen on top 100 percent visible ... weird.

                    Anyway, as said, if that’s the solution we’re glad you found it and will use that settings.

                    Once we finish all this testing it makes sense to summarize the findings in a specific doc/wiki.

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                    • UDb23U
                      UDb23 @Riverstorm
                      last edited by

                      @Riverstorm thanks a lot. Will use that setting for some more experimenting with other backdrops.
                      Will also be interesting to see how it works with vector games.
                      Keep you updated.
                      Maybe we should create a dedicated thread for the artwork/backdrop testing, findings and docs.

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                      • G
                        grant2258 Banned
                        last edited by grant2258

                        @UDb23 if you remove this code you dont need the alpha

                        https://github.com/libretro/mame2003-plus-libretro/blob/644b581886abe9b9272cf8027088754b31583ac2/src/vidhrdw/8080bw_vidhrdw.c#L55-L59

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                        • RiverstormR
                          Riverstorm
                          last edited by

                          I did update from source and added alpha=0.3 and it did make the shields and ship solid but it has a side effect. If you look at the pic closely it has a light green box around the shields and ship.

                          @UDb23 - I think once a position has been calculated for a specific backdrop size and game size it will be reusable. So Backdrop: 1920x1080 Game: 896x1080 Position: 0,-0.57142,1,1.57142 is done. I think several will be identical once 3:4 and 4:3 games are calculated. Space Invaders is a "weird" resolution 0.83:1.

                          invaders-181221-111438.png

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                          • G
                            grant2258 Banned
                            last edited by

                            thats not a side effect its the film that on the arcade screen if you look at the video posted above in a the real you will notice this shows kinda like this as well it kinda authentic

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                            • G
                              grant2258 Banned
                              last edited by

                              that green box is visible with no artwork added check for yourself

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                              • RiverstormR
                                Riverstorm
                                last edited by

                                Ok, sounds good, if it's in the original then I guess it's good.

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                                • UDb23U
                                  UDb23 @grant2258
                                  last edited by

                                  @grant2258 Sorry to say but I don’t think that the polyester stripe should be visible. Screen had tinted stripes but you would not notice them. I played that game a lot as a kid and remember well. Also I never noticed that stripe in any previous mame implementation. If you check the screenshot of the video I posted previously you can see green but no stripe.
                                  Here’s another video of the cab and I can’t see the stripes.

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                                  • G
                                    grant2258 Banned
                                    last edited by grant2258

                                    there is more than one video of the game if go in really close you can se ethe contrast and shafing in green of the film. You can make it back and white if you want or change the games artwork code. The green film mirrored on the monitor will show something. you can leave it the way it was without alpha blending or work the gfx to blend better either way its up to yourself

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                                    • G
                                      grant2258 Banned
                                      last edited by

                                      the original mr do invaders uses a tint mask

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23 @grant2258
                                        last edited by

                                        @grant2258 yes and the newer .lay format uses tinted boxes generated in the layout settings in the .lay itself (no more need for images).
                                        SI colors implementation was discussed long time ago:
                                        https://retropie.org.uk/forum/topic/2042/space-invaders-colors/18

                                        My coding capabilities do not include C unfortunately so while I can read code I don’t think I I’d be able to write new or change current.
                                        IMHO would suggest we make it like the current mame as much as possible (colors but no visible stripe).
                                        You and @markwkidd are already doing so much for this project in coding that I don’t want to give you additional stuff to do. So up to you and what you like best about the colors implementation in SI.

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                                        • UDb23U
                                          UDb23
                                          last edited by

                                          @Riverstorm
                                          Could you kindly share your latest Space Invaders .art file content (for 1080p) ?

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                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            I agree I do like it better without the visible strip if it's easy to code but if not then I can live with it too.

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