RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Transitioning from Disc 1 to Disc 2 - PS1 Emulator

    Scheduled Pinned Locked Moved Help and Support
    retropieemulatorraspberrypi 3b+parasite evehelp
    38 Posts 3 Posters 14.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mituM
      mitu Global Moderator @therealrahlin
      last edited by

      @therealrahlin What files does your game have (.cue/.bin/etc.) ?

      Normally a .cue represents a CD image. The CD might have multiple tracks - data and sound. This is a multi-bin image - a sing .cue file references multiple .bin files. For this kind of image you need to pack all the .bin image into a single .bin to work with the .m3u.
      However, if your image files are just a pair of .cue, and .bin files, then just create the .m3u as the docs say and start the game with the .m3u file (since you renamed the .cue files, they won't appear in the game list).

      therealrahlinT 1 Reply Last reply Reply Quote 0
      • therealrahlinT
        therealrahlin @mitu
        last edited by

        @mitu How would I be able to pack all of the single bin files into a single bin? I have 4 files that's why I don't understand why the isobuster program only wants/allows 1 cue file selection.

        My files read
        Parasite Eve (Disc 1).bin
        Parasite Eve (Disc 1).cue
        Parasite Eve (Disc 2).bin
        Parasite Eve (Disc 2).cue

        What do I need to do with them accordingly?

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @therealrahlin
          last edited by

          @therealrahlin Just create the .m3u file as explained in the docs - you don't need to pack anything, since your CD images are single .bin files.
          The packing needs to be done when you have something like 1 .cue file and multiple .bin files for 1 CD image - i.e. a multi-track cd image like Hogs of War.

          therealrahlinT 1 Reply Last reply Reply Quote 0
          • therealrahlinT
            therealrahlin @mitu
            last edited by

            @mitu
            Okay, but as I explained above I don't understand the directions in the documentation provided.

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @therealrahlin
              last edited by mitu

              @therealrahlin It's not that difficult

              1. Rename the .cue files to .cd1 and .cd2
              2. Create a simple text file with the contents
              Parasite Eve (Disc 1).cd1
              Parasite Eve (Disc 2).cd2
              

              and name the file Parasite Eve.m3u.
              3. Restart Emulationstation and you should have a single game in the list, called Parasite Eve.
              4. Rename your .srm file to Parasive Eve.srm (optional)
              5. Start the game. When prompted to change the disk, follow the instructions in the docs to change the disk index - since now RA knows the game has multiple discs.

              therealrahlinT 2 Replies Last reply Reply Quote 1
              • therealrahlinT
                therealrahlin @mitu
                last edited by

                @mitu okay thank you for the simplification of this. The docs make it sound so confusing. I will try that and report back

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @therealrahlin
                  last edited by mitu

                  @therealrahlin I literally repeated what the docs said - how is that confusing ?

                  .. RetroArch by creating an M3U file (plain-text, ".m3u" extension). In it's contents, enter the filenames of the CUE/TOC/CCD files one per line. In game you can then swap disks from the core disk options menu (under Options). Make sure to cycle tray status before attempting to change disks.

                  To have the M3U file be the only item listed in Emulation Station to reduced menu clutter:

                  Replace the .cue extension on the multi-disc files with .CD1 .CD2 and so on so that es_systems.cfg won't list them.
                  Replace the .cue extension you reference them in the M3U with appropriate ones (.CD1 .CD2 etc).

                  The docs also give you an example for MGS which is quite clear.

                  therealrahlinT 2 Replies Last reply Reply Quote 0
                  • therealrahlinT
                    therealrahlin @mitu
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • therealrahlinT
                      therealrahlin @mitu
                      last edited by

                      @mitu
                      Thanks...

                      1 Reply Last reply Reply Quote 0
                      • O
                        omen_peter
                        last edited by

                        Hi @therealrahlin. I may be completely wrong here (please ignore me if this is the case!) but could your issue have anything to do with the fact that you are selecting the .bin file when changing discs and not the .cue file? It is the .cue that shows in EmulationStation and is required to run the game.

                        My psx games are all in the bin/cue format, but I am yet to play a multi-disc game. I am very interested in hearing how you get this sorted so will be watching this thread with interest!

                        Raspberry Pi3 Model B V1.2
                        16 GB Micro SD Card (OS), 4TB WD Elements Portable HDD (Roms)
                        5V 3.0A Power Supply
                        RetroPie V4.7.7, EmulationStation V2.9.6RP, RetroArch V1.8.8
                        1 x Sonnics i8 Mini Keyboard (Wireless), 4 x Wii U Pro Controllers (Bluetooth)

                        therealrahlinT 1 Reply Last reply Reply Quote 1
                        • therealrahlinT
                          therealrahlin @omen_peter
                          last edited by

                          @omen_peter
                          Could be, but I played through the whole first disk without any problems at all. Not so much as a crash. even running the hd hack and speed hack as well as bilinear filtering.

                          1 Reply Last reply Reply Quote 0
                          • therealrahlinT
                            therealrahlin @mitu
                            last edited by

                            @mitu
                            Okay, after going through and renaming all the files properly and then re booting the emulationstation I cycle to my game and go to load, there are now 3 files.

                            Parasite Eve
                            Parasite Eve (Disc 1).cd1
                            Parasite Eve (Disc 2).cd2

                            Here are the files,
                            Screenshot (3).png

                            and the file I made for the .m3u
                            Screenshot (4).png

                            I have yet to get this to work, the Parasite Eve file will not load up at all. Thankfully I found my old psp memory card with my eboot .pbp files on it. I'm going to try to transfer those for my multi-disk games and see if they actually work.

                            1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator
                              last edited by mitu

                              It's because you actually renamed the .cue files .cd1.cueand .cd2.cue. Enable the show file extension option in Windows explorer to see the REAL extension of the files. You didn't rename the files properly.

                              therealrahlinT 1 Reply Last reply Reply Quote 0
                              • therealrahlinT
                                therealrahlin @mitu
                                last edited by

                                @mitu thatss why I said its way too confusing for beginners to do this, just because I opened it up in notepad++ and changed it doesn't mean it actually changes the extension, that's what I was asking about earlier when I said im supposed to rename the files. It wont change the format. Im will be making a youtube tutorial for beginners so they can understand this, IF I EVER GET IT FIGURED OUT. Im going to push Eboots for .pbp files because it seems that's the only real way retroarch can run the ps1 multi disk games.

                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @therealrahlin
                                  last edited by mitu

                                  @therealrahlin Seriously ? The 1st step is to rename the files - if you don't know how to rename a file, then the docs are irrelevant for you.

                                  therealrahlinT 1 Reply Last reply Reply Quote 0
                                  • therealrahlinT
                                    therealrahlin @mitu
                                    last edited by therealrahlin

                                    @mitu I figured it out.
                                    Also, do the psp eboot games run slower than the normal bin and cue format? Parasite Eve II runs really slow, A lot of lag on the psp .pbp eboot.

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post

                                    Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                    Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.