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    Backdrops in mame2003-plus

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003-plusbackdropartwork
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    • UDb23U
      UDb23 @Riverstorm
      last edited by UDb23

      @Riverstorm Your description make me wanting to plan another holiday in your region :-)
      Buffalos btw do are really impressive; had one really big just passing nearby my car in Yellowstone.

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      • RiverstormR
        Riverstorm
        last edited by

        @UDb23 - Yeah they are very majestic up close and some are huge. A neat animal for sure. Another old movie filmed here was Dances With Wolves. If you're ever in the area again just let me know. They have some incredible wild life you can view from your car in the state park. They wander across the roads and you just stop and watch right where you're driving. Another really scenic drive is named the Peter Norbeck Scenic Byway that covers all the good stuff nicely. It's a nice scenic drive if you love nature. Some of the less aggressive animals you can get out and feed by hand but that's not many.

        I think I might have a solution to fix our issue. Check out the thread as the option that was causing me lockups is listed their. I had to manually edit the core options config file.

        1 Reply Last reply Reply Quote 1
        • UDb23U
          UDb23
          last edited by

          @Riverstorm said in Backdrops in mame2003-plus:

          Another old movie filmed here was Dances With Wolves. If you're ever in the area again just let me know.

          Will surely do, thanks; and if you happen to travel to northern Italy let me know too :-)

          Btw loved that movie.

          1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23
            last edited by

            Artwork completed for another vector game: Solar Quest
            Backdrop+RA overlay + launching image.

            Original Backdrop is from MrDo; adapted to 1440x1080 game area (1080p) and tweaked colors for max visibility (you still can play with brightness in the .ART file).
            Also removed the bezel that was included; nice full original bezel but it made the game area way to small !

            Instead I created an overlay that fits max game area in 1080p (1440x1080). Recreated the Bezel in vectors and used that art for the overlay. Score text was moved to right and left (again to avoid reducing game area on top).

            alt text

            Launching image is a vectorized version of the original marquee:
            alt text

            Available now in the Repo.
            Have fun !

            ClydeC 1 Reply Last reply Reply Quote 1
            • UDb23U
              UDb23
              last edited by

              IMG_1162.jpg
              (sorry for low res pic)

              1 Reply Last reply Reply Quote 1
              • UDb23U
                UDb23
                last edited by

                Best vector settings (to me):
                Vector multiplier: 3
                Antialias: enabled
                Beam width: 2
                Flicker:20
                Intensity: 2.5

                Bilinear filtering: on

                The game requires sound samples.

                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  Looking forward to trying Solar Quest BD. That is one game where the busy BD and blue vector lines made the game visibility low so in AdvMAME I set the BD brightness really low.

                  UDb23U 1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm
                    last edited by

                    @Udb23 - I'll give your vector settings a try too. I am finding monitor vs TV are completely different settings to look optimal so I've been experimenting.

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                    • ClydeC
                      Clyde @UDb23
                      last edited by

                      @UDb23 said in Backdrops in mame2003-plus:

                      Artwork completed for another vector game: Solar Quest
                      Backdrop+RA overlay + launching image.
                      [...]
                      Available now in the Repo.

                      I don't see the backdrop in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Solar Quest. Do I look in the wrong location?

                      UDb23U 1 Reply Last reply Reply Quote 0
                      • UDb23U
                        UDb23 @Clyde
                        last edited by

                        @Clyde backdrop pull request done & accepted.
                        File is part of mame2003plus repository; check here.

                        1 Reply Last reply Reply Quote 0
                        • UDb23U
                          UDb23 @Riverstorm
                          last edited by

                          @Riverstorm Yes, that's why I tweaked a while ;-)

                          1 Reply Last reply Reply Quote 0
                          • ClydeC
                            Clyde @Riverstorm
                            last edited by

                            Sorry for the late response, but I don't have much time for this at the moment.

                            @Riverstorm said in Backdrops in mame2003-plus:

                            Just download any pre-0.106 artwork (there's a dedicated section) from Mr. Do's website and copy it into your /home/pi/RetroPie/BIOS/mame2003-plus/artwork folder and run the game. No configuration required!

                            Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

                            @UDb23 said in Backdrops in mame2003-plus:

                            @Clyde backdrop pull request done & accepted.
                            File is part of mame2003plus repository; check here.

                            Great, how do I update the files in that directory on my Retropie?

                            RiverstormR UDb23U 2 Replies Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm @Clyde
                              last edited by

                              Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

                              @Clyde - I run a shader too and asked the same question. I didn't get a definite answer so I don't for sure but I didn't find a way. I do not like BD's with a shader either. =\

                              1 Reply Last reply Reply Quote 0
                              • markwkiddM
                                markwkidd
                                last edited by markwkidd

                                There is no way to avoid frontend shaders from affecting the core's built-in artwork display. To the frontend it is all essentially one image coming from the core with no distinction between layers or bezels.

                                This is one of the reasons it will be good to have backdrop support in RetroArch.

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                                • UDb23U
                                  UDb23 @Clyde
                                  last edited by

                                  @Clyde just update mame2003 plus from source and it will install the latest backdrops.
                                  or just copy the zip files to your Pi into the bios\mame2003plus\artwork folder.

                                  1 Reply Last reply Reply Quote 0
                                  • ClydeC
                                    Clyde @UDb23
                                    last edited by Clyde

                                    @UDb23 said in Backdrops in mame2003-plus:

                                    @Clyde said in Backdrops in mame2003-plus:

                                    how I could share my omegrace.zip with others here?

                                    Do you have a github account ? if so you could add it to my Repo (e.g. 1600 subfolder of Omega Race cockpit).

                                    Finally, I'm getting around doing this, but I can't make a subdirectory in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Omega Race, because I don't have push access to it, as Github tellls me. Furthermore, I somehow seem to have created a fork of your repo by accident: https://github.com/Taranchul/rpie-ovl 😆

                                    Can you give me access? And how do I delete my fork? Thanks!

                                    UDb23U 1 Reply Last reply Reply Quote 0
                                    • UDb23U
                                      UDb23 @Clyde
                                      last edited by

                                      @Clyde Don't worry. The way github works, if you want to contribute to someone else's project actually you DO create a fork; then add files to your fork (with folders like in this case). You can then make a "pull" request to the original repo; I will receive the request and approve it: the files will be added to my repo.

                                      ClydeC 2 Replies Last reply Reply Quote 0
                                      • ClydeC
                                        Clyde @UDb23
                                        last edited by

                                        @UDb23 Ah okay, thanks. I will try to do it, stay tuned. :)

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                                        • ClydeC
                                          Clyde @UDb23
                                          last edited by

                                          @UDb23 Done. This version has 0.30 brightness and a game area of 1440x1050 because the one from the original machine also didn't fill the whole backdrop area. See https://imgur.com/JeE2aqs.

                                          1 Reply Last reply Reply Quote 1
                                          • UDb23U
                                            UDb23
                                            last edited by UDb23

                                            @Clyde merged. see comment on how to create folders.

                                            1 Reply Last reply Reply Quote 1
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